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Recent content by godogod

  1. godogod

    Patch notes for Mewtwo 8.0.0

    Coming from: https://smashboards.com/threads/v8-0-0-patch-discussion-thread.505850/ B-air medium range hit base damage 11.0 -> 12.0 farthest range hit base damage 9.0 -> 11.0 Down throw total frames 45 -> 41 Neutral B (from charging state) startup 9 -> 4 total frames 31 -> 27 Minimum...
  2. godogod

    How to buff Mewtwo

    The tail hurtbox would be helpful. But him getting his melee weight back isn't going to be huge impact. He's tall and floaty so he could be more combo food. What would be more significant is if he got his down tilt, forward aerial and neutral air (more active frames) some capacity back.
  3. godogod

    Official v7.0.0 Patch Discussion Thread

    The patch notes can be summarized as, "The size of the shield has been increased." Lool Sigh not many significant buffs if any.
  4. godogod

    Why I think people still underestimate Roy + Video + AMA/Discussion Thread

    "Back to Smash4, you had to use his walk because his dash was one of the worst. But still (even when i saw top players onstream with him) they always were running at the opponnent brainless. So of course they thought he was bad. " What. What are you talking about? He had one of the best dash...
  5. godogod

    Mewtwo's Combo Game

    Mewtwo needs to get the down tilt back(starting two frames sooner), and then standard aerial. That might be enough to revert that to smash 4 I think. That down tilt was his bread and butter. Not mentioning footstool combos from smash 4 on Wii u...
  6. godogod

    Striking Back! (Mewtwo Social)

    Anyone test how much sooner back throw kills now?
  7. godogod

    Give Us Melee Weight Please

    I wouldn't count on it. They will strike a balance how they see fit. He will never be like his smash 4 and melee counterpart. Just something in between.
  8. godogod

    Give Us Melee Weight Please

    Well to be fair.. He's a lot faster. And some of his moves are stronger overall. I wish they went back to his down tilt from smash 4. That and the hurt box issue would be perfect.
  9. godogod

    Mewtwo 3.0.0 Update

    Haven't been here for a while.. was the tail hurt box issue big on the ground?
  10. godogod

    Official Patch 3.0.0 - Persona Edition: Discussion Thread

    According to Smash Wiki, Mewtwo's weight was changed from 77 to 79.
  11. godogod

    Mewtwo 3.0.0 Update

    According to smash wiki, his weight went from 77 to 79. https://www.ssbwiki.com/Weight#Update_history_2
  12. godogod

    Official Patch 3.0.0 - Persona Edition: Discussion Thread

    Mewtwo got a buff in weight. Can anyone check how many units more? I reckon only 1-2 units. From 77 to 79...
  13. godogod

    Mewtwo 3.0.0 Update

    Mewtwo • Neutral Special - Extended launch distance. - Reduced the power against shields. • Side Tilt Attack — Increased attack power and maintained launch distance. • Up Air Attack — Increased attack power and maintained launch distance. • Up Tilt Attack - Increased attack power and...
  14. godogod

    Use this thread to compare Mewtwos attacks to 2.0.0

    Apparently mewtwo's dash attack is less safe on shield. Not sure how much of an impact that will be, but at least up b being more likely to snap on ledges is a buff. Wonder about he the effect of how the side tilt always hitting forward going to be in regards to follow ups, kills, etc.
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