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Recent content by Dodoshian

  1. Dodoshian

    Completed If-Statement Subaction Event v1.0

    Hey, I'm just coming back to Melee modding after a few years and am wondering if this code was ever fixed. Last time I checked, it was fundamentally broken and didn't work under some scenarios (I don't remember/know what the actual problem was). Of course I don't have the know-how to fix it...
  2. Dodoshian

    Completed If-Statement Subaction Event v1.0

    I am having some difficulty implementing your code. It is seemingly random if the if statement passes. E9321830 42E60000 000000F4 00000000 is the event I am using. Shouldn't this check the percentage, and skip f4 bytes of code unless the percentage is over 115? It doesn't work that way for me...
  3. Dodoshian

    Completed Modified Navigation Subaction Events

    Okay, that is very informative. Thank you. As a side note, do you know how I would go about using your code to give attacks to characters that do not have them. Like the angled ftilts of link or Ganon's second jab? And some characters have unused mid-high and mid-low angled ftilt data as well...
  4. Dodoshian

    Completed Modified Navigation Subaction Events

    This is really cool! How do I put it into my iso with MCM? Why is the DOL mod so strange looking? It is formatted different than any of the other DOL mods I've seen. What is that about? It looks like assembler code. Can Melee Code Manager read assembler code?
  5. Dodoshian

    Completed Ganon Float v1.0

    Get the melee code manager. The most recent version lets you use the code creation tab to inject a gecko code directly into your iso.
  6. Dodoshian

    Completed Air Grabs

    Hey, I was just playing with the Game and Watch aerial grab code you made upon my request and noticed that DK crashes. I know you posted a revision of the code that lets everyone grab that fixed this, but since I am new to coding, I was wondering if you could share your notes if you still have...
  7. Dodoshian

    In Progress Custom Subaction Event - Action State Logic

    Thank you. You have given me a goldmine of information! I will definitely take some time to study what you have posted, as a lot of it is really complicated. I think I should just stick to the basic stuff for now. PPC code-stuff seems much harder to write than to pick apart and understand, and I...
  8. Dodoshian

    Completed Custom Subaction Event - Character Data Modifications

    Ahh, that is what I thought. Well that stinks...
  9. Dodoshian

    Melee Gecko Codes + Guide and Discussion

    What do you mean? Gecko codes are less efficient than what? You said that a gecko code manipulates RAM addresses every frame, and this I understand. So how does the rest of start.dol (vanilla, non-Gecko parts) work? I don't quite understand. Why can this step be skipped? Maybe I am not...
  10. Dodoshian

    In Progress Custom Subaction Event - Action State Logic

    Wow thank you! Now I finally know what is actually happening in the move logic table and how to change the interrupt pointers for action states that are not in the move logic table section in Crazy Hand. On another note...I have been trying to do something very specific. I notice that the IASI...
  11. Dodoshian

    Crazy Hand v1.31 - Character editing program

    Hmm...Now you've got me curious. I know it is over a year later, but do you remember how you made Captain Falcon's side B not stop when you hit an opponent? Did you do something with move logic so that he doesn't do the second (uppercut) part, and then add the multihitting part to the first...
  12. Dodoshian

    In Progress Custom Subaction Event - Action State Logic

    @Punkline Wait... so does this mean I could, for example, make Link's Down-smash jump cancellable? I can easily treat any action state as if it is an action state with values in the move-logic table in Crazy Hand? Surely this isn't so. I see this was posted in mid/late 2016. How close to...
  13. Dodoshian

    Completed Custom Subaction Event - Character Data Modifications

    I am just curious... how did you get a koopa to spawn? everytime I use the code to spawn a projectile and try to spawn a koopa, it crashes. I eventually gave up. Is there a certain velocity needed for them to function normally?
  14. Dodoshian

    Melee Gecko Codes + Guide and Discussion

    No, you made perfect sense, and thank you for taking the time to write an in-depth response. LOL. That is pretty cool, but I guess their speed and accuracy is why we use computers, after all. Okay...before I continue digging into the MUCH more complicated stuff, is there a way to get practice...
  15. Dodoshian

    Melee Gecko Codes + Guide and Discussion

    Okay, thank you very much for the reply! I don't know how much you know about MCM, but if I wanted to convert a gecko code into a format that MCM can read, would I need the assembly code too? For example, this code that you made; how would one typically go about inserting it directly into the...
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