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GamerZardEX
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  • I don't know if I've said this, but I'm retiring from Smash Ultimate, and maybe Smash as a whole. It's become depressingly clear that it and I just aren't compatible anymore. Again, I blame the devs for not buffing the bottom tiers.
    Helga's slingshot causes inwards knockback on hit? Ghostly Wail kills at the ledge at 16%?

    Nick Brawl just keeps getting more hype with each showcase. And if Danny's killing at 16%, I wonder how deadly Reptar will be?
    Thanks to the direct, I am now experiencing what it's like to be the only person who isn't ranting about something. Oh, how the tables have turned.
    This should without saying but, if DLC 11 is revealed tomorrow, and if they release with none of the low tiers getting buffed (or worse, high tiers getting buffed), I am seriously going to go on YouTube, Twitter, and Discord, and go OFF. I am TIRED of my mains not being treated right.
    Remember when Krool got nerfed early on because casuals couldn't beat him? I wonder if making him even less competitively viable was a good idea...

    inb4 "casuals play this game too."
    "They are relatively slow in their movement and attacks, but they more than make up for it with their heavyweight and wide area of damage."

    Ren & Stimpy do NOT sound competitively viable. Having weight and range does NOT make up for being sluggish.
    GamerZardEX
    GamerZardEX
    Unfair comparison. MvC is a different genre.

    In platform fighters, the archetype doesn't work unless you have a sword and/or a projectile that isn't laggy and can't be hit back by literally everyone, as well as a not bad recovery.
    Yiptap
    Yiptap
    Well, if you want to play Ren and Stimpy but you don't think they're competitively viable, this may sound cliche, but just practice! Have fun with it! Bowser Jr. is usually seen as bottom tier, but some competitive players made him good by, well, practicing!
    GamerZardEX
    GamerZardEX
    But I'm not a competitive player.
    As it turns out, characters are being patched based on casual and competitive results, hence why low tiers are not getting big buffs. Since low tiers almost never show up at supermajors and the like, any buffs they get are minor or irrelevant due to them not being played optimally.

    Do they mean FFAs? Are tournament-based 1v1s not casual, even among actual casual players?
    MKLeo is precisely why I don't watch tournaments. He's basically a god; everyone else doesn't matter as long as this remains the case.
    As much as I despise Ganondorf, I feel sorry that he's considered "dysfunctional trash" compared to everyone else. Can't the devs just make his kit safer while nerfing his power?
    Doc Monocle
    Doc Monocle
    If they do, then I would not be able to tell you why they would do it outside of perhaps humor or some sort of reference. That said, I do not personally believe it has quite reached that extreme. Of course, this is somewhat premature of me to say.
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    It`s not horrible. While Ganondorf doesn`t make appearances often in tournaments, that shouldn't be a measuring stick to pick him up or not. I personally enjoy playing as the character and still continue to play the character no matter how many loses I rack up. I know you won`t understand this but, to me, winning and losing doesn`t matter because simply playing the game and a character I enjoy is fun. Unless I was trying to become an actual viable professional. competitive player - then yeah, I would care. I get the inkling you are not professional nor competitive so I wonder why you are so hell bent on proving yourself when, in the long run and wider scope of things, this is just an insignificant blip on the radar called life. Are you going to keep doing this sort of stuff 10...20...30 years down the road?
    GamerZardEX
    GamerZardEX
    I have no intention on climbing any higher than casual/low level play; it's unnecessary stress. And I'm actually not trying to prove anything, except maybe that I'm not a bad player, which I feel whenever I lose horribly. I'm simply struggling to adopt the "it's just a game" mindset, which I do acknowledge. It's mainly these grudges I hold against certain players I lose to that's making me feel doubtful (you've seen the worst of it before).

    In 10 years, I'll have a job, my own bank account, and other, more important stuff to focus on. I wouldn't want to spend my whole life getting worked up over something trivial when I could replace it with something less stressful.
    Mid/Low tier: places top 8 at a major

    People for some reason: This is meaningless. They didn't win, and placing this high is inconsistent for them.

    I will never not be annoyed by the SSBU community...
    I see this game even has better losing animations than Smash. Clapping after getting 3 stocked (especially by a low tier) is fake.

    Dukefire
    Dukefire
    Puts more salt into the wounds after being dominated.
    I just witnessed people shaming D3 mains on Twitter. "Just play Wii Fit Trainer," they said. As a DK and Krool main, it hurt my heart. Never again will I shame low tier mains.
    SpongeBob's Bubble Blow getting laggier after overuse is good game design. I wish zoning in general was like that.
    Nowhere on the internet or Discord can I find people sharing my belief that Ultimate's slower characters are unusable offline. Surely, there has to be a consensus that Krool's core tools are all so telegraphed that even offline low levels never get hit by them?
    Torgo the Bear
    Torgo the Bear
    Eh, I can use him pretty well. I think it’s really all up to the player, not the character themselves.
    Smashboards, how do you get someone to unblock you?
    Nah
    Nah
    It's all up to the person who blocked to choose to unblock you. But since they've blocked you, you can't contact them and they probably can't see this profile post, so someone would have to play messenger for you if you want to apologize.
    Champion of Hyrule
    Champion of Hyrule
    I know you feel bad about it and I’m sorry to say this but if they blocked you it’s probably too late
    Jotadé
    Jotadé
    It's not the end of the world anyways.

    Yeah, It sucks when people who you used to think you got along with actually wish you the worst and maybe even your death over stuff you may not even have knowledge about... But sometimes life just is that way.
    You will probably meet new people who which to share new stories and experiences with, and hopefully those will value you way better than the people who left you apart.
    I'm getting really tired of everyone's ****.

    If I see something I don't agree with, I am ALLOWED to speak my mind. You DON'T treat me with toxicity for speaking my mind. Anyone who does is getting reported.
    link2702
    link2702
    you come into my comment with attacking me while I was just complaining about nintendo's garbage online, and you expect me not to retaliate?


    Easy way to settle this, Blocked.
    I don't know how to feel about NASB having wavedashing. It's cool that they're clearly referencing Smash, but wavedashing is a major important thing in Melee, a game that's very unkind to non-high level players.

    NASB itself looks too fast for my liking. It makes me feel like Reptar will be flat-out unusable.
    LAA9000
    LAA9000
    If it helps you, Ganondorf was just barely viable in Melee because wavedashing game him much-needed movement. I trust Ludosity to make sure all their characters are well-balanced.
    Wigglerman
    Wigglerman
    April and Catdog looking to be high tier just from what little we've seen. Fast, good hitboxes and solid recoveries. Range, especially on Catdog is NUTS. Though time will tell, of course. Reptar might still be a huge threat. I expect his range is also going to be nuts, especially any tail related moves. And with strafing to keep facing forward and being able to retreat air attack and such? Yeah, he could be a hard wall to break.
    I'm of the opinion that if Smash Ultimate really is balanced, every character would have solo-won won at least one major. It can't be impossible since the player matters more.
    Wigglerman
    Wigglerman
    No one says Ultimate is perfectly balanced. Just that it's as near balanced as one could expect due to a roster of this size. Balance doesn't inherently mean every character is solo viable. It means characters have clear strengths and clear weaknesses. The only way to have a truly, 100% balanced game where every character is solo viable is a game with only one character.
    I don't know how to feel about Brawlhalla. It feels way more balanced than Smash Ultimate's fake balance. But after playing it for a few days, it went the same way as other fighting games: I gravitated toward a cool-looking heavy hitter (Xull) who suffers in every other attribute.

    Why am I cursed?
    Why are people saying casuals and low level players aren't allowed to make tier lists or matchup charts? You're basically saying we're not allowed to have opinions.
    Champion of Hyrule
    Champion of Hyrule
    if they're interested in the meta enough to make an actual serious competitive tier list or matchup chart, then they're probably not a casual player.

    also im pretty sure no one actually says this.
    KneeOfJustice99
    KneeOfJustice99
    wait... we have to know the exact frame data of the increase in the size of wario's stomach associated with the "charge" of his down b in order to be legally allowed to rank the smash cast based on how green they are? damn...
    GamerZardEX
    GamerZardEX
    I'm of the belief that grapplers/big bodies in fighting games are poorly designed, and not in the same way as joke characters.

    Practically every other archetype has an easier time getting in, as well as besting zoners (including zoners themselves). Grapplers/big bodies are usually never given anything in this regard since they rely too much on being right in your face to do anything meaningful. The fact that most of such characters are slow and laggy is another case of bad character design, since this archetype is FAR too demanding to have this flaw (especially against zoners).
    • Like
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    Wigglerman
    Wigglerman
    It depends on the game and the fact not every character people play are zoners. In SF, Gief, Hugo and T-Hawk players for example cross the stage slowly, predicting opponents moves to gain more ground by jumping forward instead of creeping forth. Abusing any armor or invulnerable moves they might have, etc. Then once they're in they have to play well to keep themselves in that favorable position. But in theory if they get in they can kill you in just a couple exchanges, before you even have a chance to get out with their 50/50 mix ups or making reads and punishing with said armor or invulnerable moves.

    There are even some zoners these characters do well against. Gief used to have a much easier time when he had Green Hand because not only could it cancel a fireball it moved him forward in the process. Sadly a tool he's lost in SF5 in favor of gaining the ability to just super armor through stuff while moving forward, albeit slowly.

    In games like MVC where most characters have strong zoning but also strong combo game, big bodies and heavies are also still quite nimble and have good ways around the stage and can actually bait characters with better mobility (Such as good air dashes or flight) and catch them during a pre-emptive retreat. MVC3 Hulk did this a lot, catching people mid air with his air grab that led to full combos when they were feeling too crowded. Or if they tried to land on Hulk then Haggar could be called for an assist with his invul lariat that led Hulk to full combos, etc.

    All about the game, player skill and general understanding of the game.

    Smash is perhaps the least forgiving to heavies/big bodies outside of glaring exceptions.
    GamerZardEX
    GamerZardEX
    That's so unfair. The Smash devs clearly suck at balancing if the big bodies are this lopsided. How hard is it to go, "The superheavies are struggling a little too hard. Let's buff them so that they don't lose for making the smallest mistake."

    I don't understand why people continue playing characters who only win if the opponent isn't remotely skilled. I don't understand why the devs aren't fixing their ******* game.
    Wigglerman
    Wigglerman
    Because you're assuming the characters aren't working as the devs intend. You might view it as "Oh, they make them suck on purpose" and typically, yes...that is how big bodies and grapplers work. They're scrub killers and some players really enjoy the play style of those characters, be they good or bad.

    So you telling them to 'fix things' isn't really useful. They might not see any reason TOO fix them unless something wasn't working properly. A lot of the fixes for characters in Ultimate have been to fix serious issues like moves not working the way they should or to fine tune parts of a character that just aren't working well enough (Such as Marth's tipper getting more tweaks so it's more consistent when it was hardly working before).

    People play the characters they want to play, win or lose. There are people who play Zangief every single SF game. Some games he's really, really good and other games he's bottom 5. Yet they stay with them because they LIKE the character and how they play. They might pick up a pocket character but generally they never drop the character. Loyalty is a thing, win or lose.

    And they don't 'only win if the opponent isn't remotely skilled'. There's many high skill games where the grappler wins out even against the math. Not because their opponent wasn't skilled but because they just got out played or got in their head or had some match up specific tech they knew about but the opponent might not have been as aware of, etc.
    Being heavy isn't the problem (as shown by Wario and especially Samus), the problem is being large. Unlike Wario and especially Samus, superheavies aren't floaty, so they get abused a lot. Bowser makes up for it by being fast and not as laggy, and all of them (except Incineroar) have some sort of disjointed move, but literally what else do they have going for them besides high damage and living forever?
    • Like
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    Torgo the Bear
    Torgo the Bear
    K. Rool has his belly armor. But I guess that just goes back to "living forever"
    Although he's also got two fairly good projectiles (as long as nobody steals his krown) so maybe that's something?
    Eh, I don't know...
    GamerZardEX
    GamerZardEX
    Ok but what about Ganondorf? He's as stereotypical as they get. No mobility, no frame data, no good recovery, no superarmor where it's needed, no projectiles, no OOS option. Only people with no matchup knowledge lose to him.
    Unite finally added Blastoise.

    Holy Trinity joke aside, why didn't they include it at launch? Makes no sense.
    • Like
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    Wigglerman
    Wigglerman
    Probably wasn't ready to be released. Bug fixes and the like. Or to build up more hype for the final OG release. If not for actual work needing to be done before release then it's surely the hype factor. Final OG starter, bazooka turtle ready for battle. Come back if you've been absent for a few weeks and play! Buy!
    People are saying I'm too good for Beginner Matchmaking, but I strongly doubt that since I can't beat anyone in Friendlies channels. I much prefer bodying worse players with characters I don't main than getting bodied by sweaty low tier mains.
    "Toxic positivity is the belief that no matter how dire or difficult a situation is, people should maintain a positive mindset." - Google

    I finally found a better term than masochism. This kind of thinking does more harm than good; it's discretely destructive and blinds you from facts.

    And people wonder why I don't "lighten up"...
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    “Toxic positivity is an obsession with positive thinking. It is the belief that people should put a positive spin on all experiences, even those that are profoundly tragic.”

    Judging by people’s responses to your posts, they aren’t obsessed with positivity. I believe this to be a projection you have on others responses to you. Toxic positive is an obsession. Nothing is wrong on keeping a moderate positive outlook on life; especially on something that’s is generally mundane as Smash matches (unless you are taking in money for wins). Generally, if you post a negative message, people feel compelled by human nature to cheer you up.

    Would losing a match in Smash be considered a tragedy; profound or otherwise?
    GamerZardEX
    GamerZardEX
    I purely play Smash as a casual. If I were taking this more seriously as you describe, it'd put unneeded stress on my already stressful life.

    I don't consider losing a match tragic by any stretch of the word, but I also don't like losing streaks or 0-3s, regardless of how many people say they are unavoidable. They give off negative assumptions of me, which I know sounds dumb.
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    I don’t think anyone likes losing streaks. Toxic positivity would be like, finding enjoyment or self worth within those losing streaks. I think frustration is warranted in those situations but the level of frustration is key. It should never damage your own self-worth as well as any physical connections (like how you busted a doorknob). I know you hate hearing this but “it’s just a game”. I’m not saying that to be mocking you. It’s an important game but, still, it’s just a game. You could be playing it ten years from now but, at the end of all things, it’s just a video game and a tiny little speck in the grand scheme of things. That doesn’t undervalue its own worth but it shouldn’t be a driving force in your own pursuit of self-worth and evaluation.

    Negativity has its uses to productive personal growth but so does positivity. Moderation is both key to succeed. Negativity to humble oneself and see where your weaknesses lie and positivity to bolster your strengths and help identify the factors which will lead to success.
    I'm legit being stalked by a guy who won't leave me alone. You'll know it's him if you see me being called slurs.

    I feel like he'll just keep making accounts, no matter how many times he gets terminated. I hate this.
    I fear if Sakurai is serious about there being only one more DLC character and it ends up not being Crash Bandicoot, the Smash community will become an even bigger cesspool of toxicity.

    So yeah, that's why I want Crash to get in.
    Shroob
    Shroob
    Not really. Social media will be trash, but it always is. If you look at like, the Newcomer thread, most people are lukewarm on his chances.
    GamerZardEX
    GamerZardEX
    Lukewarm? Crash is the one character besides Geno who I see tons of people asking for. No way people are lukewarm.
    Shroob
    Shroob
    I'm talking about this site itself. Since he didn't show up at E3, people have tapered their expectations a bunch. Twitter will be Twitter, it's going to be toxic as hell regardless who gets in.

    I say all this as a Crash fan and really doubt he's coming.
    If anyone else is aware that I keep getting hate comments from people who solely want to make hate comments about me, I'd love to know why I keep getting hate comments from people who solely want to make hate comments about me.

    It's getting annoying.
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