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Recent content by HRR2b23

  1. HRR2b23

    Ike Social Thread

    So, here's the thing. It WILL happen on a GC controller, but ONLY if you press the button. If you are only using the trigger (light press) to L cancel, then it won't count it as a tech. The reason for this is that a Wii classic controller has no button (is just a trigger,) and therefore cannot...
  2. HRR2b23

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    I think that he meant that since fthrow combos better, fthrow->kick would be too powerful, but I don't really see that since fthrow can only combo if they DI in
  3. HRR2b23

    Ike Social Thread

    Thanks for the responses guys, I'll have to start putting in work on that stuff the. CC grab is something I hardly have ever used since nearly everybody I play is pretty light, but I definitely see how Ike could benefit from it. Also I completely agree with Umbreon on a lot of 3.02 Zeldas just...
  4. HRR2b23

    Ike Social Thread

    So I'm a 3.02 Zelda main looking to pick up Ike as a serious character now that I'm a little more uncertain about my main. Any advice on the first things I should learn how to do? I've already figured out some QD shenanigans from playing Ike casually, but not much else.
  5. HRR2b23

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    So from some testing in training mode, it looks like you can use the Din's callback as an aerial stall, similar to Marth's, though not as drastic. It's small, but definitely there.
  6. HRR2b23

    Song of Time: Zelda's Changes in PM. 3.6 HYPE

    So, according to Project M's character page: "A Farore's Wind started from the ground can be cancelled early by pressing the B button, giving Zelda the ability to stop at any time during the duration of the move, giving her a good movement option over long distances that she otherwise lacked."...
  7. HRR2b23

    Community Patch Notes v1.03

    ZSS's up-B was definitely not nerfed. I did some testing on it a couple weeks ago when testing how much difference equipment makes on fighters. A grounded up B killed another ZSS at 94 on FD then, and it is still killing at 94 now.
  8. HRR2b23

    True Spikes?

    In Brawl there were no spikes at all, hence this topic being created, though I don't know if it's because they changed what counts as a meteor or just changed the angle of the attacks. I haven't seen meteor cancelling either, so that could be an interesting change. I guess we'll just have to...
  9. HRR2b23

    True Spikes?

    I was wondering if true spikes in this game (a la Marth/Falco dair in melee.) Does anybody who has the game know if they have returned? Apologies if this has been covered already, I haven't seen a topic for it.
  10. HRR2b23

    Smash Series Confessions

    I taught myself how to play competitive melee using an emulator and a PS3 controller. I wasn't able to get an actual console at school until about 4 months after I started.
  11. HRR2b23

    Sheik's moveset

    >or a c stick Although I believe DACUSing in general is gone
  12. HRR2b23

    Tier List Speculation

    What about Lucas, Samus, and ZSS?
  13. HRR2b23

    Idea: Edition Select for Project M?

    While I think this could be a pretty neat idea as far as friendly matches go, there would inevitably be people who would want to use those editions of characters in tourneys. It would be easy enough to just say that you have to use the current edition, but then you might have people who only...
  14. HRR2b23

    Tap Jump on or off?

    The only time I ever have it off is when I play Tink, so I can AGT properly. Other than that, it's always on for me. Usmash/UpB/Wavedash OoS and all that jazz.
  15. HRR2b23

    PMBR says they are redesigning recoveries

    You know, I would say something like "RIP Falco/Sheik" but I have a feeling those two won't be nerfed. Zelda on the other hand...they'll probably just remove the love jump, which I'll be okay with.
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