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Recent content by DJlive

  1. DJlive

    Data Yoshi Hitbox Visualization

    Dair, dtilt, Dsmash, ftilt, nair can all two frame.
  2. DJlive

    Q&A Hint Block: Yoshi Question and Answer Thread

    You can do the dair on stage/or beside the edge. Battlefield is good for this. It's very safe. Tbh, most of the options I gave are pretty safe.
  3. DJlive

    Q&A Hint Block: Yoshi Question and Answer Thread

    Lol, Pixel that's not just his edgeguard options. You can anticipate him using his DJ and catching it by throwing dair hitboxes to soft-spike the opponent (change your direction opposite to opponent di so it won't connect the last hit). This is my favorite because people normally have bad up...
  4. DJlive

    Q&A Hint Block: Yoshi Question and Answer Thread

    Battlefield gives you tons of options. You can do b reverse or wavebounce egg lay to mixup place of landing, fast fall and egg toss to mixup speed of landing. You can go on platforms and instashield. Yes there's pressure but just find openings and recover safely.
  5. DJlive

    Yoshi's imperfect shield

    I personally tweeted KH and from my understanding, he agrees that it is harder to perfect shield
  6. DJlive

    Guide Knitting a Yoshi Chart - MU Portal

    If you have a problem with zoners like above, you have to remember they're bluffs. They're forcing you to approach. Best way is to walk perfect shield or run pp shield towards your opponent. Once you've closed the gap, if the zoner throws out a projectile, it should be an easy punish with jab...
  7. DJlive

    Guide Knitting a Yoshi Chart - MU Portal

    Fighting Samus is so much easier than MM. You can honestly just jump (you can also shad) over the wall of projectiles, egg while they're throwing their stuff then confirm into any aerial. Samus antiairs are also not that good. And if they start shielding, egg lay. And if they catch on again...
  8. DJlive

    Q&A Hint Block: Yoshi Question and Answer Thread

    I disagree with this. Using a lower ceiling stage isn't a benefit when others can use it better to their benefit. I won't bring ZSS, Mario, Donkey Kong, GW, Luigi, Bowser and etc to this stage knowing they can kill me at earlier percents than my around 70% down b. That said, SV for me is our...
  9. DJlive

    Q&A Hint Block: Yoshi Question and Answer Thread

    Yeah, that's my problem with battlefield, using eggs. Honestly, I think our best stage is either Smashville or Lylat
  10. DJlive

    MU Discussion: Cloud

    You all have a pocket one, and so does the rest of the community. Cloud is one of the characters that is easy to pick up and can ruin our chances in getting far in our tourney. The good news is that he's so linear, we have the tools to beat him out. First of all, please do watch ZeRo's video in...
  11. DJlive

    Q&A Hint Block: Yoshi Question and Answer Thread

    Sonics find Yoshi annoying because utilt and jab break spin dash. Plus Sonics don't like projectiles so egg works when you know when to use it. The match up is pretty even tbh. You have to play lamer than Sonic in this mu.
  12. DJlive

    Data Yoshi Combos, Traps, and Kill Setups

    I do want to emphasize a couple of combos that I have found, under certain conditions, are true... 1. Jab down b True on: fast fallers e.g. Sheik, Fox, MK, Ryu, Limit Cloud Percents: 100-135 Condition: The jab needs to be spaced so the opponent is pulled towards you but does not pop up. This...
  13. DJlive

    Guide Knitting a Yoshi Chart - MU Portal

    Can can be reversed by egg. Clay duck can be broken by egg. Gunmen can be knocked down by egg. We beat out all Duck Hunt options. Yeah smart rushdown is the best strategy here. But more than anything, do respect the projectiles.
  14. DJlive

    Q&A Hint Block: Yoshi Question and Answer Thread

    It's effectively an extension of that. Application is after recovery to space yourself properly.
  15. DJlive

    Q&A Hint Block: Yoshi Question and Answer Thread

    Yeah egg roll tech too This I got from Sky. When you double jump fast fall, you get slide if you quarter circle left or right from fast fall to the ground. This is a true neutral position so you can tilt or jab out of it. Other options like nair, usmash and etc work as well.
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