Recent content by Amazing Ampharos

  1. Amazing Ampharos

    Early Joker Frame Data (and other data)

    I suspect it has a really high floor is the issue that tricked me; there are a lot of moves it can counter where it just does the same thing and seemed the same with everything I was testing in training (I think my dummy at the time was ZSS for her f1 jab... and her smashes are multi-hit so...
  2. Amazing Ampharos

    Super Smash Bros. Ultimate Patch 3.0.0 Released

    Joker is now out in the Version 3.0.0 update. Patch 3.0.0 for Super Smash Brothers Ultimate is now live! This patch includes: Stage Builder A new character, Joker from Persona 5 A new stage, Mementos Game Balance alterations Nintendo’s released patch notes again, and the community is...
  3. Amazing Ampharos

    Early Joker Frame Data (and other data)

    Joker Data (Frame Data, Damage Values, Kill Percents) [No Arsene]: Jab1 - f4, 2.4% damage Jab2 - 1.8% damage Jab3 - 4.8% damage Ftilt - f8, 9.6% damage, kills at 148% from the edge Utilt - f8, 9.6% damage, kills at 170% off the top Dtilt - f8, 7.2% damage Fsmash - f16 (f11 after charge...
  4. Amazing Ampharos

    Initial Piranha Plant Frame Data

    No, jab is f2 and grab is f6. f6 is the fastest any grab on any character is (non-tethers range from f6 to f8); a f2 grab would be so insanely good that the plant would without a doubt be the best character in the game if it had that.
  5. Amazing Ampharos

    So what does everyone think of the plant??

    What game settings you prefer has a lot of factors that go into it, and it's also irrelevant here. It's just a statement of reality that projectiles have been a core part of the gameplay of every Smash game; most characters have them. Do you think that you have to be a raging causal to, I dunno...
  6. Amazing Ampharos

    So what does everyone think of the plant??

    By percentage 4 has more projectile characters than Ultimate factoring in the plant (it's 17.3% vs 17.2% without so very close I guess). The Smash game with the fewest projectile characters as a percentage of the cast was smash 64 with 25% of the cast not having projectiles. I don't think you...
  7. Amazing Ampharos

    So what does everyone think of the plant??

    I've been using his dair like Rosalina's if that makes sense. Hit it early and trust it will beat most things below you if you don't direct challenge big hitboxes (like kinda come at uairs from the side). It has been pretty productive. I think you can use the down special to get down in some...
  8. Amazing Ampharos

    So what does everyone think of the plant??

    I count 13 characters without projectiles. There are 75 characters. So... yeah, it would be more unusual if he didn't have one. I said it in the other thread, but I think the plant seems pretty promising. I bet as people get good with this character, opponents are just going to melt the moment...
  9. Amazing Ampharos

    Social Petey's Garden - Piranha Plant Social Thread AKA Plant Gang HQ

    I'm thinking this character seems good on an initial inspection. You can control a lot of space very easily, you pour on damage, you have a kill throw, you survive forever, and I'm not sure there's any other character in the game with as much obvious ledge trap capability. The mobility is... not...
  10. Amazing Ampharos

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  11. Amazing Ampharos

    Official v2.0.0 Patch Discussion Thread

    In past Smash games, DK's fair had a bug wherein for the auto-cancel window it used a synchronous timer instead of an asynchronous timer. In layman's terms, this means it measured the frames from the time the move hit whereas the number of frames they used seemed intended to be from the start of...
  12. Amazing Ampharos

    Initial Piranha Plant Frame Data

    I'm sure this will be data extracted eventually, but here's some starter numbers until we get that... No, I'm not measuring landing lag or attack cooldown or the start-up of "rekka" moves (like ftilt 2 or jab 2); someone else can do that. Jab - 2 Ftilt - 7 Utilt - 8 (won't hit grounded Mario...
  13. Amazing Ampharos

    Pokemon Trainer Preliminary Frame Data

    I honestly never considered the possibility, but indeed it is equal in speed to Ivysaur's other options. I toyed with the input, and it's a lot harder than the other options but doable. If you input special on the same frame as jump or before, it won't come out. You need to hit special during...
  14. Amazing Ampharos

    Pokemon Trainer Preliminary Frame Data

    I noticed this didn't seem to be out there anywhere obvious/public, and I didn't like that so I gathered this in training mode. I only mostly did hits on frames, I didn't fool with Pokemon Change timing at all, and of course all my data is in Smash standard format (meaning it's the frame it hits...
  15. Amazing Ampharos

    Q&A Smash Ultimate Q&A thread

    1. That only applies to tumble state slamming the ground which is like... not useful, especially since if you hit shield after already in said state you'll airdodge. So yeah, there's a mechanic here, but it doesn't matter at all. 2. Smash 4. 3. Dunno, don't play the character, and most people...
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