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Recent content by Garo

  1. Garo

    Redesinging Ganondorf (but keeping him the same)

    Welp, finished Tears of the Kingdom and suffice to say I really liked it's depiction of Ganondorf. Few pieces of dialogue were a bit "eh", but that might actually come down to the English localization if some of the back translations I've seen of other languages are accurate. Having now seen...
  2. Garo

    Redesinging Ganondorf (but keeping him the same)

    Ganondorf's TotK design kinda has my mind racing about how he could be in the next Smash. In a way it's a good fit for how he is in Ultimate, since stuff like the bare feet do give him more of a brawler vibe while the prominently featured sword in a scabbard brings to mind the fighting style...
  3. Garo

    Official Competitive Character Impressions 2.0

    What is this imaginary threshold for "proper" and "perfect" balance that only Steve seems to step over?
  4. Garo

    Official Competitive Character Impressions 2.0

    Even having witnessed Smash community's kneejerk nature before I was surprised how soon bans were enacted. Really feels like it was done in bad faith.
  5. Garo

    Social Lower Norfair

    I was getting worried that none of the Remastered control schemes felt good, but then I noticed that you can set motion controls on with the dual stick style, which immediately felt right. I only just landed on Tallon IV (I always take ages with Primes since I scan and look at everything) but...
  6. Garo

    Official Competitive Character Impressions 2.0

    I've kinda stopped following competitive Smash, but the Steve "domination" has somewhat revitalized my interest. For some reason watching how players try to deal with a character with such unique and interesting tools is much more compelling than watching them try to deal with a specific player...
  7. Garo

    Official Competitive Character Impressions 2.0

    I'm not one to usually take interest in advanced tech, but this looks really cool and makes me want to learn it, even though I don't play :ultrobin: that often.
  8. Garo

    Official Competitive Character Impressions 2.0

    I can at least somewhat understand the rest, but:ultbowserjr:and:ultpiranha: in the yuck-tier of down specials seems questionable. Does someone have any insight?
  9. Garo

    Official Competitive Character Impressions 2.0

    What's with the attitude? You can defend your views without being so disparaging.
  10. Garo

    Social Lower Norfair

    Youtuber Hanasaku has gotten to Ridley in his series of videos where he changes characters in interesting and sometimes ridiculous ways: Landing shockwave for down air is probably the most reasonable of the bunch, but having forward smash range increase with charge (like Duck Hunt Duo's) seems...
  11. Garo

    Social Lower Norfair

    Results for the European Online Challenge. My 22 000 or so points weren't enough to make it to top 100, but French Ridley player Aiba managed to nab the 8th place. My new "innovation" is phantom footstooling a shielding opponent to bait out an oos attack and then punishing with dair. Also...
  12. Garo

    Social Lower Norfair

    Went solo-Ridley in the European Online Challenge. Downward Wing Blitz, Skewer and SPR gimps helped me get some really quick wins. Unfortunately all the European R.O.Bs who I haven't seen in months chose this as the time to crawl out of their scrap heaps and generally gave me tons of trouble...
  13. Garo

    Social Lower Norfair

    30% earlier? That's nuts. IIRC knockback buffs are rately that big. Well, this is it for Ridley. Down air still kinda sucks and I feel Plasma Breath and SPR are somewhat undertuned, but besides that it feels like he's in a decent place.
  14. Garo

    Social Lower Norfair

    Semi-interesting interaction I had with Skewer and Kazuya's Rage Drive armor: I feel like I've seen the same thing before (Skewer skips the zoom-in and thus executes faster) but I can't remember what caused it then.
  15. Garo

    Redesigning Samus (but keeping her the same)

    I might like to see Dash Melee and Melee Counter replace her current dash attack and up tilt respectively, seeing as those currently have pretty similar animations to Captain Falcon and Ganondorf's corresponding attacks. The slide I don't feel is necessary to include. I do like your ideas...
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