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Recent content by cdokk13

  1. cdokk13

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    Does anyone have the specific codes that are used to go from PM to PM+Brawlex (just on the level of what occurs in the gct file). I would like to add brawlex to a custom build of mine and I don't want to start from the template.
  2. cdokk13

    Automatic Prevbase/Preview making script for 0-10 button alts

    All the details are here in my github repository. I got good and sick of making these things by hand and editing them in Gimp, so I made a python script that automatically assembles them from screenshots and adds well placed buttons based on their names (eg L_UP.png gets a Left Trigger and a...
  3. cdokk13

    Series Symbol Separation?

    Does anyone have a full list of which stages "share" a series icon?
  4. cdokk13

    Need Help With Danatrion's Alternate Stage Loader Code? Read!

    Anyone know where to find a reference on the ASL Code for REL files that accompanies this ? I can see that it is structured basically the same way but I would like documentation
  5. cdokk13

    Kapedani's PM 3.6 Build Ver. 2.1 (feat. 700 Stages, Retro Mode, cBliss & more!) [22/01/2016]

    Hey guys, not sure if anyone is still interested but I followed up on @Cuban Legend 's work regarding the blurry textures in 2.1.0, and how it is easy to use custom textures in newer versions of Dolphin. I've just finished the upscaled "prevbase" files, ie the large previews in the top left...
  6. cdokk13

    Pretty bitter that Nintendo killed Project M

    Pretty bitter that Nintendo killed Project M
  7. cdokk13

    Project M Patt Edition: Development Permanently Discontinued

    Project M 3.6 is a go! So excited for development on this, pm me if you want help - I did quite a bit of work modding stages, music and characters in a previous version. Legggooooooo!
  8. cdokk13

    Project M Patt Edition: Development Permanently Discontinued

    Just to specify I would love it if you could send me (or post) the list of codes for the stage expansion version
  9. cdokk13

    Project M Patt Edition: Development Permanently Discontinued

    On an unrelated note, I've noticed that a few of the models cause a major slowdown of the game. These include, but are probably not limited to, Link (with the hood), Spiderman, and MasterChief (from Halo). You might want to think about decreasing their poly count in a future update.
  10. cdokk13

    Project M Patt Edition: Development Permanently Discontinued

    Hey patt is there any chance you could send me a list of the Gecko codes used by this mod? I'm currently working on building a .iso that runs this mod and doesn't need gecko os, all I'm missing is a few codes that gct edit doesn't recognize
  11. cdokk13

    Phantom pwnt Dantarion (New Custom SSS + Custom Stage ID Engine Thingy)

    If anyone is interested, this (awesome) code can be used to make Len Sho's Embedded tower go over any stage such that the legendary is chosen at random.
  12. cdokk13

    Stage Expansion Set with P:M 2.6

    He released it.
  13. cdokk13

    Project M Patt Edition: Development Permanently Discontinued

    here you go, all of Patt's character mods +77 stages, hope this can help anyone having similar issues: https://www.dropbox.com/s/xiqluxct416ir95/SD%20Zip.zip
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