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Recent content by drakeirving

  1. drakeirving

    Official v2.0.0 Patch Discussion Thread

    Jigglypuff Ftilt FAF 28 → 25 Bair active f12 → f10 Fthrow angle 55 → 45 (measured with a protractor) @shrooby
  2. drakeirving

    Jigglypuff's Gender

    pikachu has the male trainer hats jigglypuff has the female trainer hats i'm all for breaking stereotypes but japanese game dev is not where i expect this to happen
  3. drakeirving

    Ducking Viability, from a G&W main. Please read.

    Yup I'd agree with pretty much all of this. Good tier names. Thanks for the data, dudes.
  4. drakeirving

    Game play analysis wanted! What would you have done differently?

    Should have been shielding more as they were landing, as they had a tendency to throw out Robin's aerials to cover themselves 0:30 Should have just kept on drilling them into an edgeguard; should have edgeguarded them here in general 0:33 Don't bother spacing aerials like that when they're...
  5. drakeirving

    Q&A Jigglypuff Questions and Answers Thread

    Stop being dumb. It wasn't specific to Puff, you could do it with plenty of characters. I had tested it with Sheik, for one.
  6. drakeirving

    Jigglypuff Community Montage Credits!!

    Drake Winnipeg, Manitoba, Canada
  7. drakeirving

    Q&A Jigglypuff Questions and Answers Thread

    That is actually false. Our weak nair will cancel a non-full Charge Beam, and a strong nair will cancel a full Charge Beam. That being said, you probably never want to be actually challenging a full Charge Beam, and I can't think of any positioning where doing so is a good idea unless you're a...
  8. drakeirving

    How I would improve Jigglypuff. #BUFFTHEPUFF

    (dash attack, uptilt)
  9. drakeirving

    Important Bidou Tech

    Pro controller has only a USB charge connection; there is no data going over USB and so is exactly the same as playing wireless.
  10. drakeirving

    Official 4BR Tier List v1.0 - Competitive Impressions

    Re: this and all replies to this, the description says: ----------------------------------- ※ I'm not suggesting that this would work on a human in an actual match ※ Throughout this play I've used pausing so I could input precisely Concept: A theoretical combo usable as a burst option at 0%...
  11. drakeirving

    Rest Glitch vs Charizard and Bowser - Found the cause!

    this game is ridiculous
  12. drakeirving

    How I would improve Jigglypuff. #BUFFTHEPUFF

    Well like I said, it does have trample, which lets you clank with another move on its first hit but tank through and connect with the second hit. The first hit of dash attack deals 12 damage so you can straight-up beat many single-hit smash attacks, unlike many other characters' dash attacks...
  13. drakeirving

    How I would improve Jigglypuff. #BUFFTHEPUFF

    I know what you mean, I'm saying that Dash Attack isn't intangible. There are many different kinds of "defensive" properties of moves, and the moves you listed do four different things, not the same thing.
  14. drakeirving

    How I would improve Jigglypuff. #BUFFTHEPUFF

    This doesn't exist. Whether an aerial wins a potential trade or not is only about whether the hitbox connects faster (ignoring properties like partial invincibility). Whether this means the move comes out faster, or if the opponent's aerial doesn't connect with a hurtbox while yours does...
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