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GamerZardEX
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  • Not sure when that deletion request will be accepted, so I'm just gonna drop this for now.

    Smash tier lists are based on 50% neutral tools and 50% recovery; unless both are good, the character isn't viable. But, why did Chrom fall because of his bad recovery when Aegis struggles in this regard as well?
    GamerZardEX
    GamerZardEX
    Venus of the Desert Bloom Venus of the Desert Bloom There's this video on YouTube detailing whether or not having a good recovery is overrated. Cloud and Aegis are good in the meta despite having sup-par recoveries due to their onstage tools, yet the comments argue that having a good recovery is still super important, which is why Chrom is no longer relevant. And I agree with this; most of the bad recoveries or on the lower end of the tier list, hence, non-viable.

    I can't see anything besides neutral and having a good recovery that makes a character good. It certainly can't be having a good advantage state, or Donkey Kong and Ganondorf would be relevant characters.
    S
    StoicPhantom
    Tbh, I don't think Chrom's recovery is that bad when you factor in his aerial drift and airdodge. It's pretty equivalent to Aegis and just trades swapping for a counter mixup. It often takes until high percents to consistently gimp a good Chrom anyways unless your character has good gimp tools.

    The bigger issue is the same as Aegis in that he has a mediocre advantage state that holds back his otherwise good attributes. Bad disadvantage can be overcome with a good one (see Kazuya), but a middling advantage state is worse than a bad neutral in Ultimate (Inkling's middling advantage vs Steve's poor neutral). Roy has almost everything good about Chrom and a much stronger advantage.

    Aegis has been massively overhyped from day one and it will take a while for perception to catch up with the fact that the character is almost nonexistent at top level now. It's comparable to Shulk where no one really cares much about the character now even though people were insistent he was top five at the beginning.
    S
    StoicPhantom
    It certainly can't be having a good advantage state, or Donkey Kong and Ganondorf would be relevant characters.
    There's a balance that needs to be struck between advantage and disadvantage. Ganondorf's advantage is strong only in specific situations like when his opponents have to fight up close (e.g. he gets eaten alive by projectiles).
    I've made another request to leave this site, indefinitely this time. I'm getting my past comments spread on YouTube (looks up my name), and honestly, the more I read 'em, the cringier they get.

    I will be gone to avoid more scrutiny and reflect on this and will likely never return unless Smash 6 happens. But, this does not change my strong beliefs on how heavies and grapplers need to be fixed for once, or my opinion of the people who bully me,
    Do MU checks only apply to low tiers? If so, that's a serious design problem.
    I took a look at the definitive tier lists for each Smash game (excluding Ultimate). At worst, DK is bottom 4 in Smash 64. And considering what people say about his Ultimate incarnation being underpowered, I believe he was better in 64. Literally who besides Ganondorf is he better than? I refuse to believe Doc counts.
    How I want Smash 6 to be made, based on a list I read:
    • Decrease the roster size (around 30 at most, maybe 40)
    • Remove rage (If Lucario returns, nerf Aura)
    • Bring back real wavedashing, dashdancing
    • Slightly tone down knockback on a lot of moves
    • Decrease knockback speed
    • Rework move priority (the move with more damage puts the loser in more hitstun; does not apply to launching. Stronger dash attacks destroy projectiles without clanking.)
    • Bring back ledgehogging (many returning low tier characters will have to be reworked accordingly in regard to neutral)
    • Delay the game until the netcode is good
    Recently, I've learned about bracket luck (getting matched with less experienced players), and I believe that's the only reason players like Peanut and ChunkyKong are "good."
    S
    StoicPhantom
    Mac is actually a really underrated character that requires good defensive play versus the usual loose cannon style most people play him as. That's why Peanut does so well relative to a lot of others. He's definitely one of the better characters in the game now that his disadvantage isn't quite so abysmal.

    Dankey Kang's problem is an advantage state that can be inconsistent enough to be unable to make up for his disadvantage. It's not to say that the game isn't inconsistent on the whole, but the Kong doesn't have the ability to have an always strong advantage state like Mac does.
    GamerZardEX
    GamerZardEX
    Yet people always disagree when I say the Kong is poorly designed. He's underpowered to a T.
    S
    StoicPhantom
    I guess that depends on the nature of the conversation. I think relative to the average he performs adequately, but when you start going above that he falters. His issues are common among a lot of characters in that he can struggle to maintain a consistent advantage. There aren't actually that many characters that have a consistently strong advantage and even fewer characters that have a consistent advantage among all MUs.

    In that sense I think he's merely average, not too strong or too weak while suffering an inconsistent advantage that I think mostly stems from a fundamental flaw in game design as opposed to character design. He doesn't suffer uniquely relative to other characters and all his issues are trends among other characters as well. I think it comes more down to Ultimate's design issue impacting a lot of otherwise normal characters.
    Be honest: Ultimate ruined your low/bottom tier main in general for you, too.
    I don't get it. With all this talk about Mario Kart 9 being in "active development", people are suggesting it could be a Smash Bros. spin-off.

    I'm not against it, but I see the presence of Link, Villager, Isabelle, and Inkling in 8/Deluxe as a one-time thing, not the beginning of an era. Would Nintendo really go for it a second time, let alone expand upon it?
    Why do no other low tier mains clamor for their character to be buffed? You can't tell me you don't want your favorite character to be good.

    - Ex-Reptar main
    Why do some people act like Ultimate's bad netcode is the reason for everything wrong with the game?

    Even offline, you still got pancaking, infinities that the game forgot to patch out, falling through the stage (if that's still a thing), etc.

    I hate demonization.
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    AinsOoalGown
    AinsOoalGown
    And yet its the best balanced, most polished smash game, the best platform fighter of the decade by far, and one the most balanced and polished games the switch has
    Final balance patch? I'd make a statement, but I know people have an unflinching dedication that I wish I had, so I'm not gonna bother.
    Are Super Mario Land, Super Mario Land 2, and Super Mario World even Mario games or not?

    Super Mario Land 3: Wario Land and Super Mario World 2: Yoshi's Island created sub-franchises. Or are these two considered Mario games just because 'Mario' is in the title?
    What's taking fighting game devs so long to realize that being slow makes a character dysfunctional and borderline unplayable? And how the heck do some players find this historically unviable playstyle fun?
    Who do you main in Smash? (From 64 to Ultimate)
    GamerZardEX
    GamerZardEX
    64: Fox
    Melee: Marth
    Brawl: Yoshi
    Sm4sh: Yoshi/Donkey Kong
    Ultimate: N/A (I'm currently in yet another character crisis where the characters I want to main aren't good and most of my past mains stopped clicking with me)
    Rain0
    Rain0
    Okay, I will list my mains then.

    64: Link
    Melee: Roy
    Brawl: ? (I haven't played it in a long time, so it's hard for me to chose:
    Smash 4: Roy/Mewtwo/Corrin/Cloud/Zelda/Kirby
    Ultimate: Roy/Corrin/Mewtwo/Wolf
    keleyeemoh
    keleyeemoh
    64: Pikachu
    Melee: Dr. Mario
    Brawl: Diddy Kong
    4: Duck Hunt
    Ultimate: Banjo & Kazooie
    Is it safe to assume Nick Brawl is dead, or at least dying?

    The game is still very unpolished and noob-unfriendly, and no one's really saying much about it these days anymore, while MultiVersus is looking to be super promising in comparison.
    Linkmain-maybe
    Linkmain-maybe
    No. Just because everybody isnt constantly screaming about NASB and making 1000 videos doesn’t mean it’s dead. It just means the hype has worn down.
    GamerZardEX
    GamerZardEX
    Why is it not dead though? As I said before, the game is severely lacking in polish and balance, the former being a worse turn-off.
    Linkmain-maybe
    Linkmain-maybe
    Because the game has fun gameplay and lots of things which people have been asking from smash bros for years. Added on to the fact that you can play as iconic characters as well as the fact that it isn’t very elitist makes it very easy to feel comfortable playing the game even against experienced players.
    Name a Mario Kart track that's more poorly designed than Toad's Turnpike from 64. You can't.
    Internal Frickface
    Internal Frickface
    mario kart 8 toad's turnpike because it's boring and not funny
    GamerZardEX
    GamerZardEX
    You just described Baby Park. It's so short, simple, and hazardless, how do people enjoy that snoozefest?
    Twitter Tip: If your pinned tweet is not your most popular tweet, you're selling yourself short and using the app wrong.

    I don't make the rules, and it's ticking me off that people are not following them, especially since I've never gotten 1k likes myself.
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    Life tip: Stop using Twitter.
    Linkmain-maybe
    Linkmain-maybe
    Twitter on its way to control somebody’s life and force them to change their personality in order to “fit in”, then bully them into committing suicide when they disagree slightly. Twitter is a hellhole, one that I have had the pleasure of never making an account for.
    Give me a good reason why I shouldn't care about internet clout and its personal and social benefits.
    keleyeemoh
    keleyeemoh
    What social benefits does it have?
    GamerZardEX
    GamerZardEX
    Validation and the feeling that you're somebody. Genuine praise, basically.
    I find it strange that when I say being slow in a platform fighter is poor character design that doesn't work, people disagree with me.

    Playing patiently with a slow character compared to someone like Sheik requires a horribly high amount of awareness, especially against rushdown characters. Even then, it stops working at top-level play.

    It doesn't help that a lot of these types of characters take heavy abuse if they aren't precise with their punishes. How is that not poor character design?
    Buffing what a bad character already excels at instead of what actually needs to be buffed is bad balance. Why make Incineroar KO earlier as if he already doesn't do that instead of making his air speed better and thus making him viable?
    I'm not surprised about Nick Brawl's viewership plummeting. Do you honestly expect a game that is very unpolished and very unbalanced to have a lot of fans?
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    It’s not necessarily the fault of Nick Brawl or the developers that it’s being dropped quickly. While it can certainly be attributed the a lack of polish/some issues with balance but they are only a component and a weak one like that. Especially when you consider games that lack polish but manage to still do well. This is an issue with hype culture and mass consumerism. Gamers are used to the polish that Triple A games can provide, the hype rosters that are games like Smash, or “viral” hits like Amongus or Fortnite. Gamers have the literally lifespan of a toddler and move onto the next shiny thing that crosses their path without giving it any proper attention as it doesn’t fit within their already narrow tunnel vision of what makes a game good. Then they jump on the band wagon to pile onto a game. Many games earn hate for what they have or what they lack. Nick Brawl has only been out for almost a month and developers are still working on it and are fairly transparent of their intentions. DLC is all but confirmed which should provide some needed attention - especially given gamers attention spans. In addition, Nick Brawl being called a “a smash killer” helped set the game on a pedestal that would ultimately doom it and this is something the developers wanted to avoid; the never liked tor comparisons of the two as well as the “smash killers moniker. Unfortunately, key members in the community labeled Nick Brawl that; Hungrybox in particular. This hurt Nick Brawl before it even left the gates which is unfortunate. I can certainly see this happening to Warner Brawl as well once it’s shown off. Before I’m dismissed as “alright, Nick Brawl fan lolz”, I never played the game and I don’t intend to. Lack of money and time being a factor. That being said, I do read reactions to it and I know how the gamer community acts and thinks. Some people played Nick Brawl, it wasn’t what they thought it was, and dropped it like, well, children. People who pick it up and really dig into the game are the ones who will help the game continue and, hopefully, prosper.
    Why is Peach saying Mamma Mia in Mario Tennis? Has she spent so much time with the Mario brothers that it just kind of rubbed off on her?
    Confession: Up until today, Ocarina of Time was the one Zelda game that was just too scary for me to play. I don't care how badly the Switch messed up the emulation, I'm still going to see what makes this game so great.
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    Ocarina of Time was simply amazing but a lot of it is due to nostalgia. That being said, it must be played while keeping the mind frame of the time it debuted in order to appreciate what the game did for the industry. Still though, it holds up pretty well to the test of time. If you thought OoT was a scary game, then don’t even bother picking up Mojora’s Mask.
    With DLC done, I believe now Ultimate can have a definitive tier list. I don't see why it shouldn't.
    I got told multiple times that a heavy being combo food is not bad character design, and that's just????? People really see nothing wrong with a character being annoyingly susceptible to zero to deaths (especially those that don't work on smaller characters)?
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