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Recent content by CaP_Omega

  1. CaP_Omega

    Super Smash Bros. Ultimate Patch 2.0.0 official balance changes

    My suspicion is "reduced vulnerability" means that hurtboxes were adjusted. Not really sure, but I doubt it means that they added I-frames or anything of the like.
  2. CaP_Omega

    The Hitstun Dilemma

    Oh. . . Heck. . . Well then, fixing either that or the hitstun will do it. But I opt for hitstun for. . . pretty much the sake of everything that is unsafe on hit at low percents, and combos for characters that struggle to.
  3. CaP_Omega

    So, show of hands -- who's actually happy that we can't taunt during netplay?

    Well, teabagging still exists, and that is arguably more disrespectful. I'd like to be able to taunt during countdown at the very least.
  4. CaP_Omega

    Parrying

    I mean. . . I know how it works. . . and I can do it sometimes. . .
  5. CaP_Omega

    The Hitstun Dilemma

    Yes. . . and I clarified that by saying that it was one of the many problems involving low hitstun in the demo as an example, and Corrin's Neutral B not linking properly was the only one that was fixed out of the examples I gave. :glare:
  6. CaP_Omega

    The Hitstun Dilemma

    Alright, this I must unfortunately disagree with about 95%. I believe most heavy characters are actually pretty well off in terms of being able to get a few hits in, because they're pretty quick this time around. A few heavies are even part of the small group of characters in the game that have...
  7. CaP_Omega

    Most wanted characters in Smash?

    Characters I want to be playable characters: Ray 01, from Custom Robo Vent/Aile, from Megaman ZX G-Red/Neo G-red, from Gotcha Force Shovel Knight, from Shovel Knight. But playable. Grrrrr. Kyo Kusanagi, from King of Fighters I know they're never gonna be part of the roster, but that's who I...
  8. CaP_Omega

    The Hitstun Dilemma

    Ya know, I agree with you on some level, because that would make the game a little more streamlined and I think that would help a lot of characters. However, the game has already been released, and creating an entirely new system for hitstun would also mean working it into training mode as well...
  9. CaP_Omega

    A petition to fix the GSP and online system (all help wanted!)

    . . . That still doesn't explain how my classic mode GSP score and my unplayed quickplay character GSP score are exactly the same. I mean, I just don't understand how classic mode couldn't effect the quickplay GSP score. It's too coincidental.
  10. CaP_Omega

    A petition to fix the GSP and online system (all help wanted!)

    But it does. You can actually just raise your GSP just by playing classic mode. It's the reason every single character I haven't played in quickplay is in fact at a base of like 3-mil in quickplay.
  11. CaP_Omega

    A petition to fix the GSP and online system (all help wanted!)

    I. . . don't really side with any of these ideas. If anything, I think GSP should be completely disconnected from any offline content. Getting a high GSP from classic mode is really easy, so people of any skill level get a free pass into Elite Smash. As a result, both Elite Smash and GSP are...
  12. CaP_Omega

    The Hitstun Dilemma

    During the demo days of Super Smash Bros. Ultimate, there have been instances of low hitstun crippling the fundamental combat functions of the game. For example: Fox could be punished after hitting with U-tilt at low percents (same with Sonic's N-air and some other character's lighter attacks...
  13. CaP_Omega

    Patch 1.1.6 Released: Bayonetta Hit With Nerf Hammer

    It's also the one of the most difficult actions to perform on command when dealing with moves that have no more than 2 frames of hitlag.
  14. CaP_Omega

    Patch 1.1.6 Released: Bayonetta Hit With Nerf Hammer

    Yes. Low in behold, there are in fact characters and playable units in every genre that outshine every character or playable unit in their game's respective cast. Bayonetta was one such character, for supportng reasons previously mentioned and represented in this thread (extremely high damage...
  15. CaP_Omega

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    I'm going to be making a laundry list of changes I would like to see in a patch. While I might just post the whole thing on a different thread, I can name a small amount of them off the top of my head...
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