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Recent content by Bent 00

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    Pre-Release The Transition: New Mechanics, Re-works, Balance Changes Thread

    I heard that Ganondorf's Side Special, Flame Choke, no longer puts him into Special Fall (helpless), but it can now be mashed out of. I found video where it looks like a grabbed Ridley manages to mash out... https://youtu.be/fMipP89AtFI?t=90 ...but I haven't found any proof that Flame Choke...
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    Creator Showcase: Final Smash Comics

    Unique art styles like Katie T.'s are great, but your attention to detail and faithful representation of Nintendo's original character designs are actually two of my favorite things about Final Smash comics. Your work may not be very visually distinct in style yet, but I think it is definitely...
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    Project M Ceases Development: v3.6 To Be Final Release

    Thanks so much for all your hard work, Project M devs. Now that development has concluded... Will you please publish your code list? And perhaps grant permission to other mods (like Brawl Minus) to use some codes?
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    Don't Get Rekt! 3 (PM, Melee, Smash 4) Tournament Results

    When and where is the next meetup? And would anyone here be interested in a Brawl Minus setup on the side?
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    Help with New Code: "Hold R to Play as Metal Mario"

    Hello! I'm posting here in regards to a couple of Project M codes: I'd like to know if it's possible to add on to this code, so that holding R at the CSS when picking Mario results in playing as always-Metal Mario. Perhaps holding R when choosing Luigi could make him always-invisible, as well...
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    Ganondorf Sword Mode for ProjectM

    Wow, this is awesome! Very polished. I'd love to see this in Project M.
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    "Jump count" memory address needed for "Footstool via jump OR up taunt" code.

    Hello! I've been looking for a code that would make footstool jumps triggerable via either a jump input or an up taunt input. Glitch, from forums.brawlminus.tk, has been trying to help with this, but we need to know the memory address for jump count to make his code work. Here's what Glitch...
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    "Jump count" memory address needed for "Footstool via jump OR up taunt" code.

    Hello! I've been looking for a code that would make footstool jumps triggerable via either a jump input or an up taunt input. Glitch, from forums.brawlminus.tk, has been trying to help with this, but we need to know the memory address for jump count to make his code work. Here's what Glitch...
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    Short-hopped D-Air = wasted second jump

    It's mainly a problem for my Falcon. I can't do short-hopped D-Airs to approach anymore. :(
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    Short-hopped D-Air = wasted second jump

    This wasted second jump problem never happens when I use Control Stick Up -> C Stick Down in Brawl Minus or vBrawl. Why does it only happen in Project M? BTW, I use X/Y jumps and tap jumps nearly equally. One is better than the other in certain situations IMO.
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    Short-hopped D-Air = wasted second jump

    Whenever I try to do a short-hopped down air by hitting up on the Control Stick and then down on the C Stick, my character just instantly wastes his second jump instead, about 90% of the time. Is this something that will be fixed? It is a bug, right? I don't see how this could be useful in any...
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    The Ideal "4.0"

    Have either of the following things been addressed yet? - Fix the glitch(?) that makes you waste a jump when trying to do a short-hopped aerial: - Change Snake's side taunt:
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    [Mar 29, 2014] [ASL ]AUSOM 10: The Banishment of Ganondorf (Auburn, AL)

    Yeah, I'm serious, ha ha. I introduced both Project M and Brawl Minus to my 9+ local Smash players more than a year ago, and most of us ended up liking Minus more. It just feels more fun to us. As for it being unbalanced, the Minus Developers are pretty good about keeping things even. If...
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    [Mar 29, 2014] [ASL ]AUSOM 10: The Banishment of Ganondorf (Auburn, AL)

    Wow, a tournament that's actually close enough for me to attend... Too bad I only play Brawl Minus. How many Minus players would have to sign up for you have a Minus event? We've got 9 people who play Minus regularly in LaGrange and West Point GA.
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    Artificial Intelligence?

    Wow, I had no idea it took that many people to improve the CPU AI to the point it's at now. What a team! Thanks to everyone involved so far. Just thought of a question: Are all of the CPU AI improvements made so far contained in the FitCharEtc.pac and Fighter.pac files only, or are some of the...
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