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Recent content by 12Tables

  1. 1

    Media Seteth's Lessons - Byleth Frame Data Thread

    Byleth has Zelda's run speed of 1.43. Zelda's initial dash covers 2.4 units over 15 frames meaning 1.96. Byleth covers 2.0 units in 15 frames before acting (not sure why I put 12). This means base acceleration on initial dash is 1.80. I hope that clears up the confusion.
  2. 1

    Media Seteth's Lessons - Byleth Frame Data Thread

    Dash Speed: 1.43 (#75/76 Same as Zelda) Initial Dash: 2.0 units Initial Dash Frames: 15 Initial Dash Speed: 1.80 Dash Pivot: 18 frames (same as Robin) Walk Speed: ~0.80 (#76 between Ken and Gannondorf) First jump: 4.4 units (17~18 frames to max height_ Second jump: 4.4 units (27 frames to max...
  3. 1

    Official Patch 4.0.0 Discussion Thread

    Found this can we start checking the stuff listed to see truth? https://www.google.com/amp/s/www.newsweek.com/smash-ultimate-version-4-patch-notes-update-1451793%3famp=1
  4. 1

    How To Beat A Swordfighter Who Spams

    There is a few different ways to deal with projectile spam in general. Dash and shield Jump with an attack to clash Reflects Gap closers With any camping strategy you have to mix up your approach and keep them guessing. Or just out camp them.
  5. 1

    Stone Scabbard

    I've been using 1313 and 1312 since late January. I've found that SS is much better I'd you are using Chakram because it gives you a very good recovery. Mii swordfighter has one of the faster air speeds so you can normally make use of good di plus an air dodge and still be able to jump and up b...
  6. 1

    OOS Options and Wavedash

    If you enter directly to the left or right you will not slide and this allows you to get off the platform. But yes at about 10 degrees below the X axis you will slide and will remain on the platform.
  7. 1

    Best OOS Option?

    I'll have to try that when I do some training tomorrow. I'll see what I can find out with frame data.
  8. 1

    I'm not seeing Explosive Flame enough

    I was talking about a short range EF in the opposite direction you are running.
  9. 1

    Best OOS Option?

    A video on twitter showed shield dropping through a platform in ultimate. ***EDIT*** Found the video it was from the demo version. You are correct, you can no longer shield drop platforms. And I just wasted about 2 hours trying to figure out the timing. T_T Jump cancel up smash and jump...
  10. 1

    General questions about getting good

    I have a friend who plays competitive who I talked to cause I wanted to be as good as them. This is what they told me. Everyday Choose 1 tech to practice. Go to training practice that one thing for a few hours till you can do it well. Then go to fight against other people trying to do that one...
  11. 1

    I'm not seeing Explosive Flame enough

    Until we can figure out how to do dash away Short EF instead of med or long EF, Characters like Chrom and Roy will punish us for attempting to use it in neutral. EF and AR work great against other zoners but they lose effectiveness the faster characters can close the distance.
  12. 1

    Best OOS Option?

    This is just a simple discussion about the OOS options and what people think are viable and/or useful. Please list character, if reply is character specific. So far the OOS Options I know of are. Jump -> Nair Jump -> Wave Dash Jump -> Up-B Parry (attempt) Shield Dropping (Drop Through...
  13. 1

    OOS Options and Wavedash

    After watching the tournaments from today I noticed when on a platform the main options everyone choose to do out of shield was jump nair (3 frames +start up frames of nair) or up b. One thing I've been practicing is wave-dashing oos. In order to do this you have to input jump without a...
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