• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Jiom

  1. Jiom

    New tech? Dash in with Down tilt?

    So I was referred here by someone and since smash 4 terminology is all over the place, is there any video showing this? Presumably it's supposed to be same distance as just fox trot into d tilt, also faster but when I try it seems pretty negligible(near same speed and seems shorter of a...
  2. Jiom

    Q&A Tactical Deployment - Roy Q&A Thread

    As far as I know, there is no list for that. Another factor to take into consideration for this is DI.
  3. Jiom

    Extended slides ((Step Dash Info))

    Lol wow didn't expect MSC to make a video on this but glad it got the attention it deserved. Seeing two perspectives on it is really nice. I guess everyone's initial reaction to it is.. "oh wow I wonder how long has this been known for" As far as I know this is the first mentioning of it I've...
  4. Jiom

    Data Falco Hitbox Visualization

    Always thought Falco's dash attack was a little more disjointed, anyway it's so nice to see that F smash hitbox, I'm a big fan of that move.
  5. Jiom

    Extended slides ((Step Dash Info))

    Just want to say I stumbled across this yesterday and although not being able to successfully pull it off, kinda thought you exaggerated the distance a bit.. But I tried it today with success and it might even be 1/2 the length of FD when you do it right. Thanks for your postings of this too...
  6. Jiom

    Legends of History - Roy Videos & Critique Thread

    If you want to look it over again, Places where you landed a grab in first game were at 3:30 3:42 3:55 A lot of times you had the right punishes ready but just weren't in the right placement to land the hit, was just off by a small margin. Going for another grab out of the tech chase doesn't...
  7. Jiom

    Data Meta Knight Hitbox Visualization

    Anyone have the visual for his tornado? seems to be missing
  8. Jiom

    Legends of History - Roy Videos & Critique Thread

    I think you played a bit too afraid of maybe needles? I noticed a lot of full hops and even some double jumps that you did to maybe try avoiding needles if he decided to use them. Maybe respect them less when they aren't fully charged or when you are at low percent where they don't do much...
  9. Jiom

    Q&A Tactical Deployment - Roy Q&A Thread

    In my experience, you just want to move the stick just slightly in the direction you want to walk, like for a tilt attack. Not sure if it's dependent on timing to get the biggest slide or how fast you can get to full walk speed, or maybe something entirely different.
  10. Jiom

    Meta Knights of Elibe: Discuss Roy Strategies and Technology Here

    Something interesting to note is that instead of ending with full hop fair--> double jump fair, there are certain percentages where we can indeed actually combo fair --> dair(5 hit combo, according to training mode), with some characters being hit by sourspot and some being hit by sweetspot...
  11. Jiom

    Meta Knights of Elibe: Discuss Roy Strategies and Technology Here

    That's a really strong combo, do you know around which percent ranges they start? I'm assuming around 15%. This is something useful to know which characters it works in and the percent ranges. I'm also sure there could be variations of this combo to work on other characters too.
  12. Jiom

    Social Roy Social - R O Y B O Y Z

    You might only need to C stick for the grounded wavebounce variation. I think because of our fast "run stop" it makes it easy to do a neutral flare blade out of it, and also a turnaround once you get the timing of the buffer. Another thing interesting to note about turnaround flare blade, there...
  13. Jiom

    Social Roy Social - R O Y B O Y Z

    Good mixup if you space it well on shield. It's not necessarily safe but you can continue with the next swing to potentially beat out what they try to do. If they pick defensive options like the one you showed, or whiff because of your spacing, it's definitely going to lead into a punish when...
  14. Jiom

    Meta Knights of Elibe: Discuss Roy Strategies and Technology Here

    DED dance is definitely an amazing move, you can condition your opponent in many ways with it. You can shield grab it if your timing is good but let's face it, who else besides Roy mains have the timing to do that in their muscle memory. If you're timing is slightly off with the grab, you just...
  15. Jiom

    Sethlon's Roy Analysis streams! Updated 5/24

    Glad we could get an analysis on bayonetta, there's still much to learn about her for me.
Top Bottom