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Recent content by dude30500

  1. dude30500

    How to find the memory addresses of character states?

    I only have v1.02 so I dunno what to do for the other versions exactly. Anyways, If you want to find the IDs, in the Code tab, set a breakpoint on address 0x800693ac. Whenever a character enters a new action state the game will pause on that code automatically. That's the literal way people...
  2. dude30500

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    I've FOUND ALL THE HITBOX FLAGS THAT WERE UNKNOWN ......0...........1...........2...........3...........4 | CCCC CCII | IRRR HJNN | NNNN NODD | DDDD DDDD | SSSS SSSS | ......5...........6...........7...........8...........9 | SSSS SSSS | ZZZZ ZZZZ | ZZZZ ZZZZ | YYYY YYYY | YYYY YYYY |...
  3. dude30500

    Crazy Hand v1.31 - Character editing program

    I'm not sure, but if someone made a code to add via Melee Code Manager it could be possible through that. (Would make life a lot easier) With Crazy Hand, moves are tied to the "Move Logic" to determine the animation that comes after a move or an input, etc. Crazy Hand only allows specific...
  4. dude30500

    Completed Falcon,Ganon's grounded down b interaction fix

    This is because of the Subaction Event 0x38 00 00 08 which changes a hitbox ID interaction with items/players. __ 3 __ 8 __ 0 __ 0 __ 0 __ 0 __ 0 __ 8 0011 1000 0000 0000 0000 0000 0000 1000 Bit 0 = Turns interaction off/on for ITEM or PLAYER Bit 1 = ITEM/PLAYER (0=Item, 1=Player) Bit 2-3 =...
  5. dude30500

    Baffled by Crazy Hand and Hex Code

    For timers, i assume you meaning synchronous and asynchronous timers: ansynchronous timers start when the move starts. So an Asynchronous frame of 50 means anything after that won't be read unless the move's animation has advanced past 50 frames. Synchronous timer pauses the flow of execution...
  6. dude30500

    Request CPU probability of doing jabs

    A lot of the CPU stuff in within the PlCo.dat file. Hopefully this helps, I haven't seen CPU documentation anywhere so I decided to take up the task of finding out how to edit the CPU. https://imgur.com/a/C7KwTPp
  7. dude30500

    New Melee Syntax school. You can WRITE character commands now!!

    This affects the Hitboxes ability to interact with other players/items. Bit 0x00000001 determines whether to enable/disable, Bit 0x00000002 determines if its a player/item interaction change.
  8. dude30500

    Project Custom Characters! (NEW! "Ami" and "Snake" 13/05/2020)

    Lol I feel kinda dumb, I figured out my own way to make Costumes come with their own moveset but then I realized that 20XX does the same thing. Although, I figured out how to have more than a single move set per-character in a game at a time. Guess I gotta get with the times and get myself the...
  9. dude30500

    Crazy Hand v1.31 - Character editing program

    I found out what subaction Events 0x20 and 0x24 do. 0x20 simply pauses subaction Events aka. infinite Asynchronous Frames. (used in Fox UpB) 0x24 is on-screen FX (think of Togepi Darkness) bits 0x03fc0000 is the FX ID, and bits 0x0003ffff is the duration in frames. Example: ID 7 for 60 frames...
  10. dude30500

    Project Custom Characters! (NEW! "Ami" and "Snake" 13/05/2020)

    I tried messing around with the CSS by adding a 26th slot in place of the blank space where you'd normally select random characters, and some weird side effects occured, but there might be a bit of hope that more characters could be added.
  11. dude30500

    Crazy Hand missing Peach + Sheik hitboxes? Mario's Up+B editing glitch?

    Crazy hand is bugged and shows both the Up+B and Down+B subaction events for mario. One part of it should be the Up+B move, look for the hitboxes with the coin element.
  12. dude30500

    Request Editing Rapid Jab Subroutines (specifically captain falcon if that helps)

    I think for those, you would have to manually edit the file at those offsets with a hex editor.
  13. dude30500

    Crazy Hand v1.31 - Character editing program

    It adjusts knockback that is complete independent of how much damage the move deals or how much damage the target has.
  14. dude30500

    Crazy Hand v1.31 - Character editing program

    The offset is 3A1C for the spin speed (lower value means slower spin)
  15. dude30500

    Crazy Hand v1.31 - Character editing program

    3A70 is Luigi's fireball size. Usually I noticed there is always two values of 0x00000432 directly after the projectile size. I got a spreadsheet with SOME of the projectile sizes and other undocumented character attributes, etc. that could be useful. Note that it is still a work in progress...
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