Recent content by KirbySquad101

  1. KirbySquad101

    Official Competitive Character Impressions 2.0

    Lima does openly admit in his farewell post that he never wanted/intended for Smash to be a career; he did say that he couldn't make Bayo work and that he had trouble moving onto a different character, but the biggest reason he left was because he felt there were too many people in the Smash...
  2. KirbySquad101

    Official Competitive Character Impressions 2.0

    Oh hey, finally, a list that doesn't put :ultgnw: in bottom tier; hallelujah! Jokes aside, this is definitely an interesting tier list that deviates quite a bit from ones we're used to seeing. The most standout things to me are :ultlucina: not even breaking top 10, :ultdoc: sitting at bottom...
  3. KirbySquad101

    Official Competitive Character Impressions 2.0

    While I do appreciate ZeRo attempting to give reasons for his placements, his said actually reasonings feel for these characters feel kind of linear and don't actually cover that much about the characters overall. It feels as though 90% of his reasoning for :ultgnw:'s placement amounts to "FAir...
  4. KirbySquad101

    Official Competitive Character Impressions 2.0

    I'm not sure about the other characters, but if I were to guess the Mario/Doc dynamic, it is because Doc has a harder time dealing with Chef because of his slow movement, and his worse recovery makes him more susceptible to gimping from Game and Watch's edge guarding options. I can't really...
  5. KirbySquad101

    Official Competitive Character Impressions 2.0

    I can mostly agree with all of this, particularly Chef; the move is so good for ledge-trapping, can rack up damage really fast (it's possible to get up to 30% damage with it), and even on the ground can grant you follow-ups. The ability to adjust trajectory really does help it. While I agree he...
  6. KirbySquad101

    Coming Right Back At Ya: Kirby for Smash Switch discussion

    There's also Jesuischoc who uses him at the moment. From what I can tell, they'll most likely give him small buffs that'll build overtime with each patch, if 2.0.0 is anything to by.
  7. KirbySquad101

    Coming Right Back At Ya: Kirby for Smash Switch discussion

    The latest video I found of Captain L using Kirby was about a week ago, but for the most part, he does just use Pichu. To be honest, I've pretty much given up on the little guy; as far as I'm concerned, he's still paying for the sins of Smash 64 to this day, and a lot of the issues he had in...
  8. KirbySquad101

    Official Competitive Character Impressions 2.0

    To elaborate on what MG said, from what I heard, CF is another case of ZSS or other Smash 4 top/high tiers where his gameplan is much less linear than previously; essentially his dash grab is worse in this game, back air is weaker, and up air isn't as ideal for follow-ups, so trying the same...
  9. KirbySquad101

    Official Competitive Character Impressions 2.0

    Mario has been performing very well, tournaments result-wise. MastaMario, Zenyou, and Super Dan have all had really good showings with him in locals, while Dark Wizzy and Prodigy placed 17th and 13th with him at Genesis 6, respectively. On most other tier lists (ESAM, Tweek, Samsora, etc.), he...
  10. KirbySquad101

    Official Competitive Character Impressions 2.0

    That's a list I can mostly get down with as well; just a few things: I am confused as to how :ultgnw: continues to be ranked so low on most tier lists despite Paper, Maister and Regi doing well with him and having a pretty convincing showing at both Glitch and Genesis, unless I'm missing...
  11. KirbySquad101

    Trashed my favorite...

    While I did hope that both hits of FAir would link to each other on aerial opponents the same way it does for grounded opponents, this is a nice change as well. Apparently, the auto-cancel window of DAir changed? I was able to auto-cancel the attack after using Full Hop + Fire, but I forgot if...
  12. KirbySquad101

    Official Competitive Character Impressions 2.0

    Alrighty, labbed with Mr. Plant for a bit, some things I caught on to as I did: - Side B, like mentioned, does a lot of damage, even uncharged; not only that, but it reduces an opponent's shield almost instantaneously, which can lead to an easy shield break if they do it. - It's also a bit of a...
  13. KirbySquad101

    Official Competitive Character Impressions 2.0

    The changes to Kirby - from what I can gather from the Discord group anyhow - are the following: Dash attack does more damage (10%/7%/4% -> 12%/9%/6%) with knockback compensated. F-Tilt has less endlag (FAF 28 -> 24). Stone (aerial) now has super armor starting on frame 19 (the actual move...
  14. KirbySquad101

    Thoughts on Kirby's Inhale?

    I like how they give you a bigger incentive to use the attack a la 1.2x damage multiplier, but Jesus Christ, get rid of that BS RNG Copy Ability dropping already; it's so irritating how he can lose it from something as weak as a GET-UP ATTACK. Like, in the newer Kirby games, he only loses his...
  15. KirbySquad101

    Official Competitive Character Impressions 2.0

    I think FAir's usage depends on the match-up; when Maister was using the move against Ned in the Losers Finals/Winners Quarters he got more mileage off the move as sort of a bait/keep away attack. It also helps that Mr. Game and Watch has a good air speed which allows him to drift away while...
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