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Recent content by Kit Cal-N

  1. Kit Cal-N

    Disappearing Bike Glitch?

    Not sure if anyone's seen something like this before, but a search didn't reveal anything.
  2. Kit Cal-N

    Wario Video Thread

    cute little combo I pulled off in For Glory
  3. Kit Cal-N

    Bowser Jr. 1.0.8 changes?

    He has a new sound with his down-b
  4. Kit Cal-N

    Smash Wii U Reveal full wall during credits

    Easiest way for me is Palutena's Heavenly Light as her B move. Just spam it
  5. Kit Cal-N

    Worst Metal Opponent to Fight in Classic?

    Little Mac is also on the stage where it's hardest to kill a metal opponent with huge walk off edges
  6. Kit Cal-N

    Ness - Smash 4 3DS 1.0.4 Frame and Hitbox Data

    Angle 361 is autolink, I believe
  7. Kit Cal-N

    Mii Height/Width Analysis

    Height is not the only thing that affects reach. Here is are two identical height characters. One on the left is full weight, one on the right is lowest weight.
  8. Kit Cal-N

    Mii Height/Width Analysis

    Fatness is the only thing that decides the power and attack speed of a Mii. It also decides the range of Gunner's non-specials and the fattest Swordfighter's sword is twice as long as the skinniest. Fatness contributes very slightly to jump height, and pretty majorly to walk/run speed. Fatter...
  9. Kit Cal-N

    Worst Character in the game.

    Skinny sword fighter >>>> fat sword fighter. Shorter sword TOTALLY worth the attack speed. But still stupidly, super bad.
  10. Kit Cal-N

    Competitive Viability

    Spin-Out has VERY high priority and heavy armor. It'll clank a lot of attacks (the circles) and can absorb a lot it doesn't.
  11. Kit Cal-N

    Competitive Viability

    Decreased effectiveness of VI so it's harder to escape, maybe?
  12. Kit Cal-N

    Competitive Viability

    But that's not true because it's not in the data dump.
  13. Kit Cal-N

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    I think Luigi's mystery hitboxes are Up-B sweetspots
  14. Kit Cal-N

    Collection of advanced(Maybe?) information, from specials to standards.

    Fsmash and ftilt can be angled three directions, and the hit boxes and trajectories change based on that.
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