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Recent content by Double Helix

  1. Double Helix

    Offensive and defensive applications of foot+dj cancelling aka Psi dashing

    I'm revisiting this after many many months. The tap jump is so hard. I may switch to jumping with X and sliding to Y. Time to kill my hands with hours of practice and finding out what works and what doesn't. PSI Dashing is the hardest tech I've ever tried to do except maybe some Yoshi stuff...
  2. Double Helix

    Once More with Feeling

    I never got to be on a recording setup with Metroid, but he really knows this matchup well, so it'd be really nice to see the way he handles the matchup in hindsight, but in my match against Jwoof, what ended up happening was he would throw out misspaced moves and I would be able to punish him...
  3. Double Helix

    Once More with Feeling

    Let us try to, once again, talk about the Marth matchup. The neutral game is very difficult, and acting first seems very awful, but acting second can put you behind. Getting hit is a free 40% because of the weight. It's awful. What options do you believe are the best? What punishes are...
  4. Double Helix

    Post Your Personal Ness Fundamentals

    The reason I prefer the Nair edgeguard is simply because it usually trades. Knowing that the Nair trades with so many things allows us to go for more dangerous edgeguards further off the stage. For instance, at mid-percents, going low to edgeguard a Fox is perfectly fine because you can easily...
  5. Double Helix

    Offensive and defensive applications of foot+dj cancelling aka Psi dashing

    Okay! After playing on a CRT (since all my friend had when I posted this was an HDTV), I can definitely see more movement uses with this. I've mostly been showing it early and using it to cross-up on shield for a pivot grab. Since the option is so fast, though, it can put an opponent on their...
  6. Double Helix

    Yoshi´s Story Recovery

    Yeah. A good thing to add is that the same sort of bouncing off effect that you get on YS that works does not work as consistently on FoD. It's a slightly smaller window and the recovery is easier to mess up.
  7. Double Helix

    Up Smash Edge Guard

    Correct me if I'm wrong, but isn't the dangle only a 1.0 thing? Because that's why I don't utilize it.
  8. Double Helix

    Offensive and defensive applications of foot+dj cancelling aka Psi dashing

    When it comes to tech-chasing opportunities I think only the dthrow is necessary to consider since with uthrow you can still waveland -> regrab, otherwise you probably want to be under them for an uair. But it is just as you said, if they tech away it is the only way Ness has the speed to catch...
  9. Double Helix

    Offensive and defensive applications of foot+dj cancelling aka Psi dashing

    Okay. All of that makes sense. I was doing some tinkering with it yesterday, and I found that there are probably two distances for each direction. There is a short hop distance and a full hop distance. I'm having trouble controlling when I get a short hop version right now because the inputs are...
  10. Double Helix

    Post Your Personal Ness Fundamentals

    Ness fundamentals? Uhhh....aside from the transferable stuff from other characters, make sure you can edgeguard. Edgeguarding with fair isn't a great option unless you are against Jigglypuff. I think I posted about this awhile back, and if you are interested I can link it since I don't know what...
  11. Double Helix

    Offensive and defensive applications of foot+dj cancelling aka Psi dashing

    So I need one thing explained to me real fast: How does this affect our neutral game? Does it improve it? Hinder it? The reason I ask this is because I only have your video to go off of and don't know how feasible it is to actually control the distance. I also am not completely sure how to...
  12. Double Helix

    Active Ness Mains

    I am an active Ness main. Sorry Simna, I still don't have a computer worth netplaying on. I only really get to travel to local tournaments since money is something I don't really have.
  13. Double Helix

    Recovery Options

    Air dodging is a good way to do it. Mix up recovering high and recovering low. Mix up going for the ledge and aiming at the opponent on stage (when recovering from above the stage). In addition, if you are going to use PKT2 to recover, make sure you start the PKT far away from the stage...
  14. Double Helix

    What could a fully realized Ness look like?

    Have faith in players to put in the time to fully realize Ness. Amsa went top 8 at Apex with a Yoshi this year. That has to prove to everyone a single thing: the discrepancy between lower and higher tier characters at the current highest level of play may not be as massive as we thought. I, for...
  15. Double Helix

    Ness Skype Group

    Go ahead and add me. School being busy and stuff, I just saw this. doublehelix2569
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