Recent content by KakuCP9

  1. KakuCP9

    Official Competitive Character Impressions 2.0

    Looking at the new hixbox, opponents that would normally fall out of the move now get tagged by the new body hitbox which enables him to do falling uair conversions much easier. Also it kinda hit me, but now Sonic players of all levels have incentive to do something other than hit and run until...
  2. KakuCP9

    Official Competitive Character Impressions 2.0

    This reminds of when they tried to kill Luigi's death combos one patch and ended up doing nothing of note. History truly repeats itself huh? Anyway, this **** right here is hella funny.
  3. KakuCP9

    Official Competitive Character Impressions 2.0

    Given the pandemic , the nightmare of implementing the Minecraft characters and fixing (afaik) the debilitating inconsistency of parrying between modes, the patch is alright. I imagine the Ness and Sonic buffs are like the buffs Young Link and friends got a little while ago (or an eternity ago...
  4. KakuCP9

    Official Competitive Character Impressions 2.0

    I honestly don't see how Pika straight up beats Minmin. The combination of RamRam arcs that can cover general blind spots her archetype has and Usmash makes her suitable to combating Pika's general gameplan. Plus Pika isn't fast enough to run her over without Quick attack and even then arms can...
  5. KakuCP9

    Official Competitive Character Impressions 2.0

    From the sounds of things, it sounds like Ike's Up-b is comparable to Falcon's Up-b where it's not fast enough as a traditional OOS punish, but the KO power it has basically demands respect from most of the cast (especially since Ike's up-b has quick-ish super armour). Heck, the two also have...
  6. KakuCP9

    Official Competitive Character Impressions 2.0

    I think it's due how soft Joker's midrange game is against the big cat and how Eiha / guns can be Revenge'd making zoning/run-away cost prohibitive against Incineroar ( the former is slow-ish with mid reward and the latter needs to be close to have any effect). It also helps that the recovery of...
  7. KakuCP9

    Official Competitive Character Impressions 2.0

    I think Usmash being a ground only reflector is fine since 90% Min min's neutral is played grounded keeping her opponents at outrageous arm's length coupled with the fact that the arms tilts/smashes can dispel weak projectiles while Usmash can reflect strong and slow ones. The question is when...
  8. KakuCP9

    Official Competitive Character Impressions 2.0

    Even accounting for Wifi, R.O.B is a character who has a legitimately oppressive positive state off of stuff like dtilt and gyro and unlike shotos, has little qualms about fighting at long range. That alone makes the character top class and even then, his up- b gives him a salvageable negative...
  9. KakuCP9

    Official Competitive Character Impressions 2.0

    Could you clarify this for me? Cause I swore I heard that Smash Ultimate was made with the Unreal engine this time around. If they really have been using the same engine since Brawl, then that sounds equal parts amazing and disturbing (like the world's most impressive Lego estate built over a...
  10. KakuCP9

    Official Competitive Character Impressions 2.0

    The funniest part is that tech has been found out quite a while ago. I'm honestly stunned that no one used this stuff sooner.
  11. KakuCP9

    Official Competitive Character Impressions 2.0

    I saw that list floating around and I am like 'wtf???'. I hope the one thing people learned from this thread is that Chroy's disadvantage is good because of their fall speed and busted bair. Another issue I have with that list is Terry's disadvantage is no where near garbage, it's honestly...
  12. KakuCP9

    Thank you for the additional context for your stance and also I apologize for being...

    Thank you for the additional context for your stance and also I apologize for being unprofessional back there and letting my pride get the better of me. Even though I don't like it, I can't come with anything to counter your arguments so I accept the power of mashing Roy. It's at least a better...
  13. KakuCP9

    Official Competitive Character Impressions 2.0

    I think I understand now. But I still don't like it and the probability aspect was part of the reason for my intial umbrage. You say that there's a very high chance of the 1 frame safety mattering in a match and that is fair, but it doesn't address when it matters. The beginning, the end, after...
  14. KakuCP9

    Official Competitive Character Impressions 2.0

    Let me guess. It's another one of those "Roy's at 0 frame advantage after Jab and Chrom is -1 based when enemy does so and so" even though that not actually guaranteed safety due how defensive options in this game work, but it works anyway cause reasons ( i.e Dodging ZSS f-air OOS or Boost kick...
  15. KakuCP9

    Official Competitive Character Impressions 2.0

    @SolidSense For me, I'd take hitting characters at the ledge with jab/f-tilt over the hitlag. Roy's most practical tool to hit characters at the ledge is d-tilt which is...okay, but not rewarding so you're left having to react( or more realistically, read ) someone's getup options while the...
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