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Recent content by Amazing Ampharos

  1. Amazing Ampharos

    Kazuya preliminary frame data

    I sat down in training mode and found the "hits on" frames for all of Kazuya's various moves. I did not do this for follow-up moves like later parts of jabs or his various tilts, only moves that can be done out of neutral or command dash. I did not do cooldowns or i-frames or anything like that...
  2. Amazing Ampharos

    Official Competitive Character Impressions 2.0

    The initial response to every DLC character is understated. I remember when Joker came out the prevailing "wisdom" was that he was not a good character because he was took weak outside of Arsene and it was too easy to just game around Arsene. Obviously that take was very wrong; Joker was a good...
  3. Amazing Ampharos

    Sephiroth preliminary frame data

    As I do with all new characters, I've gathered preliminary frame data for Sephiroth. As per my usual routine, I'm not calculating attack endlags, landing lag, or anything like that as data extraction will be available in a few days with all of these numbers. These are simple hits-on frames and...
  4. Amazing Ampharos

    Steve preliminary frame data

    As I do for all new fighters, I've gathered some day one frame data and other useful information to help people understand how Steve works. This character is completely bizarre but hopefully I can get to the useful information. As per my usual pattern, I only looked at attack start-up; if you...
  5. Amazing Ampharos

    Min Min initial frame data

    Cool, for reference, here's the rankings those give you... Walk speed: 51 (between Mii Swordfighter and King Dedede) Initial Dash: 45 (tied with Kirby) Run Speed: 61 (between Bowser Jr. and Wolf) Total Air Accel: 53 (tied with Charizard and many others) Air Speed: 73 (between Olimar and Kirby)...
  6. Amazing Ampharos

    Min Min initial frame data

    So yeah, this character is really good. As I usually do with DLC characters, this is just the "hits on" frames of initial attacks; I'm not fooling with like jab follow ups or recovery times or anything as data extraction will be present in the next few days. This is just a resource so you can...
  7. Amazing Ampharos

    Media Seteth's Lessons - Byleth Frame Data Thread

    Missing that hit on nair was really sloppy, my bad. It's totally f6 and even more amazing than it already seemed. I'm not retesting anything with down-B. It might as well hit on frame 900; the move is obviously useless, and it's just too much bother especially if it has non-cooperative hitboxes...
  8. Amazing Ampharos

    Media Seteth's Lessons - Byleth Frame Data Thread

    I usually make my own thread for this stuff, but seeing as this is already here, here's a preliminary day one poke at frame data via frame advance: Byleth Preliminary Frame Data: Jab: 4 Ftilt: 8 Utilt: 9 Dtilt: 13 Fsmash: 23 (10 charge release) Usmash: 13 (7 charge release) Dsmash: 19 front...
  9. Amazing Ampharos

    Meta SSBU Stagelist Discussion

    I know tournaments have trended arch-conservative, but I've put a lot of time since the game came out really checking out all the stages in the game and thinking about things. Here's basically what I've concluded. Warning ahead this post will be VERY long. There are really two situations. First...
  10. Amazing Ampharos

    Official Competitive Character Impressions 2.0

    I'm just going to say that I main Bowser and milk Fortress all day; it is f6 and punishes tons and tons of stuff OoS less for being f6 and more for the way it just hits everywhere so the only way to space against it is to space "out" which has its own downsides (at long horizontal range, you...
  11. Amazing Ampharos

    Official Competitive Character Impressions 2.0

    Just going to give a light jump-in on BK impressions and say my early thoughts were that usmash OoS was bonkers good and maybe the best thing about the character, and I don't see people talking about it. f9 is pretty decent for OoS, and the hitboxes are just really good on it. It scoops people...
  12. Amazing Ampharos

    Preliminary Banjo & Kazooie Frame Data

    I gathered this in training mode... rather quickly actually. BK was way easier than Joker or Hero thanks to not having any particularly unusual mechanics to deal with. These are just the "hits on" frames for all of their basic attacks which should give you a general sense of which moves are your...
  13. Amazing Ampharos

    Media Hocus Pocus Odds

    I think the important thing is to realize it's a hail mary. The average outcome of using Hocus Pocus is bad so in even or winning positions it's a mostly bad decision to use Hocus Pocus, but some of its outcomes are very good (super mushroom and invincibility effects are both much better than...
  14. Amazing Ampharos

    Fighting against this character

    Just go in and kill him. This sounds simplistic but seriously it's the answer. The Hero sucks at landing, has an exploitable recovery, has generally poor frame data, and his specials all reward him for charging or fooling with menus and further he recovers MP for time passing at that. Every...
  15. Amazing Ampharos

    Some early Hero frame data, MP mechanics, and other mechanical observations

    Hero frame data: Jab1: 6 Ftilt: 9 Utilt: 8 Dtilt: 6 Fsmash: 17 (Charge Release: 12) Usmash: 13 (Charge Release: 7) Dsmash: 9 (front), 20 (back) (Charge Release Front: 7) Dash Attack: 21 Standing Grab: 6 Running Grab: 9 Pivot Grab: 9 Nair: 8 Fair: 14 Bair: 18 Uair: 6 Dair: 16 Neutral Special...
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