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Recent content by abysspartyy

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    Completed Enable Sleep, Bury, Disable, Screw Attack & Poison Flower Elements for Throws

    Updated the code to include elements Sleep, Bury, Disable, Screw Attack and Poison Flower! These elements did nothing when applied to throws.
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    Request Remove randall

    $Destory Randall [sushie] 041E338C 4BFE167D 041E3390 48000030 041E33E0 4E800020 Murders randall and he never appears again
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    Completed Enable Sleep, Bury, Disable, Screw Attack & Poison Flower Elements for Throws

    Introduction I have created a Gecko code that restores the functionality of elements Sleep, Bury, Disable, Screw Attack and Poison Flower for throws since these elements do nothing in vanilla Melee. Note: not all throws will successfully bury. This will depend on the animation of the throw and...
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    Completed 367 Autolink Angle v2.1.0 - Make Aerial Multi-Hit Moves Consistent Like in Ultimate

    v2.1.0 has been released! This version brings in important bug fixes and adjustments to launch speed to make it less overpowered against opponents who are crouch cancelling. adjustment: now uses Ultimate's formula: launch speed = attacker's speed + (hitbox position - opponent's position) * 0.2...
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    Completed Custom Subaction Event - Hitbox Extension v1.8.1

    v1.8.1 has been released! This update brings an important bug fix regarding shield damage not applying correctly on shield. It is highly recommended for users to update to this version. Full log: Bugfix: shield damage now applies the correct amount upon hitting shields note: bug was first...
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    Completed 367 Autolink Angle v2.1.0 - Make Aerial Multi-Hit Moves Consistent Like in Ultimate

    Released v2.0.0! This is a major update that completely changes how I originally did the autolink. It now follows what Smash Ultimate does and should be very consistent now. It also comes with new features that you can see in the main thread!
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    Completed Expand Melee's Hitbox System to Support up to 8 Active Hitboxes

    v1.0.0 has now been released! I have also included a custom version of HSDraw that supports up to 8 hitboxes. This mod is compatible with m-ex and vMelee.
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    Completed Custom Subaction Event - Hitbox Extension v1.8.1

    v1.8.0 is now released! If upgrading from an old version, please delete the old code and install this code first: Ft/It Data Expansion Code and then install the new v1.8.0 Please update your command_custom.yml and command_custom_item.yml to the one in the main thread Now supports the 8 Hitbox...
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    sushie's Shared Modules for Shared Mods

    Introduction Most of my mods will share common injection hooks, data and code. To achieve this, I have broken down shared codes into individual modules, allowing my mods to be installed individually as long as you have the required modules. Melee Versions All mods are compatible with vanilla...
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    Completed Expand Melee's Hitbox System to Support up to 8 Active Hitboxes

    Update for 2022-02-01 All required patches have been completed for item hitboxes. This mod is now ready for release! Last thing before releasing is that I'm currently ensuring full compatibility with my Hitbox Extension mod. You will be able to use hitlag multipliers, hitstun modifiers, etc...
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    Completed Expand Melee's Hitbox System to Support up to 8 Active Hitboxes

    Update for 2022-01-29 Finished 100% of the core patches required for fighter hitboxes character-specific specials that manually modify hitboxes are not patched (e.g. dk's down-b hitboxes) due to it being low-priority Item collision against fighters & other items are now working properly with...
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    Completed Expand Melee's Hitbox System to Support up to 8 Active Hitboxes

    Introduction As you may or may not know, Melee's engine only supports up to 4 active hitboxes at a given time. Those who are familiar with editing character move-sets may have noticed that when creating a new hitbox through the Create Hitbox command/subaction event, you could actually enter up...
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    Completed Custom Subaction Event - Hitbox Extension v1.8.1

    I have released v1.7.0! In this new update, the Throw event commands are now supported. In other words, you can now make throws do the following: Cause hitlag to thrown opponents only the thrown opponent experiences hitlag if opponent is in hitlag, they can SDI & ASDI thrower/attacker has a...
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    Completed Control Master Hand & Crazy Hand From Any Controller Port

    Normally, you can only input moves as Master Hand and Crazy Hand on ports 3 & 4, respectively. This code allows you to control Master Hand and Crazy Hand from any controller port. I modified Achilles1515's code from 20XX to fix the broken grab input for Master Hand. Gecko Code $MH/CH Control...
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    In Progress Master Hand & Crazy Hand Improvements Project

    Paatsubusu (Punch Fake-out slap) For some reason, this move feels very incomplete in Melee. It is similar to gootsubusu (punch down) but it lacks the 2 other subactions for waiting and following players. This results in the move being unable to reach players even from a short distance. I...
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