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Recent content by Akzomp

  1. Akzomp

    How different is Diddy's new banana toss?

    https://www.youtube.com/watch?v=OF7CEKMCkFE Works basically the same in Ultimate except it is easier to airdodge on accident.
  2. Akzomp

    Social Lower Norfair

    So, where do ya'll think Ridley will be in the initial meta when the game first launches? Do you think people will be quick to figure him out or will he take longer to fully develop? This is probably a weird question.
  3. Akzomp

    How different is Diddy's new banana toss?

    I feel like the first portion of the animation is a bit slower (before the banana is out when the animation begins). This is what I was referencing. And yeah, we don't know yet about the toss heights.
  4. Akzomp

    How different is Diddy's new banana toss?

    As you may have noticed, Diddy Kong has a slightly different Down-B animation this time around, and several players in my community have noted that it may actually be a bit slower than it was in the previous games. It seems as if Diddy takes his time pulling the banana, mostly around the initial...
  5. Akzomp

    Problems finishing Dancing Blades.

    This is very informative, thanks!
  6. Akzomp

    Problems finishing Dancing Blades.

    Hmmmmm... so there is a certain timing for each like a pattern? Is it specific? I will go test this right now. Thanks for the reply!
  7. Akzomp

    Problems finishing Dancing Blades.

    Hello Marthboards! I have a brief question about Marth's (Lucina's and Roy's too) Dancing Blade. Commonly when using it, I can't seem to finish it off. I sometimes get the first few swings but can't execute the final one and sometimes I get stuck on swing one. This seems to sometimes occur when...
  8. Akzomp

    How to I handle Roy as Diddy?

    Don't let Roy rush you down. I think that Roy can get outspaced by Diddy's F-air so just wall him out with it. Try baiting his aerials and then get him with banana and F-airs. If you are still getting outspaced, just practice your spacing (retreating F-airs may help).
  9. Akzomp

    Diddy Kong Controller Mapping Discussion

    I use this config for every character (although Diddy helped me choose this layout): Tap jump - ON (It makes short hop up-air easier and gives me more control options in situations and it is just something I think is worth learning to use) C-Stick - ATTACK (I like to be able to use tilts -...
  10. Akzomp

    Diddy Kong Kill Confirms and %s

    Percents and timings for confirms off of down tilt might vary slightly due to every character's trip animation being different (most are the same, but some, such as Pac and Samus, get popped up higher and others like Dedede don't even pop up when tripping). I am currently making a video with the...
  11. Akzomp

    How would I do aerials instantly out of short hops?

    I am what I would call an "above average" Smash 4 player who would like to learn Melee/PM to some degree. I have been playing Melee every-so-often recently and have been getting used to the engine. The main difference for me coming from Smash 4 is the way move buffering works, such as how in...
  12. Akzomp

    [Video Guide] Diddy Kong Lagless or "Perfect" F-Airs (BASICS)

    Thanks. I wasn't really going for a whole F-air guide, just a "perfect" F-air guide, so that's why I didn't touch up on everything related. I just gave all the info about the lagless F-air and some bonus details on the move itself.
  13. Akzomp

    [Video Guide] Diddy Kong Lagless or "Perfect" F-Airs (BASICS)

    I have created a simple guide targeted towards starter Diddy Kong players covering the application and uses of Diddy's lagless or "perfect" forward air. This video explains the inputs and timings to preform F-airs that autocancel upon landing and allow for faster movement and good neutral options.
  14. Akzomp

    Help with SH FF Fair

    If anyone is still having trouble with this, I may in the future make a Diddy basics video series in which I will explain this and I will post it here.
  15. Akzomp

    Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

    What are the possibilities of this mod being moved over to Smash 4 as well, since Smash 4 modding has very recently been far more established?
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