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Recent content by DR()BC

  1. DR()BC

    we melee now

    we melee now
  2. DR()BC

    (ง ͠° ͟ل͜ ͡°)ง

    (ง ͠° ͟ل͜ ͡°)ง
  3. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    when you put it that way...
  4. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    MK has a good recovery i disagree with MKs lightness not being a factor of weakness, since most of his game your either near the top of the blast zone or trying to stage spike your opponent with a fast fall nair, it can be frustrating because your at a dangerous part of the stage and your...
  5. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    lol i was just joking about the travel thing. i just dont see a lot of wii fits after all this is a viability thread
  6. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    "brink of viable" he is very consistent has good conversions and has good match ups with dominant characters but. Weak neutral extremely light he cant handle any character with a remotely decent projectile and you can just make a MK wait. like you said about MK and Ike "a low-tier character...
  7. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    i just wait for my opponent to start to DI the down throw then i DThrow so they miss the window it works for me, but dash attack is good as well
  8. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    when i said "extremely precise" I mean the locations of the sweet spot and sour spot (if you can even call them that) as an example her down smash has one in front of her and one behind her another one is her fair with her arm extended out and her foot i believe self healing is unremarkable, got...
  9. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    well where would you put him?
  10. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    "This is all just my opinion."
  11. DR()BC

    focusing on utilizing tech

    focusing on utilizing tech
  12. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    9-12 to me is at "that brink of Viable" but like you said, "and if the Opponent has the ability to control that area throughly MK is neutered and can't use his awesome advantage state as easily. You're just sort of forced to... Wait." Most top tiers do just that Pika, Mario, Luigi, ZSS, Ryu to a...
  13. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    Its not my preferred choice that's all, I normally go for Dtilt to Dthrow then the UpAirs come in. His Dash attack is hard to punish but I prefer the angle of DThrow to start the chain I use dash attack normally to punish rolls or punish charged smash attacks, but then you might as well use...
  14. DR()BC

    Official Viability Ratings v2 | Competitive Impressions

    I get that and i agree, but i probably should have explained further. Their main game is making your opponent deal with a large amount of projectiles and then punishing. what you skimmed over was that i was comparing Mega to pac and BJ, not BJ to Pac. So lets try it again Heavy...
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