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Recent content by Agi

  1. Agi

    Reverse Tele-tether

    https://www.reddit.com/r/SSBPM/comments/43n87j/zss_reverse_teletether/ Just an alternative way to replicate the instant tether snap glitch. Requires you to be facing away from ledge, Up B, and release holding away from ledge on frame 12. I think it has something to do with checking for a...
  2. Agi

    [Project M 3.6] Custom Stagelist Creator Alpha

    My bad, I shouldn't have done a direct image link. http://imgur.com/TPXlkLZ The little cursor you move around the stage select menu is what I'm talking about - MenSelmapCursor, MenSelmapCursor2, and MenSelmapCursor3 seem to be the image files. I've got a black rectangle hovering over mine for...
  3. Agi

    [Project M 3.6] Custom Stagelist Creator Alpha

    You could always use BrawlBox, downloading the PM Custom Stagelist Creator Alpha folder will give you access to all the image files you'll need to manually replace them. On my end, getting the stagelist is done just fine, thanks for the tool. Though - I'm getting some weirdness with the stage...
  4. Agi

    Ha Ha Ha! The Wario Social

    Okay, Smashboards. Bad. I told you to WATCH this forum and tell me if anything was happening in it. Now I've missed months of discussion.
  5. Agi

    Rate My Character Archetypes!

    @ECHOnce Wario doesn't actually have armor of any sort, unless you're counting grab "armor" on the Chomp. Waft armor was lost in 3.5.
  6. Agi

    Project M @ EVO!

    This is definitely something of a necro, but are there any details on this yet? Apart from the sign-up doc a couple weeks ago, it's been surprisingly silent as far as attendance, or even the date/time of the event goes.
  7. Agi

    Wario 3.6 (beta) Changelog

    I wasn't expecting much to change, and I'm really pleased that I don't have to relearn everything again. I hope the Corkscrew change addresses the janky effect where it throws the opponent halfway across the county, but it'll take more playing/testing to find out. I'd kind of hoped for an angle...
  8. Agi

    Tier List Speculation

    How about multi-parrying with buffering a jump with C-stick out of shield and buffering the DJL with tap jump? This character looks so fun.
  9. Agi

    3.6 ZSS Discussion

    ...ya know, we'd tested that, but apparently the people I play with are just really, really bad at mashing under controlled situations, because it wasn't working then. Doing it on my own gets the reduced time though, so thanks. Looks like crouch canceling reduces the time too - that's more...
  10. Agi

    3.6 ZSS Discussion

    Does anyone know what determines how long someone is in stun? (aka, why sometimes they're in for a brief moment, then pop out. Not just "not stunned at all") I've done some basic testing but haven't got anything conclusive. Starting to get annoyed by the perceived inconsistency, it's cost me...
  11. Agi

    Wario Video Thread - Show off or critique!

    You could stand to work on those microsituations where the opponent is teched, looks like. You got caught by his getup attack a lot or were misspaced and couldn't sneak in a followup. There were a couple of situations where you needed to waft to recover, but you used the jump before the waft -...
  12. Agi

    Teeter Canceling

    Blu2 I dunno if you're on Smashboards but I greatly appreciate this insight into the potential hilarity of tech spam between stocks, this is amazing
  13. Agi

    Teeter Canceling

    Sure. Any time you land with an aerial (or certain B-moves) and end up in a position that you would be in teeter, all ending lag from that move is canceled out by the teeter animation - this is known as a ledge cancel, something which I mistakenly thought only had to do with sliding off the...
  14. Agi

    Teeter Canceling

    Ooh, update - figured out WHY it works, turns out that inputting left or right on the C-stick moves you very, very slightly in that direction - so this IS a ledge cancel, done automatically from this specific setup. This means you can flick the C-stick forward in the middle of any other aerial...
  15. Agi

    Teeter Canceling

    Sure, edge canceling without the risk of momentum pulling you off the platform you're on. Oddly, in Melee, characters fall past the platform instead of landing in the teeter animation, not sure what's going on with that. (Also, someone on Reddit pointed out that you can use a taunt cancel to...
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