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Recent content by J0eyboi

  1. J0eyboi

    Official Competitive Character Impressions 2.0

    First of all, that's not what DI means. Second of all, yes, Dabuz probably could've avoided getting bowsercided, even extremely close to the ledge, unless I'm completely misunderstanding how the move works, which I don't think I am. Third, a lot of moves can kill Dabuz at low percents...
  2. J0eyboi

    Official Competitive Character Impressions 2.0

    who are you talking to? No one was saying LeoN didn't play the matchup well.
  3. J0eyboi

    Official Competitive Character Impressions 2.0

    you can't mash out of flying slam
  4. J0eyboi

    Official Competitive Character Impressions 2.0

    slow day, huh she does? I checked the video you posted, and you have ~30 frames after being grabbed before Bowser jumps into the air and can start moving, and ~40 more frames after that before he starts plummeting. I would think that would be enough time to react, especially considering the...
  5. J0eyboi

    Official Competitive Character Impressions 2.0

    I really don't think so. First of all, Terry is not a big combo character. Most of his big Twitter strings have starters you are never going to land against a competent opponent. That's not to say he doesn't do damage; he does plenty, but that's because his moves do a lot of damage...
  6. J0eyboi

    Official Competitive Character Impressions 2.0

    Um You're aware that tier names are almost completely arbitrary, right? Also, Smash Ultimate's balance team is mostly made up of industry veterans who work at Bamco. Some of them have helped to balance all those other modern fighting games you keep sucking off. Nintendo literally is taking...
  7. J0eyboi

    Official Competitive Character Impressions 2.0

    It's pretty simple; n.x.0 patches break replays, n.n.x patches don't. It was impossible for the Joker bug to be seen in a replay because it A) was in classic mode and B) softlocked the game. If your switch doesn't die, it's possible to save a replay containing the freeze glitch on 6.0.0 because...
  8. J0eyboi

    Official Competitive Character Impressions 2.0

    That's true, but it wasn't actually nerfed. Afaik none of the damage values on Peach's aerials were ever changed; she just got a decrease to her Fair kb, among other things. Honest question: what game(s) are you referring to? I can't think of a single fighting game in which the player being...
  9. J0eyboi

    Official Competitive Character Impressions 2.0

    Patch 1.2.0, the first major patch (1.1 was day 1) only fixed bugs. They haven't done that again since, but then, there were never nearly as pressing of bugs to fix as "Olimar gets stuck to Corrin's foot and becomes unable to do anything" or "Terry vs ICs is bricking people's switches." That...
  10. J0eyboi

    Official Competitive Character Impressions 2.0

    No ****. I know how hitboxes in this game work, obviously it sends right when they're to the right and left when they're to the left. The problem is that getting your opponent to be where you want them to be is really hard because of dair's weird multihit hitboxes, and with your opponent's SDI...
  11. J0eyboi

    Official Competitive Character Impressions 2.0

    You're not technically wrong, but that was true before the most recent patch, and arguably before she got buffed the first time. Neither Brawl nor S4 puff is a high bar to clear.
  12. J0eyboi

    Official Competitive Character Impressions 2.0

    I'll give you safe, it's like -12? and you can drift away to make it harder to punish. A safe option like that does seem nice for Puff to have, especially because Pound exists. I just don't see it being all that useful when landing it requires your opponent to be so close to you. You basically...
  13. J0eyboi

    Official Competitive Character Impressions 2.0

    This may be a hot take, but I feel like a lot of the puff buffs are being overblown. Like, I think the most meaningful change she got may be the Fthrow angle change, and I say that fully aware that Drill>Rest is now a thing. The Fthrow angle change at least lets her set up edgeguards more...
  14. J0eyboi

    Official Competitive Character Impressions 2.0

    I'm aware, and I probably should've clarified. While it's not true on DI up, that only really comes into play if you do a longer combo into Ftilt into Buster Wolf. No one is gonna be holding up in neutral, so if your hitconfirms are on point, you can combo Ftilt in neutral into Buster Wolf and...
  15. J0eyboi

    Official Competitive Character Impressions 2.0

    Hi, I'm here again for the first time in forever because no one seems to be talking about how obscene Terry's Ftilt is. Here's a quick overview of all the **** it has: Frame 8 FAF 28 -7 on shield (basically unpunishable if spaced) Active for six(6) frames (8-13) Leg invuln 8-13 Does 13% (15.6...
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