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Recent content by KirbySquad101

  1. KirbySquad101

    Official Competitive Character Impressions 2.0

    Decidedly covering the entirety of Europe in one-go as opposed to setting up different brackets like how SWT did for the US to cover for the possibility of connection issues feels like a really bizarre move considering how much talent is in Europe on top of Europe's comparable size to the US...
  2. KirbySquad101

    Official Competitive Character Impressions 2.0

    The big highlight for me is that two of Europe's best offline - Supashemmie :ultyounglink: and Mr. R:ultchrom::ultsnake: - weren't even able to qualify in the end, failing to place in the Top 12 for the standard bracket and in the Top 4 for the LCQ.
  3. KirbySquad101

    Official Competitive Character Impressions 2.0

    Well... your analysis of Luffy has very many holes in it, and also references characters that aren't even in the game like Shrek (he doesn't even land until next week!). BUT, your profile pic is of Cell, unarguably the coolest character in all of Dragon Ball, so I am heavily inclined to believe...
  4. KirbySquad101

    Official Competitive Character Impressions 2.0

    They couldn't give me a better DBFZ character? lel But anyway, I feel like generally arguing whether or not Hero is a well designed character is kinda a moot point when A: There is a LOT of characters you can argue that have some form of questionable design behind them (in particular, I still...
  5. KirbySquad101

    Official Competitive Character Impressions 2.0

    Some notes watching some of the vids in the tourney (didn't get to all of them): - Platform campy Zackray is something I thought I'd never see, but it definitely worked against Tsu's :ult_terry:.Without a good hitbox to poke at :ultwario: from a distance while he's up a lead and building up...
  6. KirbySquad101

    Official Competitive Character Impressions 2.0

    I can definitely see a grid-based tier list working out, especially in terms of its potential in perpetuating more robust conversations instead of the "why is X character ranked X placement" mentality that traditional number-based tier lists actively encourage. My only concern is that while...
  7. KirbySquad101

    Official Competitive Character Impressions 2.0

    I remember someone (Zachmac, I think?) mentioning a while ago that high tier/top tier at times feel quite big for what both terms constitute (particularly top tier, which is meant to be an "extreme", like how bottom tier is), and this honestly doesn't feel anymore apparent than with both Ramin's...
  8. KirbySquad101

    Official Competitive Character Impressions 2.0

    Speaking of potential co-maining... or in this case, "quint-maining" lel.
  9. KirbySquad101

    Official Competitive Character Impressions 2.0

    They most likely won't be making any direct animation changes, especially if their previous patch notes (particularly the nerf to Wario's UTilt) is anything to go by. In fact, their start-up buffs to moves don't even involve directly changing the animation itself but instead writing a frame...
  10. KirbySquad101

    Official Competitive Character Impressions 2.0

    In the case of:ultjoker:, it might be because of two things (I'm using this site as a reference: https://ultimateframedata.com/joker.php ). The first thing is that depending on where you look, several of Joker's hitboxes aren't actually that lenient (base Joker's anyway), and are in most...
  11. KirbySquad101

    Official Competitive Character Impressions 2.0

    What are the links to the vods for both of these videos? I do agree with NotLiquid that MU charts/tier list placements really aren't that helpful without player insight/explanations (doubly so in the case of tier list, where people's definition of high tier, top tier, etc. can mean anything).
  12. KirbySquad101

    Official Competitive Character Impressions 2.0

    Considering how inflexible they are at recovering low (which by itself already makes some MUs like :ultdk: extremely volatile) should singlehandedly throw out any comparisons to :4bayonetta: given how ridiculous that character's disadvantage state was. They're probably the most comparable...
  13. KirbySquad101

    Official Competitive Character Impressions 2.0

    This is what the hitbox data looks like for the spike portion of the move (w/ interpolation included); the spike portion lasts for two frames, half the duration of the move itself: Uniquely enough, Pyra's spike starts as soon as the first hitbox comes out, which ends up giving the spike some...
  14. KirbySquad101

    Official Competitive Character Impressions 2.0

    I managed to find this Excel article that shows the frame data and shield safety numbers of Pyra, courtesy of CopyCord (I think that was who was responsible?): https://docs.google.com/spreadsheets/d/1Jl3rlqlI3thrtLI5s41UGev-f6rMriWPhb7MPVY66wE/edit#gid=0 Some impressions: FTilt has an added...
  15. KirbySquad101

    Official Competitive Character Impressions 2.0

    Byleth was never really much of an issue for :ultgnw: if MKLeo's and Maister's thoughts are anything to go by (heck both think G&W wins the MU). And aside from the Side B's shield stun change, there doesn't seem much about the MU that's changed. Now Pythra? I have no clue, but based on my short...
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