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Recent content by Jgod

  1. J

    Official Competitive Character Impressions 2.0

    Frame 10 Inhale? So now it is a real move.
  2. J

    Official Competitive Character Impressions 2.0

    I super dislike when people bring up Kirbys air speed as a buff like they want a comboing Jigglypuff with a ground game. I wish he had Upper Cutter in Ultimate instead of Final Cutter, would of helped a metric ton but yes Final Cutter being better (Kirby specials in general) would help a lot...
  3. J

    Official Competitive Character Impressions 2.0

    What do they need to juggle for? Mac has a counter he hypotheticaly still has more of a landing option than many others. What he doesnt have is a good recovery and his weight is rather light. I wouldnt generalize him being good against super heavies or even regular heavies. Specific members...
  4. J

    If You Could Make 3 Changes to PT...

    Increase zards air accel decrease zards jab 2 faf frames. let zards fair autocancel from sh
  5. J

    Official Competitive Character Impressions 2.0

    Zard has Usmash and fly OoS. Fastest on ground. Better recovery, heavyweight, strongest horizontal KO power. Strong OOS options. Better range than squirtle. Heavy Punish in flare blitz. He can also kill with F, B and Uthrow, Uthrow being more about platform stages. Ivy uair has a large...
  6. J

    Official Competitive Character Impressions 2.0

    Solo squirtle is trash except very specific MUs. Just a worse sheik. Also IIRC leffen just really dislikes Zard. I wpuld rather solo Zard than squirtle and just accept up that I am going to be playing from 40-60% after losing Nuetral once. Even still pt is a package deal and by package I...
  7. J

    Official Competitive Character Impressions 2.0

    I agree with the Sheik comparison (atleast for now). With Ivysaur as the occasional exception, a lot of players (Im guilty) play a % game with the pkmn and it turns into a flowchart. I don't think flare blitz is what most people use zard for though. As a general trend, it feels like the...
  8. J

    Official Competitive Character Impressions 2.0

    Minor impression or just ruminating on PT. Squirtle isn't really that good. Possibly a contentious statement. I think many shy away from Charizards value because of pre-conceived notions about heavys. Charizard may miss Rocksmash but, obviously, he gains more then he loses by having his other...
  9. J

    Official Competitive Character Impressions 2.0

    The highest win rate character among the general playerbase most likely is not a popular character if trends in other pvp games hold up. Popularity usually decreases your win-rate as people flock to metapicks for easier victory but don't have the skill of higher level players (that make them...
  10. J

    Official Competitive Character Impressions 2.0

    All of Kirbys tilts have essentially the same disadvantage on shield now (atleast on first hitbox). The ftilt change is nice because it has more range between it and dtilt so he is safer in general with a spaced ftilt than a dtilt (but dtilt can trip). Technically this makes getting them off the...
  11. J

    Official Competitive Character Impressions 2.0

    Kirby's always just undertuned. On paper you'd look at his tilts and think great start-up and what not, but it's moot. With Kirbys attributes, between short range, being extremely light, average speed, slow aerial speed. You should basically pray to the god of your choice once he taps you, but...
  12. J

    Official Competitive Character Impressions 2.0

    . I wouldn't say Kirby is lacking tools, in that his tools just are underwhelming. I'm being pedantic though. The point isn't to make Kirby like Jiggles. Kirby is supposed to have a stronger ground-game than Jigglypuff which frankly is part of the problem. Mac has this issue too where you're...
  13. J

    Official Competitive Character Impressions 2.0

    Kirby isnt that dangerous up close. In facf Id say the Parry mechanic is some srs bs for a character that light. One thing Ill note is peoole tend to emphasize Kirbgs air game when the ground is his actual forte so they get stuck on him not wrecking aerially as they may expect. His slow fall...
  14. J

    Full List of Exhale-able Projectiles

    Fairly sure you can absorb Robin's arcfire. Richter/Simon holy water probably as well, but Im far more confident in Robins arcfire.
  15. J

    Kirby: Ideal Buffs and Changes V4

    Losing copy off some bum hit needs to go. Stone needs higher KBG. This would be rather significant. Ftilt should be 2 or 3% more damage. D-tilt with 2 or 3 frames less lag. Imo I'd like faster start-up on FC D-air to have foot invincibility. Stone isn't rewarding enough. If it was ending...
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