• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by GenG

  1. GenG

    Adol Christin's Journey Towards Smash (Cold Steel 3 on Switch!?)

    Thanks, I'm glad you liked the exposition. How does the newcomer thread thing work? Because I may expand or rewrite some parts to make it more persuasive to those unfamiliar with Ys or Falcom.
  2. GenG

    Adol Christin's Journey Towards Smash (Cold Steel 3 on Switch!?)

    Hey guys. Just wanted to say hi and show my support for the wanderer swordsman in Smash. When all has been said and done, Ys and Falcom are among the oldest and most important names in Japanese videogame history not represented in Smash in any shape, together with Koei Tecmo. Falcom...
  3. GenG

    Q&A How does one cure motion sickness? - Cloud Q&A Thread

    Is there a list of the ingame tips? They usually get datamined.
  4. GenG

    Roy: Stronger than Ike?

    This match is a matter of outplaying and outmaneuvering the Ike in footsies with your retreating attacks, fast fall, well placed nair hits and baiting shields for grabs. You cannot challenge his range and one single hit from fair/bair/ftilt could be fatal. It's a very fun and balanced match...
  5. GenG

    Why is Roy High Tier?

    And don't forget pivot fSmash for covering rolls to the stage. This has to be my favourite thing.
  6. GenG

    Why is Roy High Tier?

    Roy's other air moves are not so great... because they are situational and you won't be using them as much. Nair is so good for approaches that the other air moves are naturally balanced out by his falling speed and limited air time. Fair for combos, Bair for combos/finishers, Uair for juggles...
  7. GenG

    Taking Jabs

    I use sourspotted dtilts to shieldpoke from a safe distance until I get a reaction from them. Dtilt is one of the safest moves in the entire game so if they roll, drop shield, jump, etc. you have plenty of frames to react. It's good to use it after a sourspotted nair on shields, so that you can...
  8. GenG

    Taking Jabs

    Also, since jabs start behind Roy they can punish short or close rolls towards you at their ending vulnerability frames.
  9. GenG

    0-to-Deaths with Meta Knight's U-air > Footstool

    Are these combos DIable? And after trying the Ness one, it doesn't seem kill in most stages due to high ceiling, so I can see Smashville and low ceiling stages banned in counterpicks against MK. Even if you don't kill, being able to rack 60% in a single combo is absolutely sick. Looks like...
  10. GenG

    Taking Jabs

    Jab to upB kills at 100-120% are sick.
  11. GenG

    Q&A Tactical Deployment - Roy Q&A Thread

    There is no consistent way since it's really laggy, but for me jab or fthrow (depending on the character) to dair at the ledge at mid percentages works sometimes. If they airdodge you have to wait a bit.
  12. GenG

    Roy Trap Game Primer

    A very scholarly insight of Roy's mechanics. Just a question: based on the frame data, which are the best options after sweetspotted SHFF Nair on a shield? jab on reaction, dtilt? Is better to pull out against some grab and OOS options? If, for example, you sweetspot a SHFF Nair, which ends in...
  13. GenG

    Is Roy the best Fire Emblem character in Smash?

    Although Ike's frame data has improved through subsequent patches, at the end everything comes down to the match ups, and Ike has really bad ones. Roy's running speed, fast fall, safe pokes, aerial approaches, tools like B, dgrab and his fair with early IASA frames for mindgames, Blazer for air...
  14. GenG

    Q&A Tactical Deployment - Roy Q&A Thread

    According to this in-game tip: The fourth hit is bound to be more powerful if you go up for the third swipe. Is this true? How much powerful it is? I don't see any difference in % in training mode, so if this is true at all has to be related to knockback.
  15. GenG

    Roy Impressions Thread

    I can see Roy being high mid or low high, but not top 10. He is fast, puts intense pressure, cheap throws which lead to combos and frametraps, has the potential to score kills early and apparently consistent hit confirms to KO at 120% or so. He, however, is lacking in the offstage game, lacks a...
Top Bottom