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Recent content by G13_Flux

  1. G13_Flux

    Enhanced Training Mode

    @PyotrLuzhin how can I get this to work with legacy TE? I followed steps 1, 2 and 3 (i.e. I took the rsbe01.gct and moved it to the folder, and used the fuzionizer by clicking apply). I then took the RSBE01 and moved it back to the place where it was in the legacy TE folder. however, the game...
  2. G13_Flux

    Project M Online Matchmaking Thread (Wii)

    anyone down for netplay?
  3. G13_Flux

    Tier List Speculation

    If you need me to explain why placing ZSS at 29th is incorrect then you dont understand enough about this game. ability to display common sense about the game (100 points) (0/100) go back to elementary school.
  4. G13_Flux

    Tier List Speculation

    ehh. just no.. to both lists. give him respect for trying to break the grain but certain characters are just very very obviously misplaced. wolf at 12th?? yikkesss. ZSS at 29th?? SUPER yikeeeees. ike above marth and roy is obviously wrong, for reasons mostly already brought up. shiek too low...
  5. G13_Flux

    Tier List Speculation

    I think the biggest thing in PM was that some characters ended up actually very well designed and were given changes to make their over bearing moves more modest. Other characters however, were not given that same treatment, and you ended up with an extremely big difference in how different...
  6. G13_Flux

    3.6 Design Feedback

    all that bowser would technically imo is better frame data on some things and a better recovery. no more armor, no more absurd bandaids, just a more traditional way of dealing with things in neutral. lowering jumpsquat/empty landing lag, is a great place to start. fixing his frame 9 grab to...
  7. G13_Flux

    Tier List Speculation

    all of those will get you a hit, none of them are likely to get you a kill.
  8. G13_Flux

    Tier List Speculation

    if the marth player switches to roy, then yes. ZSS is probably going to be holding towards the middle of the stage. DI isnt really going to allow anything more than a sourspot, and likely going the other way, not back offstage. uair > fsmash really only seems to often happen on space animals...
  9. G13_Flux

    Tier List Speculation

    I already mostly explained this, but the thing is that youre really just putting her back off stage, up high, with her DJ and down b regained. marths not gonna fsmash her before she lands. thats a fact. from up there, its not terribly hard for her to work her way back to proper stage...
  10. G13_Flux

    Tier List Speculation

    maybe you are taking crazy pills. so why doesnt she beat marth?
  11. G13_Flux

    Announcement from the Legacy Team

    can anyone tell me how to access the dark link room stage in 1.3? i know details are in the credit.txt, but it doesnt seem to match up with whats in game.
  12. G13_Flux

    Tier List Speculation

    Sonics lateral mobility definitely is better, but ZSS still has better mobility vertically in the air. her ability to stall and keep her vertical position suspended, and then place relevant attacks out to cover space is far better. additionally, might argue that her divekick is better is many...
  13. G13_Flux

    Tier List Speculation

    frame data wise, its technically possible. I just tested it. ledge dash > pivot fsmash is a 50 frame sequence (tipper will hit on frame 50 at its max range). this requires marth to pivot on basically the very last frame of his initial dash animation. past that, he can no longer perfect pivot...
  14. G13_Flux

    Tier List Speculation

    stage layout is key in this MU. marth definitely loses neutral on big stages. Its not cripplingly bad, but enough that i think its quite noticeable for the marth player. ZSS just has way to much room to manage his sword, and its very difficult for marth to pin her down in one spot. even if she...
  15. G13_Flux

    Tier List Speculation

    ZSS beats marth for a number of reasons. the big one is that marth doesnt do that well in neutral vs her. Shes a faster character, arguably has the best overall mobility in the game, has disjointed moves, and a projectile with pretty low commitment. when it comes to punishes, shes pretty good at...
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