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Recent content by gnosis

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    Rivals of Aether - Official Thread

    I totally misinterpreted his decoy move. Read a more in-depth explanation of it on reddit. This explanation gave me a bad first impression, but the more I thought about it, the more I liked it. My other problem with deception in games, beyond the type of deception that just forces 50/50...
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    Rivals of Aether - Official Thread

    Mama mia that's a spicy character. Eagerly rubbing hands together in anticipation of the next build. edit: noticed your question on r/smashbros about how people feel about a character based on deception. My initial feeling is skeptical. I don't like when games force you into just guessing...
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    Rivals of Aether - Official Thread

    It was just recently that I learned parrying reflects projectiles.... <_< This changes everything. I need more people to play this with. My fighting game friend who was living in Japan the previous two years finally moved back to the states, so hopefully I'll have a more consistent play...
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    Rivals of Aether - Official Thread

    Oh hey, an update! I'm a little late to the party but I'm loving this December build so far. Kragg has a couple issues, but it seems most of them are getting looked at (things like rock+instabreak spam). One thing I noticed is that it feels clunky only being able to lift the rock from above...
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    Why is hitstun cancelling still in this game?

    Well it does mean you enter hitstun sooner and thus exit it sooner (I assume). So the wiki gives an example of CC'ing Falco's jab so you can powershield the second jab and usmash him. I dunno why you wouldn't just powershield the first jab and do that though? I don't play Brawl.
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    Why is hitstun cancelling still in this game?

    That's smashwiki though and I don't know how accurate it is.
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    Why is hitstun cancelling still in this game?

    I think Brawl only reduces the defender's hitlag, no other effect. I've played this game 8 years and didn't know the specifics of the ASDI-down part of crouch canceling in Melee until just now (the frame data drinking just posted), but I've never felt confused by how it's working. I'm still...
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    Why is hitstun cancelling still in this game?

    It doesn't make sense. Neither does double jumping. The premises of a game don't have to make sense, if they're easy to grasp and their implications follow naturally. edit: I'm not going to respond to every 'weird' mechanic you come up with. I think it's a 'weird' mechanic that more damaged...
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    Why is hitstun cancelling still in this game?

    You can also get a decent enough grasp on dealing with and against CC just by playing, same as when to shield and when to roll and how far people are going to fly from a clean hit so you know to combo or just take positional advantage and so on. Again, because there's no weirdness in how it...
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    Why is hitstun cancelling still in this game?

    CC is not that erratic. I don't even think it's that unintuitive. It's ASDIing into the ground and, if you're actually crouching, reducing the initial knockback and hitstun. "I hold down and I'm heavier", and, conversely, "If I hit a grounded opponent they can be heavier than an airborne one"...
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    Why is hitstun cancelling still in this game?

    Your last paragraph about how crouch canceling acts differently for each move at each percent against each character - the exact same thing is true of knockback scaling off percentage. Crouch canceling is basically just adding weight to your character (weight being something that reduces...
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    Why is hitstun cancelling still in this game?

    Why is crouch canceling different from percentage based knockback? Other than the 'unintuitive' part, I'm referring to it being a move-by-move thing with lots of specifics. They add depth in the same way and have to be learned slowly over time in the same way because of all the different...
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    Why is hitstun cancelling still in this game?

    No, you're being needlessly vague. It's not what the word means and isn't what I was talking about so bringing it up like that is disingenuous.
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    Why is hitstun cancelling still in this game?

    This just in, dodging is actually blocking. In other news, jumping is actually sky dashing.
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