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Recent content by Blue Banana

  1. Blue Banana

    Official Competitive Character Impressions 2.0

    While having a more reliable universal defensive option is very much welcomed, I'm not sure this would change the viability of the character that much. Olimar players shouldn't try to get themselves into a shielding situation too often because he still lacks fast OoS options that help get...
  2. Blue Banana

    Official Competitive Character Impressions 2.0

    I feel like the shield poking issue is unintentional, but given how very little attention Olimar has been given in the past few patches (they only addressed one issue in 4.0.0 and that was to revert an unintentional change in 3.1.0 with Forward Smash) I don't know if they will ever fix it. It's...
  3. Blue Banana

    Official Competitive Character Impressions 2.0

    I generally agree with Samsora's placement of Olimar in competitive viability. My reasoning is that the character has a lot of small quirks inherent to Pikmin that, while not a generally big deal alone, can make going through a tournament bracket more uncertain than it should. Both Myran and...
  4. Blue Banana

    Official Patch 4.0.0 Discussion Thread

    Hello, I'm one of the labbers for the Olimar discord. These are the frame numbers that I got from testing out Olimar's Forward Smash with purple Pikmin. Overall active duration of purple Fsmash has been increased from 11-20 to 11-24. The active duration of the second late/sourspot hitbox has...
  5. Blue Banana

    Official Patch 3.1.0 Discussion Thread

    hey, I did some testing regarding the hitbox duration for Olimar's Forward Smash, since the patch notes said it only "reduced active frames of sweetspot" Early/sweetspot hitbox: 11-14 → 11-12 (all colors) Late hitbox 1: 15-20 → 13-19 (non-purple), 14-19 → 13-18 (purple) Late hitbox 2: 21-29 →...
  6. Blue Banana

    Official Competitive Character Impressions 2.0

    I know that discussion on this has kind of passed, but I want to say that even though I agree that Olimar gets a lot of reward from his OoS game, it's definitely not the fastest. Usmash comes out on frame 12, so it's hard to use it as a OoS punish on moves with little end lag such as probably...
  7. Blue Banana

    Official Competitive Character Impressions 2.0

    @NotLiquid Just want to clarify that super armor on whistle starts on frame 2, not frame 1.
  8. Blue Banana

    Data Olimar Gameplay Changes from 3DS/Wii U to Ultimate

    Having transcendent priority on aerials is slightly worse than having disjointed aerials since you can't cancel out weaker projectiles, but that is what Pikmin Throw and Forward Smash are there for.
  9. Blue Banana

    Data Smash Ultimate Frame Data Patch 13.0 (Complete)

    Hi, I noticed there are some numbers in Olimar's frame data that seem to contradict with the data that I have. - According to the data from KuroganeHammer, Olimar's Dair in Smash 4 starts becoming active on frame 9, not frame 8. This hasn't changed in Ultimate. - The total duration for Forward...
  10. Blue Banana

    Data Olimar Gameplay Changes from 3DS/Wii U to Ultimate

    If a hitbox is transcendent, then it can't clash or cancel out other hitboxes but can't be cancelled out by them either. What this means for Olimar's aerials is that: - Olimar will either beat or trade with other attacks, but it depends on if his aerial can touch his opponent's hurtbox, if the...
  11. Blue Banana

    Data Olimar Gameplay Changes from 3DS/Wii U to Ultimate

    Hey, so me and a couple of other users from the Olimar discord tested this out and came to the conclusion that Olimar's aerials are actually transcendent. The Google document is already updated with this info, and I'll update the OP soon.
  12. Blue Banana

    Don’t Park on the Grass: Top 8 Recap & Results

    Magister's and 2ManyCooks's links don't lead to their Twitters; they lead to KJH's and Luigi Ka-Master's instead, respectively.
  13. Blue Banana

    Official v1.2.0 Patch Discussion Thread

    Alright, did a bit more thorough testing: - No damage value changes to jabs, tilts, dash attack, or sideB - FAF values for nearly all the attacks are the same, unfortunately I didn't thoroughly test all the attacks out on 1.1.0 before updating, but I assume that they're the same too. - The first...
  14. Blue Banana

    Official v1.2.0 Patch Discussion Thread

    Hey, just popping in to say what I've got as I did some impromptu testing on the Discord server: - Base damage values for smashes, aerials, and throws seem to be unchanged. For that matter, the color-specific damage multipliers for those also seem to be the same. - Aerials and smashes are still...
  15. Blue Banana

    Why Olimar will be top tier!

    Are you relying too much on smashes? They're the only ones in Olimar's kit that clank with any attack. Aerials are disjointed in Ultimate and should be okay to use more liberally.
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