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Recent content by Empyrean

  1. Empyrean

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    Corrin's up-b is useless as an OoS punish. It's too slow at frame 18 and doesn't really have the range to punish any remotely spaced move. Might as well talk about this move since i'm here. Dragon Ascent is a pretty straightforward special with very limited use outside of recovering. Even...
  2. Empyrean

    Corrin Hitbox Visualization

    Excellent work @Furil! Kinda surprised ftilt doesn't hit higher. Also dat low uptilt hitbox :surprised: I'll definitely have to update my grounded heatmap asap.
  3. Empyrean

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    I'll go ahead and argue that Corrin's bair should be in the lower end of the list by virtue of all bairs being just that good. Somewhere in C sounds right, despite how wrong it feels imo. Pros: -the move autospaces and as a result is nearly ALWAYS safe on shield -greatly disjointed -good damage...
  4. Empyrean

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    I should have specified landing lag in my post: 26 frames, with Bayo/G&W coming in 2nd with 28 frames.
  5. Empyrean

    Ranking moves in Characters (Round 21: Discussing Down-Special)

    I'd say Corrin's dair is exactly where it should be in B tier. Least laggy divekick, greatly disjointed, sets up Instant pin tech chases, can be used to drag the opponent down to the lower blastzone to close out the game with a stock lead and for the risk-savvy, it can be done from a fullhop...
  6. Empyrean

    Q&A Gameplay Q&A and General Discussion Thread

    I dunno about others but I'll still be posting anything i lab extensively like delayed IP here for archiving purposes.
  7. Empyrean

    Q&A Gameplay Q&A and General Discussion Thread

    I doubt it. After 30 minutes of repeating different timings I was only able to get those 3 variations for a no momentum IP. I'm led to believe frame 11 Dragon Lunge will not pin and has most of the tipper hitbox above ground.
  8. Empyrean

    Q&A Gameplay Q&A and General Discussion Thread

    Based on @Lavani's post that there are 3 possible IP timings (F8, 9 and 10), i spent some time in the lab to see just how much they differ in range, and I whipped up this pic: All 3 are Instant Pins performed after rolling to the ledge and with 0 forward momentum (using training mode's 1/4x...
  9. Empyrean

    Q&A Gameplay Q&A and General Discussion Thread

    I dunno about neutral or no but if you have the choice to go to a stage with platforms, you should definitely take it (except for lylat). Corrin's platform pressure is just too good to pass up on the opportunity, with bair, nair and uptilt covering an entire platform + all the other goodies like...
  10. Empyrean

    Q&A Gameplay Q&A and General Discussion Thread

    Not an heatmap cuz that would require a bit of work and frankly wouldn't be too useful, but we do have these thanks to based @Lavani. I assume the rest of the move follows through with the 3rd pic's hitboxes. Up-b could also be used as an airdodge read but even then, DFS is the safer...
  11. Empyrean

    Q&A Gameplay Q&A and General Discussion Thread

    I'll be testing out how consistent delayed IP is and if it's any good.
  12. Empyrean

    Is competitive Corrin dead?

    I assumed @C0rvus was referring to that one setup where Luma is spinning above the ledge, covering ledge getup, attack and jump while Rosa covers ledge roll. Lordmix was trapped on the ledge for a while and trying to swat Luma away with fair wasn't working. The above is also hella useful to know...
  13. Empyrean

    Is competitive Corrin dead?

    I was thinking about this the other day while watching Lordmix vs Vinnie. Counter is one obvious option but I dunno if it would send a jabbing Luma into knockback, and Corrin being entirely intangible throughout the animation leaves little room for punishment by Rosalina. Otherwise, ledge drop...
  14. Empyrean

    Q&A Gameplay Q&A and General Discussion Thread

    Honestly the only time you should actively look for tipper IP is around kill percents (90% up until the range where the kicks start killing) or like @atreyujames said, to catch the 2 frames or possible ledge drop aerial attempts. Getting the pin + kick will deal 19% compared to the tipper's 15%...
  15. Empyrean

    Official 4BR Tier List v1.0 - Competitive Impressions

    Something i've been noticing for a while now is the sheer amount of damage and conversions that arise from ledgeplay situations, and I feel there's no better time to bring this up than after last night's spectacular display between Larry and Zero. I don't have PGStats backing me up on this, but...
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