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Recent content by 4nace

  1. 4nace

    Super Tilt Bro for NES

    Looks really cool. Yeah pausing the whole game will work if you never go above 2 players. Otherwise you'll have some issues doing hitpause that way. Also in that gif, minor suggestion. Your "crash" / knockdown state when you hit the ground in hitstun would probably look better if they just...
  2. 4nace

    Battle Arena All-Stars (complete version released!)

    Looks great. Keep it up :) I look forward to seeing more. -Dan
  3. 4nace

    Rivals of Aether - Official Thread

    Does your hitbox register as an Xinput controller? If it does, and you can move around the menus but not in game, then set your dpad to move or run in the character options menu (on character select) If it does not, try using this guide to set it up...
  4. 4nace

    Rivals of Aether - Official Thread

    That's the frame advance text. That might be in Early Access :) -Dan
  5. 4nace

    Rivals of Aether - Official Thread

    Forsburn has a great Parry because he can parry things in front of him in addition to what hits him. That is why he has a longer startup and recovery. The green are his hurtboxes: -Dan
  6. 4nace

    Rivals of Aether - Official Thread

    Matches his animation is the main thing. Also fits the cloak and dagger style. Gameplay-wise its pretty crazy right now but initially was to help the fact that he didnt have many reliable kill moves.
  7. 4nace

    Rivals of Aether - Official Thread

    So the august nerf did increase the recovery to make parries more punishable. Before August, they were at 1 startup. 8 active and 16 recovery (end lag). Now they are at 2 startup, 8 active and 20 recovery. Differences: Maypul has 6 active instead of 8. Forsburn has a bigger parry hurtbox and...
  8. 4nace

    Rising Spirit: An HD Indie Fighting Game (Update)

    I am on version 1.4.1629. Not sure when they added it back in. I used to have a generic load thing before then which helped make it look like it was loading (dont recall where that option was, i think graphics maybe?) As for the texture pages, yeah I am not sure. You can manually set texture...
  9. 4nace

    Rivals of Aether - Official Thread

    Maybe ;) -Dan
  10. 4nace

    Rivals of Aether - Official Thread

    Steam will be using the already extracted version of the game so will be one less step even. -Dan
  11. 4nace

    Rising Spirit: An HD Indie Fighting Game (Update)

    Game Maker hasn't removed the splash screen in Game Maker Studio. You can still turn that on. Just go into Global Game Settings, Windows, Splash Screen and check the box that says "Display Splash Screen". Here is what it should look like: http://i.imgur.com/E3CWhct.png But yeah you are right...
  12. 4nace

    Rivals of Aether - Official Thread

    That should be our back of the box quote. "Good enough for melee elitists but also fun for other people!" :D
  13. 4nace

    Rising Spirit: An HD Indie Fighting Game (Update)

    Looks great. I like the combooooossss. You have anything in place to prevent infinites? Knockback scaling / breaker system?
  14. 4nace

    Rivals of Aether - Official Thread

    Lots of Forsburn clone discussion here. The clone has been changed a bit since the June Build: Youll have to input the special button to make it attack. The cooldown is still 2.5 seconds after it gets destroyed so you can't get one out immediately. And you can't tank hits for the clone any...
  15. 4nace

    Rivals of Aether - Official Thread

    If you guys don't want to have your name shown, then PM me and leave a message here saying that you did. I will start crossing the names I get off the list soon. Thanks, Dan Fornace
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