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Recent content by Judo777

  1. Judo777

    Hitstun in Smash 4

    Also in melee everyone could cancel the lag of all of their aerials upon landing lol that certainly helps.
  2. Judo777

    Would any of the Mii characters be considered viable in competitive play?

    With no height and weight restrictions and any allowable custom moves, mii brawler is ridiculously good. Maybe the best character in the game.
  3. Judo777

    Sheik Patch Changes Discussion

    I just find it funny, that Nintendo chose to try to hit our kill power again, instead of addressing the things that makes her strong. It would be like "little mac is too strong on stage, lets make him even worse offstage." Oh wait they did that last time, nevermind..... lol
  4. Judo777

    Mewtwo Patch "Dump"

    Have you always been able to charge smashes with simply the cstick????
  5. Judo777

    Character Competitive Impressions

    For clarity invincibility has nothing to do with clanking or the ability to clank. Most all invincibility in the game is "intangible" meaning moves won't interact with an invincible opponent. The only kind of non-intangible invincibility that I am aware of (there is probably more) is when you...
  6. Judo777

    Should any specific customs be banned?

    Apex 2015, was after smash 4s release right? I really don't consider rulesets made that late into the games life (or death however you want to look at it). Nowadays most people would probably agree that MK is a problem (he always was but people did anything to keep him legal) so current rulesets...
  7. Judo777

    Character Competitive Impressions

    You are correct, that any character that has trouble racking damage, will in some sense have trouble getting kills do to the nature of having a hard time landing moves in general. Unfortunately this is not what really defines struggle to get a kill. Characters that most would consider...
  8. Judo777

    Should any specific customs be banned?

    No that's not true, almost no stages were banned for a particular character. A character does not warrant a stage ban. Just ban that stage against that character if its a problem (the exception was Brinstarin Brawl due to MK but everyone knew it was because people were doing ANYTHING to keep MK...
  9. Judo777

    Bowser and the Suicide Clause

    For clarity, we DID have port counter picking in Brawl. It was relevant for Bowser (aka irrelevant lol) and for Snake (because of how knockback with grabs worked). Basically whoever chose port forfeited their right to stage strike first or second to the opponent (if I choose port, my opponent...
  10. Judo777

    Character Competitive Impressions

    Like I said, literally the only buff she received directly. Game mechanics isn't a character buff. I did forget to mention BF. And you realize I played Sheik in all of the other versions of smash right? Like she was my main in Brawl, and no i wouldn't have a hard time getting used to her...
  11. Judo777

    Character Competitive Impressions

    Airspeed is the only actual buff Sheik received from Brawl (aside from MAYBE Vanish having a bigger hitbox). It's also the primary nerf Marth received from Brawl.
  12. Judo777

    Meta Competitive Smash Ruleset Discussion

    I feel as though what was stated, being able to pick random with customs OFF then turn them on, solves the problem by itself. Anyone who is selecting a random character can't get bent out of shape over being restricted to 1111 sets.
  13. Judo777

    Meta Competitive Smash Ruleset Discussion

    I'm glad we have 2 large tournaments being held to give us at least some sample of the difference between customs on and off to see how the game will play out with different rules. I just really wish, we had 2 more that did the same thing with 3 stocks 8 min, because goodness I hate 2 stocks...
  14. Judo777

    Character Competitive Impressions

    Which unfortunately rage is inevitable against Sheik so EVERYONE will have skewed kill percents of 100-130. His command grab isn't that hard to land, and ALL of his moves kill at high aura (which btw is almost inevitable). Dair kills, uair kills, bair kills, ftilt probably kills, aura sphere...
  15. Judo777

    Character Competitive Impressions

    With that logic, all characters have easy to land kill moves, at 300% just about anything will kill. A kill move is something that kills around 100-130. You put Lucario and Zelda on that list...... I don't even know what to say. Lucario auto kills things at 45% when he gets up to 120%. And...
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