Recent content by DungeonMaster

  1. DungeonMaster

    Official Competitive Character Impressions 2.0

    So the character no one wanted looks to be a better Belmont. Which is to say he's probably bad, but maybe not quite so bad as Belmont. At first blush he can do something very important that Belmont can't : pressure shields. At least 3 moves that can break or damage shields. This is Belmont's...
  2. DungeonMaster

    Official Competitive Character Impressions 2.0

    I'm edging towards having the entire cast into elite (1v1, no nonsense gimmicks) and my opinion after this run is that DK is worst in game. Ganon is bad but at least his moves are safe on HIT. DK's hurtbox is ludicrous, playing him is literally hurtbox management. I really love DK as a...
  3. DungeonMaster

    Official Competitive Character Impressions 2.0

    No the comparison is not apt at all. Olimar has an actual zone whereas Belmont is a dumpster fire of hard reads required with a whole lot praying in between. Olimar can pikmen toss from a short hop and cover all approach options. It arcs to cover opponent short hop aireals, and falls to cover...
  4. DungeonMaster

    Official Competitive Character Impressions 2.0

    Speaking of Samus, shameless plug for my latest guide https://www.youtube.com/watch?v=YjtH-G7wdfs This isn't new tech, it's fairly old although many players still don't know how or when to use it. You can see YB using it way back in prime saga. Enjoy! Merry Xmas!
  5. DungeonMaster

    The Complete Combo And String List Archive

    https://www.youtube.com/watch?v=YjtH-G7wdfs New guide on pivot slide f-smash! Enjoy!
  6. DungeonMaster

    Official Competitive Character Impressions 2.0

    Don't get me wrong, I don't always agree with Sakurai, far from it. His design decisions are not always my favorite, as many well know I authored the "Buff Samus in smash4 video" with the members of this forum when she was literally bottom tier in 4. But to answer your question directly: I...
  7. DungeonMaster

    Official Competitive Character Impressions 2.0

    I get the impression it's from a relatively low level player perspective. There's a big difference between entry level elite and playing at a tournament level or the higher end of the GSP spectrum where the tournament players and dedicated mains reside. As for Ken this character is way, way...
  8. DungeonMaster

    Official Competitive Character Impressions 2.0

    Samus is definitely high tier, not top, but very threatening in this game with an excellent matchup spread. One major misconception about the character is that she's a projectile zoner. On the Samus discord we quite literally spend a large fraction of the time telling new players that zoning is...
  9. DungeonMaster

    Official Competitive Character Impressions 2.0

    When you play Mac you are making an explicit statement to the opponent: "I am going to *react* to whatever you're going to do and eat you alive." He is the epitome of the perfect reflexes, playing by heart, reactive opponent. I really respect Mac players because there is no neutral, no real...
  10. DungeonMaster

    Official Competitive Character Impressions 2.0

    Samus can parry -> f-smash any aerial in the game, it's a very important reflex to cultivate. You essentially can't play Ken without parrying. He gets full combo and kill confirms from it.
  11. DungeonMaster

    Official Competitive Character Impressions 2.0

    I'm a bit surprised at the longevity of the sword based characters in the competitive environment. It's a year in and they are still fairly prominent in the meta. I still fully expect the basic disjoint characters to die off (hello ike) against the more complex combo and neutral characters, but...
  12. DungeonMaster

    Official Competitive Character Impressions 2.0

    Rob definitely loses the Samus matchup and Wadi has been schooled 3-0 by top Samus mains repeatedly now. I don't know if that chart is up to date - or if it is - what he's thinking as the short hop CS goes through airborne gyro and combos him and z-air shuts down basic n-air spacing hard. His...
  13. DungeonMaster

    Official Competitive Character Impressions 2.0

    I feel bad for Konga, I really enjoyed watching his sets in 4. To reiterate the obvious: DK is bad in ultimate. He used to be my secondary in Brawl, and his hitboxes have degraded over the itterations and his hurtbox with all these combos is too much of a liability in this engine vs the grab...
  14. DungeonMaster

    Official Competitive Character Impressions 2.0

    Terry's moveset is *really* easily included in smash. No idea what the final build will look like but I'm calling it now that he's likely a 1v1 powerhouse. He has the mobility aspect which is so important to smash baked in. Really quite looking forward to him.
  15. DungeonMaster

    Official Competitive Character Impressions 2.0

    That is a good move for him as Belmont is not competitively viable and he's a very talented player with much room to get even better with real characters. I really did enjoy watching his Belmont sets irrespective but his Ken will prove even more entertaining I'll wager.
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