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Recent content by HyperL

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    Byleth: Joins House Smash Brothers Social Thread

    I would actually prefer if the aerial version of Side B was faster instead of stronger. Sakurai advertised the move as Byleth's way to cover diagonal opponents since her aerials are too vertical or horizontal, but the move starts too late to serve that purpose.
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    Byleth: Joins House Smash Brothers Social Thread

    Honestly, from all Byleth gameplay I've seen I believe all she really needs is a way to escape edgeguarding. Like, once she get's thrown far off the stage she has no reliable tool to keep her opponents from finishing her off with a fair or nair near the blast zone. The closest she has is Side B...
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    Byleth: Joins House Smash Brothers Social Thread

    I could see Byleth being high tier if she didn't have so much lag in all of her moves. Like, halving the startup on Side B alone would make her jump a whole tier up from wherever she is right now.
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    Byleth Competitive Thread (Post-Release Edition)

    All her tilts need less ending lag despite the range. all her aerials need less landing lag despite the range and power. Side B (both on ground and air) needs their startup cut in half. Up B needs the magnet straight up removed and the spike way less DI'able somehow. Perhaps disabling DI on...
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    Coming Right Back At Ya: Kirby for Smash Switch discussion

    Someone needs to test the strengh of those buffs though.
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    Kirby: Ideal Buffs and Changes V4

    I agree with 1, 4, 7, 8 and 10. The rest I feel are things Kirby should have to deal with. Instead, I would reduce the lag on all his tilts by 2-5 frames and make the auto-enhale animation cancelable. You gotta remember that Sakurai has to make sure moves aren't broken in casual play. Any buff...
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    Seriously why does lucas have this stuff. Kill confirms and kill grabs tf!!!

    Because he absolutely needs it if he is to be one of the competitive strong in this iteration of Smash.
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    Will Olimar see as little play in Ultimate as he did in sm4sh?

    I'm curious. Some of you are saying he got worse than in Smash 4... Was he really better than this?
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    What will it take to make the heavy characters more viable all around?

    Then maybe we should switch run speed for hurtbox since most characters with slow frame data have a hit hurtbox and the ones with fast frame data have a medium to small hurtbox.
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    What will it take to make the heavy characters more viable all around?

    Step 1: Make so the parry mechanic also work on grabs. That makes parries much more reliable by removing the potential grab mixup. Step 2: Make so the stun effect from being parried scales with run speed. The faster they are, the more punishable they become when parried. Result: Slow...
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    The Knightmare Returns! Meta Knight Discussion Thread

    Ok now tell me this ain't broken. This is literally 0 to death in less than 10 seconds, is too powerful. IT ONLY USES OUR NORMAL AERIALS TOO. Prepare to get some aerial nerfs bois.
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    The Knightmare Returns! Meta Knight Discussion Thread

    GODDAMN that's some Bayonetta level bull****. I hope that's easily DI'able otherwise we won't have it for long.
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    The Knightmare Returns! Meta Knight Discussion Thread

    Yep, like I said, you need to be more committal. I think that's a smart change, now the move will be more hype whenever someone pulls it off.. Also ZeRo dished out a new video on MK:
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    The Knightmare Returns! Meta Knight Discussion Thread

    Still works bois, just gotta be more committal. The stage is in Battlefield form btw so the blastzone is the same as Battlefield's.
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    The Knightmare Returns! Meta Knight Discussion Thread

    New video: https://youtu.be/7rAS7ZN3nVE In all the MK footage available MK seems have trouble killing. Then again it's not easy to use MK optimally. Also, does anyone know what's the use for the Tornado now? It does one hit around 12,6% damage and seems to travel a bit farther in a single...
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