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Recent content by JamesRaynor

  1. J

    Stage .H.A.C.K.ing Central

    Is there a guide that teaches you how to do these things?
  2. J

    Project Pichu: v2.5 Released!!! - Perfect Physics update! Hiatus not over, though...

    Why doesn't Pokemon BR have models? What are they then?
  3. J

    BrawlBox v0.63d (bug fixes)

    Actually I like this idea.
  4. J

    What hasn't been hacked?

    How about being able to add in new items, maybe like ones from previous SSB games? What about being able to use stuff from the SSE in the normal game?
  5. J

    Stage .H.A.C.K.ing Central

    Well I mean is it in a format where it is somewhat easy to use?
  6. J

    Stage .H.A.C.K.ing Central

    So we finally are able to edit the collisions of stages?
  7. J

    MDL0 files from Non-Brawl games

    What about models from Pokemon Battle Revolution?
  8. J

    AI: (Get Well Soon Bero!)

    The Ai does not learn, it takes advantage of changes though due to it's programming. Such as knowing the exact size of the hitbox etc. The AI is brawl fights with an AI roulette that gets better at higher levels (in experience) so it can sometimes pull off amazing combos and the other...
  9. J

    They don't learn, but they will take advantage of changes. They tend to attack with an AI...

    They don't learn, but they will take advantage of changes. They tend to attack with an AI roulette using moves at random, and mashing them until they work. Using an 'Amazing' character heat will sometimes make the AI attack 2-4 times in a row with the same attack.
  10. J

    The AI does not learn, it follows an AI roulette, it picks moves at random. That video with...

    The AI does not learn, it follows an AI roulette, it picks moves at random. That video with the 'Jump attack' was probably a replacement for using one of the aerials since wolf's blaster also hits like a regular attack.
  11. J

    AI: (Get Well Soon Bero!)

    They cannot, they attack using an AI roulette.
  12. J

    AI: (Get Well Soon Bero!)

    1, 3 and 9. All were similar except level 9 dodged and shielded much more often. I've noticed that it would seem that the Common_AI affects non-character specific moves (Eg. Dodging, ledge recovery, shielding, item grabbing (At least unless it requires a character specific AI to work...
  13. J

    I can help, but afterwards I want a real ******** ike. My guess though is one of two things...

    I can help, but afterwards I want a real ******** ike. My guess though is one of two things happened. Either you version 2 is different then version 1 (You may have left a few codes left in 1 causing him to act ********, or 2 might have extra code left in it or something), or when all the...
  14. J

    AI: (Get Well Soon Bero!)

    My guess is setting all the numbers to 0 removes the character specific Ai but not the AI responsible for non-character actions. Like dodging, shielding, item grabbing, ledge recovery, etc.
  15. J

    AI: (Get Well Soon Bero!)

    Your ******** ike just sits there and does nothing (basically). Depending on the difficulty he'll shield. He will automatically recover if he touches a ledge. My brother says that ike is copying him. He also for some reason will seek out dekunuts and throw them in my direction, but not...
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