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Recent content by DavemanCozy

  1. DavemanCozy

    Official Competitive Character Impressions 2.0

    I wouldn't be surprised if Alandiss becomes the best Snake player in the world one day.
  2. DavemanCozy

    Official Competitive Character Impressions 2.0

    Yeah I can see Sephiroth. Personally I see it as even myself because Mythra does do a pretty good job sticking close to Sephiroth once she's in and her mobility is a problem for him. But he can also keep her out well and he has an already very strong edgeguard game so against Mythra he can end...
  3. DavemanCozy

    Official Competitive Character Impressions 2.0

    Let me just say, fighting a Mythra who knows how to foresight projectiles on reaction feels very different than fighting one who doesn't I actually did do this matchup too and if I predict the fireball correctly, I can f-roll to trigger foresight and have enough time to charge and f-smash Luigi.
  4. DavemanCozy

    Official Competitive Character Impressions 2.0

    Been playing Pyra and Mythra, mostly the latter. I think I have a good feeling of how they fit into the meta and I don't doubt they won't be a popular choice. Mythra is so oppressive it's crazy. I think she only has a few matchups that are clearly difficult, but none feel impossible or anything...
  5. DavemanCozy

    Official Competitive Character Impressions 2.0

    I'd say "good" is an understatement. Pyra's up-B is absurd. It kills heavies at something like 110%~120%, and that's from the other side of the stage. Probably not too far off from that for super-heavies. It's an OoS option that kills, and its vertical hitbox is just nuts. It reaches way higher...
  6. DavemanCozy

    Official Competitive Character Impressions 2.0

    Charged flame nova is +2 on shield which makes it super safe to hit with. One thing I will say though is that lighting buster having a looping hitbox at the top (while charging it, kind of like Corin's f-smash) makes it an off-ledge option. It's not safe per say, but I've gotten the top hitbox...
  7. DavemanCozy

    Official Competitive Character Impressions 2.0

    Mythra can 2frame with d-tilt at the ledge, if she does it's a free f-smash and that kills at a reasonable percent range. I saw Leffen labbing that on his stream with Foresight too and it looks like it can screw over a fair amount of recoveries...
  8. DavemanCozy

    Official Competitive Character Impressions 2.0

    I am personally glad that up-tilt to waft is gone. Never should've been a thing imo. Wii Fit's lag reduction for side-B is not okay though: https://twitter.com/kamotter2905/status/1367741966545424386
  9. DavemanCozy

    Official Competitive Character Impressions 2.0

    Well, he's not wrong lol. Twitter threads sometimes lead to good discussion, but oftentimes I am not surprised when I see known players just not want to keep a reply convo going, mostly because whoever they're replying to won't agree to disagree and stays argumentative.
  10. DavemanCozy

    Official Competitive Character Impressions 2.0

    Re: Doctor Mario Larry brought up two good points in that video: Most of his opponents didn't really handle super vitamin well -- they tried jumping over it but kept getting hit because the bounce is different than Mario's fireball Also the characters he fought that should've spaced him out...
  11. DavemanCozy

    Official Competitive Character Impressions 2.0

    I think Sephiroth might go even with Snake, given the better range difference but also notably how much better Snake's neutral is. Something brought up above is that Sephiroth's range, while impressive, is also narrow and gives him weaknesses akin to the Belmonts in that he has issues hitting...
  12. DavemanCozy

    I think it's safe to say Game & Watch never will get one outside of Smash :roll:

    I think it's safe to say Game & Watch never will get one outside of Smash :roll:
  13. DavemanCozy

    How would you change Little Mac?

    Give him his Sm4sh D-tilt that lets him get true combos off it Make f-air and u-air (at least) more usable with at least more shieldstun. This would help his approach as a whole by making it less predictable. Slip Counter's attack should come out frame 10 at least. Increase his grab range...
  14. DavemanCozy

    List of Fox's Changes

    From: https://smashboards.com/threads/v10-1-0-patch-notes.510036/ The increased size makes F-air drag downs easier, as well as his d-air combos easier
  15. DavemanCozy

    I would love to have a guideline for fox

    This thread has a tutorial linked: https://smashboards.com/threads/beginner-fox-tips.492480/ Larry's Fox tutorial is pretty good.
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