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Recent content by Ijuka

  1. I

    Banning Bayonetta in Tournaments

    Meta Knight is infinitely better than Bayonetta. Those matchups aren't as difficult as you make them out to be. Try punishing Bayonetta on landing after any of her unsafe stuff and you will see that it's not that tough. Most tournament players, even good players, are playing vs Bayonetta...
  2. I

    Banning Bayonetta in Tournaments

    Wobbling allows bad players in low skill tournaments to do well or even win them easily in melee, there are many examples of this happening and this is much more the case for ICs and wobbling in melee than Bayonetta in Smash 4. I don't see this as a problem.
  3. I

    Banning Bayonetta in Tournaments

    Sheik's better than Bayonetta so banning Bayonetta makes no sense. Even with DI reading, you can get out of her death combos. Furthermore, she's very predictable in neutral and if she uses one of her special moves like up B or forward B, she lags so much on landing that you get a free punish...
  4. I

    Bayonetta patch 1.1.5

    Alright, my bad. In that case it was just presented poorly as the first hit generally does not land in combos like that, leading into a damage difference of less than 0.5, and less than 1.5 if the first hit actually lands.. It actually was noticeable in a few scenarios in which a combo dealt 40...
  5. I

    Bayonetta patch 1.1.5

    It could not have been confirmed because it is untrue. All my combos do the same amount of dmg as before, I have prepatch video evidence. "Confirmations" like this really annoy me. Only treat actual facts as facts, please. It is unbelievable you would post this without even going through move...
  6. I

    Bayonetta patch 1.1.5

    Everything does the exact same damage as before. My long 50-60 damage combos do the exact same amount of damage in training mode as before. Also, that combo never did 49 in total and I don't even get bair to combo after that most of the time. If the nerf to forward B recovery is true, you most...
  7. I

    Bayonetta Combo & Followup Thread! [WIP]

    Currently it seems like ABKs need to be used pretty close to each other, otherwise the second one will not come out. I'm not sure about the exact time you have available.
  8. I

    Meta Secrets of the Umbra: Bayonetta Metagame Discussion

    Than everyone thinks? I at least use it constantly for recovery as well as in combos, trying to incorporate it into neutral and mindgames as well. One thing in combos I really like is when I'm starting with a fair -> up B combo, doing the double jump before the up B. After that, it's very easy...
  9. I

    Bayonetta Combo & Followup Thread! [WIP]

    I've been messing around with combos and follow ups with the opponent DI-ing. It obviously is a lot harder. However, here is a death combo vs an opponent who DI's down-away that works at least vs ZSS and likely on many others as well, depending on %: The swag points are pretty high if you...
  10. I

    I'm at a loss of words for this character

    Edgeguard who? With what? It's difficult to comment properly without the relevant facts but here are some basics. For witch time edgeguard, if you're at max distance you're screwed, it's a guaranteed kill if they don't screw up. If you're closer, you can mix it up with a fast up B or waiting...
  11. I

    Bayonetta Combo & Followup Thread! [WIP]

    fair 1 isn't the problem as it obviously leads into fair 2 but you can escape after fair 2 every single time so I don't understand why that "juggle" is even being discussed. For dABK -> dABK, hold forward and do the motion for the second one extremely fast @Flamegeyser Yeah, the second ABK...
  12. I

    Q&A Bayonetta Technique Compendium and Q&A

    You can't DI out at low %s. As for being weak vs shields, I think that that's nonsense. She is amazing vs shield. And just because you can't get combos off your grab doesn't mean you can't throw to counter shield.
  13. I

    Let's Talk About Witch Time

    Nerf Witch Time? Why?
  14. I

    Bayonetta Combo & Followup Thread! [WIP]

    Practically all of the combos can be escaped but you can switch sides with alternative combos pretty well. Another good thing is that Bayonetta is very safe even if someone escapes her combos, unless she dABKs into the abyss of course.
  15. I

    Bayonetta Combo & Followup Thread! [WIP]

    Alright, that makes more sense. I still wonder how practical this is but it's good to keep in mind.
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