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Recent content by Anutim

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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    It's not for Melee, no. It's for Twilight Princess.
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    There's really a lot, so put a few instead (tested so it still yields the same issue though). Further more, what's really strange, is that I can't get .gct working at all anymore either. I did it the exact same way I did it before, but less codes even, and tried Ocarina Manager +...
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    Alright, I got it working, thanks a lot! However, while I eventually got .gcts working. .txts in Dolphins format do not. If I add [Gecko] at the top, like Dolphin does it, it doesn't wanna build at all. But if I remove it, it does, however none of the codes work in-game. Is this a bug?
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    That seemed to be the last of it, now I just gotta figure out how to make a codelist. There was an option for .txt, could I just use something similar to what I'd use in Dolphin? Because trying to create a .gct with GeckoCodes.org online app, and it's not recognizing some of the codes (I'm...
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    Well, that took care of that, but now I'm faced with this: Is there anything else possibly? EDIT: Also no need to apologize, I'm just really happy you're putting in work here lol, it's very much appreciated.
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    Uh, you sure there isn't anything else? Or am I doing something wrong here: (happens regardless of command)
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    I see, well, now it seems to "work", but it keeps saying "No module named 'chardet'" when I'm trying to use it. Is there something else that I'm lacking?
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    Tried with a new cmd window after installing + rebooting my computer and then again since it didn't work. And no, I don't have any version of python on this computer. I'm on their website rn, and it says x64 is for AMD, is this still the download I'd want if I'm on an intel CPU?
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    I just checked it, it's added, and also checked out the path in roaming, everything seems to present. (Basically a copy of what the github download provided minus the installer.exe) Is that how it's supposed to be? Because it's still giving the same response as I posted before when trying to use...
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    Completed GeckoLoader v7.1.0 - The Ultimate Gecko Code Loader

    Hey, I tried the latest version from your github (5.1.1), but while it says the installation was successful, I can't seem to use it? It says that GeckoLoader is not recognized as an internal or external command. Am I missing some pre-requisite or something?
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    In Progress Smash Forge Model Part Import Tutorial

    For 3DS MAX users, this plugin is what I'm using, and works pretty good so far. https://forum.facepunch.com/f/fbx/qxgb/3DS-Max-SMD-Plugins/1/ (uncheck Weld verts though, as for some reason this crashes for me on the SMD files generated from Forge) Alternatively, if you don't wanna mess with any...
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    Request Pheasant Falco

    Zankyou can import over any character, he just hasn't published any tools for other characters afaik. He did however post skeletons for other characters. So export a character from smashforge, make your desired edits and then resize it accordingly to the skeleton zankyou uploaded so it's 1:1...
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    yo, u havent responded on discord. What's up? Thought we were gonna collab and stuff

    yo, u havent responded on discord. What's up? Thought we were gonna collab and stuff
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    How-To: Changing a Gamecube Game's ID and Name (and more!)

    Maybe you should consider merging MCM and Texture Wizard, as Texture Wizard is already doing more than just textures and stuff. Would be very nice for several reasons to have everything in one program, or at least as much as possible.
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    Forced and Fixed Neutral Spawn Hack (Singles and Doubles)

    Yo, I converted this code to PAL some time ago, but it has been pointed out to me that when in teams, it doesn't automatically use the right ports spawns (only p1/p4 vs p2/p3 work correctly), the rest of the code works fine. I have looked through the code however, and not sure what I did wrong...
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