Recent content by h4 Gambiteer

  1. h4 Gambiteer

    Super Smash Bros. Ultimate CAN be Balanced for Competitive Play: Here’s How

    Editorial Disclaimer: The views and opinions expressed by the author and those providing comments are theirs alone and do not necessarily reflect those of Smashboards. Smashboards makes no representations as to accuracy, completeness, correctness, suitability, or validity of any information on...
  2. h4 Gambiteer

    Is there a Chrom main Discord?

    Here's a link to the smashcords: https://smashcords.com/smash-5 Roy and Chrom share a discord server, so following the link for either one will take you to the chroychord.
  3. h4 Gambiteer

    Custom Stages in the Official Ruleset?

    Yeah, the main problem with that is that it's hard to verify. What if the platform is 5 squares instead of 6? Who will notice until midway through the match? It's foolproof the check the stage ID against the "official" custom stage though....
  4. h4 Gambiteer

    Ike vs Ryu/Ken

    If he's doing it in the air, aether will do the trick? You can also jab him, or go for something like a downtilt and then aerial. But honestly Ike has a good grab game, so that's probably the most rewarding option you have if he's on the ground. If he's in the air, to aether below him to...
  5. h4 Gambiteer

    Custom Stages in the Official Ruleset?

    It occurs to me that there's no reason why have the stagelist that we do except that there are only a certain number of "non-jank" stages. Why don't we completely optimize the stagelist? With the custom stages, we can tailor stages to be "tournament-optimal," and then share those stagelists...
  6. h4 Gambiteer

    Recovering vs Counters with Chrom

    If they stay on the edge and counter, you can sweetspot the edge without hitting the counter. If they jump off and counter, you can reverse upB without hitting their jump. (even if they stay on ledge and counter, the reverse hitbox may throw off their timing). So it's a 50-50. Guess if they'll...
  7. h4 Gambiteer

    Recovering vs Counters with Chrom

    You can do a couple things. First, practice sweet spotting the edge. This won't hit someone standing at the ledge, so you won't trigger counters. If someone wants to counter a sweet spot upB, they'll need to run off and counter (In this case recovering high will get you around it, so it's...
  8. h4 Gambiteer

    Ike nair tips?

    This is called "fast falling." I would say that you should always fast fall at some point, but not necessarily immediately after the nair. You want to mix up some timings to throw your opponent off. If he realizes that you always ff nair, he'll start to drop shield quickly after you hit him and...
  9. h4 Gambiteer

    Help vs Link

    I don't agree with this. I think Ike's bigger sword helps him on triplats vs Link. I've been grinding the matchup a bit with one of my friends who's really improving (placed just below ESAM and MVD at a recent tournament) and hey always bans BF against Ikes. The top platform is only good for Ike...
  10. h4 Gambiteer

    Ike 2.0.0. - nerfed aethercide

    Yeah, you might be right. Perhaps there is some property of the "landing" hit of aether that prevents you from teching out of it, because you can definitely tech on the side of the stage before the final hit lands. I suspect actually that the final hitbox which sends the opponent upwards...
  11. h4 Gambiteer

    does ike have any two frames?

    Haha, np. But yeah, anything that hits the ledge can 2-frame, so all aerials, eruption, sideB, upB, dtilt, ftilt, and jab3. Utilt worked in smash4, but I think they removed its ground hitbox in this game. But your best bet is 1). eruption if their recovery is telegraphed, 2). runoff (to...
  12. h4 Gambiteer

    Ike 2.0.0. - nerfed aethercide

    Is it possible to tech it? I've never seen anyone do it (I don't spam aether though) but you couldn't tech in smash4...
  13. h4 Gambiteer

    does ike have any two frames?

    Do you mean tools to 2-frame opponents at the ledge? Then that's most moves. If you want to 2-frame opponents on the ledge, your best tool is eruption if they're coming from far away, or donwtilt because it's very safe. You can also go for dair spikes to try 2-framing as well. If you mean moves...
  14. h4 Gambiteer

    The Ultimate Ike Matchup Guide [Joker Added]

    Oh, man. I hate villager like I hate all annoying characters, but tbh I don't think it's that bad. He's kinda slow which means he usually won't be able to punish QD that hard (if you start charging it way up high, you have some options about whether to land on stage or snap ledge, and he won't...
  15. h4 Gambiteer

    The Ultimate Ike Matchup Guide [Joker Added]

    I concur with a couple of other people. Having just read the mario entry, it's not that bad. 25/75 is basically unplayable...I believe in the Smash4 Ike discord we thought 40/60 was about the worst of the matchup spread, and Ike is much better in this game. Yes, fludd and cape gimp us hard. We...
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