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Recent content by Kienamaru

  1. Kienamaru

    Byleth's True Combos (Science Thread)

    This thread will be organized at a later date. For now, enjoy my findings and feel free to list your own. Bair actually has 4 hitboxes on bair. Sweet, sour, late sweet, late sour. Neutral B can be grab/shield/jump canceled. This period ends right AFTER the golden light forms on the arrowhead...
  2. Kienamaru

    The Hero's Guide to Success (Things to think about when using him)

    Yeah, it's functionable, but I can't think of any reason to use up air multiple times when I can just use nair or fair once. As for the shield safety, it's putting Hero into a range where he's at risk. This guide is more of the way I play him, and I never want to be close enough to uair my...
  3. Kienamaru

    The Hero's Guide to Success (Things to think about when using him)

    So there's a lot of moveset analysis threads and videos out on this character, but I don't see any real guides telling people how they should use the Hero outside of things like "This move is probably good for spacing" and other obvious things like that. So here's my take on the character...
  4. Kienamaru

    Dragovian King's Knowledge (Hero Kill % and Knowledge Thread)

    A thread that I'm putting together to keep track of my findings while playing and practicing with the Hero. Some of these are listed in the game's 'notes' I'm sure, but I know most people don't look at those. I'm not listing the obvious. Important Notes On Grabs Pummel will use Psyche Up. When...
  5. Kienamaru

    Zelda Combo Thread

    I could see varying weights to reconfirm all of them.
  6. Kienamaru

    Zelda's thread is complete. I know there are more Phantom combos out there, but they'll require...

    Zelda's thread is complete. I know there are more Phantom combos out there, but they'll require near frame perfection and likely a bit of luck too.
  7. Kienamaru

    Zelda Combo Thread

    https://smashboards.com/threads/zeldas-true-combos-science-thread.472576/ For everyone interested, I spent a few hours labbing out Zelda.
  8. Kienamaru

    Zelda's True Combos (Science Thread)

    A thread to jot down all of the true combos I can find with Zelda and maximize her potential. Damage numbers will vary slightly based on sweetspots and jump type. Tested Without Rage or Staling on medium weight character: Pit. Low Percent Combos are WHITE. Medium Percent Combos are BLUE. They...
  9. Kienamaru

    Toon Link's thread is complete. Same as before. If I find anything new, or if someone updates...

    Toon Link's thread is complete. Same as before. If I find anything new, or if someone updates me, I'll add it to the thread after confirming. On to the next one.
  10. Kienamaru

    Toon Link's True Combos (Science Thread)

    Yeah. Looks like you already found the answer you were looking for to an extent. Fall speed is a huge factor in possible combos. I test mine on Pit typically, but if the goal was to be as extensive as possible, it would be best to test on a fast faller, a floaty, and a medium. Those are more...
  11. Kienamaru

    Link's Nerfs Outweigh His Buffs

    Personally, I think Link desperately NEEDS the following buffs. Jab 1 Startup 8 -> 7 Jab 2 FAF 25 -> 20 (to allow jab mixups) FTilt- Startup 16 -> 15, FAF 39 -> 37 (Reverted to Smash 4) Down Smash- FAF 56 -> 49 (endlag reverted to Smash 4 Remote Bomb Pull FAF 39 -> 25 (same as Snake) Remote...
  12. Kienamaru

    Toon Link's True Combos (Science Thread)

    I'll be adding much more to it. I've just been busy. Stay tuned.
  13. Kienamaru

    Link's Nerfs Outweigh His Buffs

    It guarantees confirms and a few combos if you can have it setup that way. Helping someone approach you with a gale was just as beneficial as it was a detriment if you weren't expecting it. You could pull people into disjointed hitboxes or Link's ranged grab. The gale the return hit would...
  14. Kienamaru

    Young Link Kill Confirms

    It's all good. Not like I'm some Young Link authority figure.
  15. Kienamaru

    Link's Nerfs Outweigh His Buffs

    I disagree. Gale guarding gave Link one of his best options against people with god tier recoveries. He could also use it to (though rarely) send people back into his smashes. I remember hitting someone with side smash 2 and the gale pulls them back so I can perform another one. This boomerang...
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