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Recent content by fozzy fosbourne

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    Official Competitive Character Impressions 2.0

    There are a lot of other practical factors that contribute to characters feeling slower, like Peach’s 20 frame slower FAF neutral air dodge than Greninja, or her rolls and spot dodges each being a couple frames slower in FAF. The landing lag and FAF of their moves can make them faster or slower...
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    Official Competitive Character Impressions 2.0

    I don’t think he is saying she is bad. He used to say she was top 3 and now he doesn’t think so any more. But definitely still thinks she is top 10. I don’t think that it’s *that* out there.
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    Official Competitive Character Impressions 2.0

    Does someone have the gif handy of sakurai’s reaction when leo Bayo laddered plup’s Ridley in front of everyone?
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    Official Competitive Character Impressions 2.0

    I did some testing: Greninja, battle field center stage, fsmash % get a red spark kill against an idle cpu: Pichu:85% Fox:92% Pikachu:96% Olimar:97% Greninja:99% Peach:103% Wolf:103% Lucina:103% Inkling:105% Not the most scientific test, but I wanted to see for myself how this plays out in...
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    Official Competitive Character Impressions 2.0

    Oh yeah, Lima and Tamim have both retired apparently. Lima tweeted announcing it, and Tamim closed his twitter account and people who know him have confirmed.
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    Official Competitive Character Impressions 2.0

    Peach Bomber has to be way up there as a side b. Very safe, difficult to challenge, can kill, great burst option, can be used as a movement option, functions offstage and in the air. Can condition an opponent to jump.
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    Official Competitive Character Impressions 2.0

    Of course! Threats have to be considered across the dimensions of space, time, and risk/reward. That's why heat maps that illustrated how fast hitboxes can be active, their risk, and their reward, as well as their general mobility, would be interesting to consider a character's neutral...
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    Official Competitive Character Impressions 2.0

    Yeah, if one superimposed pichu and DK hurtboxes in the air and on the ground in this picture, I think that illustrate what you are talking about. It would be interesting if there was some sort of benchmark or metric for how big a character's hurtbox is (both while dashing, jumping, etc) and...
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    Official Competitive Character Impressions 2.0

    Yeah, I strongly agree with this. The metagame seems pretty healthy and still rapidly evolving. I'm more worried about change than demanding it at the moment!
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    Official Competitive Character Impressions 2.0

    Snake and young link matchup pretty well with the rats, too, right?
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    Official Competitive Character Impressions 2.0

    Muteace peach matchup chart and tier list
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    Official Competitive Character Impressions 2.0

    Updated stroder greninja matchup chart
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    Official Competitive Character Impressions 2.0

    If you were to put the top to high tier candidates in a tier list based on their kill potential (including variety of options and safe-ish confirms), what might it look like? I was thinking about this recently, how people describe Wolf as someone with trouble killing, but he seems to be able to...
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    Official Competitive Character Impressions 2.0

    One thing I haven’t seen mentioned much is Pichu’s weird 30% fast fall modifier and the difference between pika and pichu in that regard. Since I’m not a ‘chu main, how does that affect their play differently? Why do you think they gave Pichu that property...
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