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Recent content by Father Kelso

  1. F

    Greninja MUs.

    This is simply my experience from playing online. This doesn't mean I think this is what other players would necessarily experience. If Someone's not on this list it means I have haven't played them much. Hard for Greninja...
  2. F

    If You Could Make 3 Changes to PT...

    I've decided to change my changes. Here they are: 1. I'm stealing this from someone else, but a + b is now used for switching. I don't know what squirtle and Ivy's new down b's will be, but we all know Zard's would be rock smash. 2. Water gun now deals damage similar to Greninja's Hydropump...
  3. F

    Break A Character (or 10)! How Would YOU Do It?

    I think we have a winner for most brokenest character!
  4. F

    Break A Character (or 10)! How Would YOU Do It?

    :ultwario:: Eating 3 items fully charges waft :ultpichu::ultpikachu:: Agility has an indefinite number of "lurches" as long as you keep changing directions. :ultkingdedede:: Gordo ignores reflect abilities but can still be hit back with attacks. :ultcharizard:: Tapping side-b performs Flare...
  5. F

    MKLeo Wins the First Smash Ultimate Summit

    I'm surprised Zero did this bad. I didn't think he would win but I also didn't think he would tie for last.
  6. F

    substitute

    If Greninja is striking the pose but then you still get hit, that means you are pressing down b too soon. If he doesn't strike the pose at all then you are pressing down b too late. The move is not instant; you can't use it like you use shield or dodges (except against slow attacks). You kind...
  7. F

    substitute

    Oh I see. To activate substitute, press down and B right before an enemy hits you with an attack (not a grab) and Greninja performs a counter attack in a direction you can choose. To choose the direction, right after you have hit down and b, smash and hold the analog stick in the direction you...
  8. F

    substitute

    I just thought of one more after my last post. Against lingering/multi-hitbox aerials you should often have enough time to use substitute reactively (think Yoshi/Link dair, Fox/Samus Fair). People often start these moves early because it protects them against anti aerials, meaning there's a...
  9. F

    substitute

    The best use is as an edgeguard. Against most recoveries with a hitbox, drop just below the edge of the stage right before your opponent uses their Up B recovery. Now you just have to choose your angle. If on last stock, angling straight down should spike your opponent before you die yourself...
  10. F

    Guide Greninjuts-Two

    I think it's just one full hop and you should be safe. I haven't played with it too much so I don't know how practical it is. I imagine it being useful against some recoveries but not all or even most.
  11. F

    If You Could Make 3 Changes to PT...

    I really like this one
  12. F

    Greninja out of shield options

    You can try short hop nair/fair; sometimes the timing is just right so they drop shield or spot dodge too early and get hit. This also allows you to try and read their roll if they go for that option. Bair if they're behind you and not a small char. Jab, as mentioned by Chainz. If they hit...
  13. F

    Why do you main Greninja?

    I was kinda the opposite, Greninja felt hella awkward to me at first
  14. F

    Make Water Gun Deal Damage!

    Oh yea, i think it was like Frost Breath or something if you double tapped b super fast. I forgot about that, that would be a cool addition too.
  15. F

    Make Water Gun Deal Damage!

    I realize this is low on the priority list as far as balancing the game, but I think Water Gun should deal a small amount of damage, similar to Hydro Pump. This isn't even really about balance to be honest, it's more about the feeling of the attack. Yes it has it's uses for stage control, and...
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