Recent content by DungeonMaster

  1. DungeonMaster

    Official Competitive Character Impressions 2.0

    Some additional Best/Worst matchup thoughts: My girl/alien in power armor :ultsamus::ultdarksamus: definitely have a high tier matchup spread. She/It beats the tar out of many characters, but she loses to several key, popular ones. It also takes a long time to get good with her brawling mix of...
  2. DungeonMaster

    Official Competitive Character Impressions 2.0

    Friends don't let friends play Belmont in 8.0. Just forget about it. There's literally no point. I don't see a single matchup where Belmont > Min Min. And her potential, and skill ceiling is way higher.
  3. DungeonMaster

    Official Competitive Character Impressions 2.0

    The error bars on this data are probably quite large. The big swings between Samus and Dark Samus can't be readily explained. Also does anyone know if this covers the entire range of patches? Because Ryu being down there with Belmont as terrible is probably only applicable with a heavy dose of...
  4. DungeonMaster

    Official Competitive Character Impressions 2.0

    Looks better then Belmont at first glance, but that statement is true for 95% of the cast so not much said there. Still less reasons to play Belmont... Will likely suffer horribly vs shotos who get in with aerials and do 60+ in one conversion. Probably cannot deal with with Samus and other high...
  5. DungeonMaster

    Official Competitive Character Impressions 2.0

    Samus grabs one of the icies from a mile away, and tosses it in the opposite direction then proceeds to combo/kill/juggle either one. The length of the tether grab whip means that even at very low percents they are pushed very far apart. CS and zair blow away all their neutral options and fully...
  6. DungeonMaster

    Official Competitive Character Impressions 2.0

    @Krysco yeah I asked around and dug a bit and tested some but I can't seems to figure out why Belmont d-air does not get hit when the projectile would clearly otherwise hit his hurtbox. I'm thinking it may be a special detection hitbox that isn't listed. Like G&W bucket, he has a reflect hitbox...
  7. DungeonMaster

    Official Competitive Character Impressions 2.0

    So it's been nearly a year since I was first ranting about how bad the Belmonts are and so it's worth an update, and to explain to those who just look at his paper stats and say "looks great", because trust me and the others who know better, it's really quite bad. It's NOT random that Belmont...
  8. DungeonMaster

    Official Competitive Character Impressions 2.0

    I am a perrenial short seller of Belmonts. 55th place is till too high, there is still room for him to drop more. Falco definitely has a better matchup spread, as do several of the low tiers surrounding him. In fact I have a running bet he will be bottom 5 at some point without significant...
  9. DungeonMaster

    The Complete Combo And String List Archive

    No problem. Do note that if the online Samus' aren't using it they are missing out on tons of damage. The experts will do this stuff. Some of it is fairly tight, so lag may factor as well. I do this stuff online all the time, under lag conditions, so mostly it's just skill. Here are the...
  10. DungeonMaster

    Official Competitive Character Impressions 2.0

    You're not completely wrong in your impression. You need to accept the tradeoffs between the two and if you want my take it comes down playstyle. Samus will take you considerably longer to learn, right off the bat, because Rob's neutral is both easier and better. Rob can get a lot of mileage...
  11. DungeonMaster

    Official Competitive Character Impressions 2.0

    So with a bit more time to absorb the buffs to my main girl in power armor: Samus is borderline dirty now. Not top tier fully dirty like Palu, but none too shy either. It's actually the active frames on zair that push the strongest into high tier. Zair was awesome in smash 4 and then ackward...
  12. DungeonMaster

    Official Competitive Character Impressions 2.0

    The Samus buffs are definitely more QOL as there are no new combos or adjustments to neutral or even timings. The one notable combo buff was baby CS -> dsmash = KILL. There was little point in going for it previously over dtilt. The z-air damage adds up and the tech chases from 2nd hit of z-air...
  13. DungeonMaster

    Official Competitive Character Impressions 2.0

    So the character no one wanted looks to be a better Belmont. Which is to say he's probably bad, but maybe not quite so bad as Belmont. At first blush he can do something very important that Belmont can't : pressure shields. At least 3 moves that can break or damage shields. This is Belmont's...
  14. DungeonMaster

    Official Competitive Character Impressions 2.0

    I'm edging towards having the entire cast into elite (1v1, no nonsense gimmicks) and my opinion after this run is that DK is worst in game. Ganon is bad but at least his moves are safe on HIT. DK's hurtbox is ludicrous, playing him is literally hurtbox management. I really love DK as a...
  15. DungeonMaster

    Official Competitive Character Impressions 2.0

    No the comparison is not apt at all. Olimar has an actual zone whereas Belmont is a dumpster fire of hard reads required with a whole lot praying in between. Olimar can pikmen toss from a short hop and cover all approach options. It arcs to cover opponent short hop aireals, and falls to cover...
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