Recent content by Indigo_

  1. Indigo_

    Best moves of each type

    Zard's new Back air is undoubtedly one of the strongest in the game. Good frames, Great damage, great KB, great range, fair end lag,
  2. Indigo_

    M2K projects Lucario as a top 15 character.

    My experience with Lucario was that he was mid tier at best. He has some really cool options, but has a fairly poor neutral and never really feels powerful until after the percents where most characters have an opportunity to kill him.
  3. Indigo_

    M2K projects Lucario as a top 15 character.

    M2K explains why he thinks Lucario is a top 15 character. This would make him at least C tier in relation to the First Official 4BR Smash for Wii U Tier List. What do you think? 10:26 : https://www.youtube.com/watch?v=22WnDCRluCg
  4. Indigo_

    Important Bidou Tech

    Bidou is absolutely AMAZING for Up-B recoveries with multiple input windows aka Greninja & Pikachu.
  5. Indigo_

    Mewtwo's Shadowball :(

    Yeah the charge is a defining feature of lucario, but the actual projectile component is pretty close in power to mewtwo. People popping off about 20% or 40% kills with aurasphere haven't paid attention to how rarely that happens.
  6. Indigo_

    Mewtwo's Shadowball :(

    Mewtwo's aurashere is better than lucario's projectile component of aurasphere IMO. AS is weak unless you are at high percents, and even then, it's not much more powerful.
  7. Indigo_

    Important Bidou Tech

    Anyone having an issue getting used to releasing the special shoulder button before using a special (the one you hold down)? Maybe I am missing something?
  8. Indigo_

    up throw kill a little weaker?

    I think people just took a while to remember to DI the throw since it was patched in. It's very easy to Di due to the flying piledriver animation.
  9. Indigo_

    Let's review Charizard's Bair

    I wanted to gather feedback on the situations where back air shines. This move is much more versatile and safe now with greatly reduced landing lag and a slightly larger hitbox. On top of all of that, It's even strong. Let us know how your new bair is changing your gameplay! In the past, I used...
  10. Indigo_

    Charizard: Good or Bad?

    Bthrow->blitz is definitely avoidable. It was worth a second look after the patch though hah.
  11. Indigo_

    Charizard: Good or Bad?

    Bair is -6 on block. The movement speed buff makes it a little easier to land and do dthrow->fair, but the difference isn't as big as you might think. It's also hard to tell how much bair landing lag reduction will make a difference. It's still a very telegraphed move. However, If anything...
  12. Indigo_

    Honing Zard's ledge guard game:

    I was wondering what options you all use to cover ledge get ups, ledge hops, ledge rolls, and waiting on ledge. I am going to be testing out some new options this week. I usually just flamethrower from max distance and punish their adaptation or go for a grab on ledge get up.
  13. Indigo_

    Charizard: Good or Bad?

    You serious? It can't be air dodged?
  14. Indigo_

    Charizard: Good or Bad?

    Yeah zelda is not bad. Def. very annoying.
  15. Indigo_

    Charizard: Good or Bad?

    I don't think charizard has even one "solid favorable matchup." You will have to earn every victory you ever get. I think he has a slight advantage versus jigglypuff, lucina, and maybe wiifit.
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