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Recent content by Boofed

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    Super yoyo glitch

    [[[[Deleted]]]]
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    Projectile Data/ Tech Thread. (12/13/16)

    I haven't tested what you said here, but I just discovered that the tether will always and consistently break if the first hitbox of the grab does not come out before the hook hits a surface and you have forward momentum. This breaks the tether when it first comes out, but i have no idea for the...
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    Projectile Data/ Tech Thread. (12/13/16)

    I tried it in 20XX, but 20XX is bugged for this. Link shoots up but his tether is still attached and it's just all-around weird. I cannot reproduce the teleporting or super jumps on vanilla melee.
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    Projectile Data/ Tech Thread. (12/13/16)

    Really? I was only able to do it in 1.0.0... I'll have to look back into this now that I have 20XX on Dolphin?
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    Projectile Data/ Tech Thread. (12/13/16)

    While this is true, the teleport only applies to v1.0.0, which isn't used in most US tournaments. Unfortunately, Link's super jump and teleport, much like Bowser's flame cancel, are not reliable for use in tournament.
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    Projectile Data/ Tech Thread. (12/13/16)

    From my experience, the tether breaks depending on physical strain. It only breaks when Link drops at extreme angles off the ledge. I think the game calculates some pseudo physics to determine how much force is being applied to the chain, but I have no evidence to back up this claim.
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    How to Practice Frame Perfect Nairs

    I did try performing the tech with nair input on frame 1 of jump, rather than frame 0. That is, nair comes out on frame 2 of jump instead of frame 1. The fair fails to come out in this instance. So I think it is frame perfect.
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    How to Practice Frame Perfect Nairs

    Excellent find! I wish I could have done more reading on the subject before drafting this post, but I've been short on time. It looks like the code applies gravity constraints on aerials, so doing a faster aerial results in a shorter jump. Very cool!
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    How to Practice Frame Perfect Nairs

    Introduction Link can perform all his aerials except for dair immediately after a full-hop nair. I found that it is especially difficult to perform nair+fair in one full-hop, so I took it to 20XX. The results were astonishing and I learned a bit about how jumping works in this game. My results...
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    Who do you think will be the next low tier to rise?

    Link is the next one to move up. Look up videos of Saus and Stro. Saus makes link look like pikachu and with those bairs, nairs, and up-Bs, Link is a force to be reckoned with.
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    Hitbox/Hurtbox Idea for Stream Replays

    So we've all seen the new replay tech being brought to the bigger tourneys now-a-days. I think it would be really interesting to somehow incorporate the 20XX hitbox/hurtbox overlays so the commentators can give in-depth analysis of the replays. With this technology we could see exactly how a...
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    Challonge Match Display - application helping tournaments run faster

    I have a request: I was part of the Melee community in the past and I'd like to get back into it. However, I'm currently a TO for another video game called "Attack on Titan Tribute Game". I am looking for a solid bracket solution, and I really like what you've made. The problem that we have...
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    Aspiring Player In Search For Advice

    Thanks, this is good advice. Although, I've found that playing with higher skill players makes me a better player as well. At /hope 4, after being knocked out of the brackets nearly instantly, I spent the rest of the day playing friendlies. My Marth started to get really good and really...
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    Aspiring Player In Search For Advice

    Hey, I'm Boof, I'm basically a new player to Melee. I attended 2 or 3 tournies, one of which was /HOPE 4 (I got to play a friendly against M2k! I took off 1 stock! Okay, he might have suicided, but still). I also went to a couple of CMU tournies run by Green Ranger. At the moment, I'm...
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    Roster Discussion Thread (Closed)

    Peppy and Slippy GO!
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