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Recent content by King Omega

  1. King Omega

    Stage Speculation and Discussion Thread

    Blanket hazards off would be such a mistake, completely ruining Smashville and Town & City while only gaining what, PS1/2 and Kalos? Players are already responsible for observing strict character and stage rules in between every match they play. It's nonsense to suggest they could never be...
  2. King Omega

    Social Social Thread - Talk About Anything (You Are Allowed to Talk About)!

    Online 64 would be more active if people weren't pointlessly split between Smash FU and both Outer Heavens, and there weren't a dozen dead IPs for Smash FU floating around. A lot of people probably don't know about or can't find the new servers since Galaxy died (whenever that was).
  3. King Omega

    New Project64k Core 2.2

    When you guys have an improved version finalized and ready, get in touch with the people in charge of the major Smash 64 online resources (here, onlinessb) and especially the outer heaven servers, get them on board so we can actually force people to switch. Otherwise the work is largely wasted...
  4. King Omega

    Official Mario Enigma Machine [1.1.1] Patch Notes

    I'm interested to see why replays are broken in 1.1.2. It seems strange Nintendo would prefer to invalidate all replays from the past week rather than potentially desynchronize a few that may have the Diddy glitch (not just the glitch occurring, but Diddy failing to be grabbed afterward) in them.
  5. King Omega

    Official Mario Enigma Machine [1.1.1] Patch Notes

    I meant try a different Gamecube controller. I was using one as well, so it could just be that one controller of yours.
  6. King Omega

    Official Mario Enigma Machine [1.1.1] Patch Notes

    I can't reproduce this. I even went to Mario Maker omega in case that had something to do with it. Maybe you should try a different controller?
  7. King Omega

    New Balance Patch Tonight?

    Why are people discussing possible changes when there wasn't even an update? It clearly still says 1.1.0 on the title screen. There was only server maintenance.
  8. King Omega

    Not doing anything about mii

    This doesn't address anything I said at all. I don't have a problem with Miis in the current meta, so really, I don't care whether your "fun" is ruined or not. I'm just questioning what makes stat tweaking at the character customization level, à la custom equipment for everyone else, okay for...
  9. King Omega

    Not doing anything about mii

    I never said property/stat changing of any sort was disallowed; that would just be silly since as you say lots of characters' moves do that now. But Mii size is stat customization that takes place at the same level as other character customization like equipment, so not the same thing at all...
  10. King Omega

    Not doing anything about mii

    To me, the height/weight attributes of the Miis are more akin to equipment and warrant standardizing. Being able to adjust the character on a (in the case of the Miis, literal) slider with custom speed vs. power vs. defense trade-offs is something the community has already decided against...
  11. King Omega

    Tournament Mode [1.1.0] Community Patch Notes

    Has it always been possible to cancel Falcon's down-air landing lag on the edge of a platform? Either that's possible now or I'm going crazy, because I keep doing it (or hallucinating it) by complete accident on Battlefield and then forget to save a replay.
  12. King Omega

    1.1.0 Captain Falcon changes

    Has it always been possible to cancel the landing lag from down-air off the edge of a platform?
  13. King Omega

    Tournament Mode [1.1.0] Community Patch Notes

    Would appreciate someone making a side-by-side comparison. Shield a Warlock Punch, wait a couple seconds, shield again, something like that.
  14. King Omega

    Meta Is 3 stock better than 2?

    I notice you don't state the average match time you've determined for any format of 2-stock tournaments. Why is that, and what is it?
  15. King Omega

    Captain Falcon: Patch 1.0.8 Nerfs/Buffs

    I said I wasn't sure! IMPORTANT: Thinkaman's post in the patch notes thread indicates only two things were changed with Falcon in 1.0.8: Uair Fsmash: Minor knockback growth increase (so it should kill a bit earlier) Nothing else (including dthrow!) was changed, potentially notwithstanding...
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