• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

PSI Magnet Reference Guide

PSI Magnet Reference Guide

UPDATE 1.5 - Ryu, Lucas, and Roy have been added (Though, Roy has nothing to actually absorb).

Specifics:

Characters | Moves | Healing
Lucas | PK Fire: 3% bolt, 6% pillar | Heal: 5% for the bolt, undetermined for the pillar
| PK Freeze: 9% min, 22% max | Heal: 15% min (weak), 30% max (strong)
| PK Thunder: 3% head, ~.75% per tail hit | Heal: 4% head ( extra 1% if next to Lucas )
Roy | None
Ryu | Hadouken: 5% tap B, 6% hold B, 7.5% SF input | Heal: 9% tab B, 10% hold B, 10%/11% SF input
| Shakunetsu Hadouken: 1% for first 4 hits, 4% final hit | Heal: 2% (due to it being multi-hit)
UPDATE 1.4 - Mewtwo has been added to the guide. Thank you again to The 0ne for the good work.

NinjaLink and I have also noted that Ness' PSI Magnet has not changed (the multiplier to calculate his heal was not increased or decreased.) Therefore, patch 1.0.6 did not change Ness' Magnet's healing in any way. All information is up to date.

Character | Moves | Healing
Mewtwo | Shadow Ball (uncharged): 2% | Heal: 4%
| Shadow Ball (fully charged): 25% | Heal: 30%
| Forward Throw (mini Shadow Balls): 5 total, dealing 7% | Heal: 10%
This guide has been so successful that it's reached out to the Smash 4 Ness community and we continue these updates together with our findings. Good job Nessers!

UPDATE 1.3 - A ton of new absorbable information, including explosions, throws, and the Mii Fighters. A special thanks to the Ness community at large (with major contributions to @The 0ne) for good research. Customs to come soon.

Here are the specifics of what was updated:

Characters | Moves | Healing
Duck Hunt | Clay Pigeon Explosion (side B): 5% | Heal: 8%
Falco | U-Throw Laser: 4% | Heal: 6.5%
| D-Throw Laser: 2% | Heal: 3.5%
| B-Throw Laser: 3% | Heal: 5%
Fox | U-Throw Laser: 2% for each laser (3 total) | Heal: 10%
| D-Throw Laser: 2% for initial lasers (4 total), 1% final laser | Heal: 13%
| B-Throw Laser: 2% for reach laser (3 total) | Heal: 10% heal
Mii Fighter Brawler | None
Mii Fighter Gunner | F-air: 5% far, 7% close| Heal: 7% far, 10% close
| Charge Blast (uncharged): 4% | Heal: 5%
| Charge Blast (charged): 23% | Heal: 30%
| Stealth Burst: 10.5% weak, 15% strong | Heal: 17.5% weak, 25% strong
| Lazer Blaze: 2.5% | Heal: 5.5%
| Flame Pillar: 5% initial hit, 7% pillar | Heal: 7% initial hit, 9% pillar
| Lunar Launch: 8% | Heal: 12%
| Bomb Drop Explosion: 9% | Heal: 14%
| Grenade Launch Explosion: 1% per hit, 7% final hit | Heal: 1% for the physical grenade, 9.5% for the explosion
| U-Throw: 1.5% throw, 2.5% laser | Heal: 6.5%
| D-Throw: 1.5% throw, 2.5% laser | Heal: 6.5%
Mii Fighter Sword | None
Wii Fit Trainer | Sun Salutation (during the charging): 0% |Heal: 0%

This guide will continue to expand to other DLC characters in the future, such as Mewtwo and Lucas. Customs will be explored bit by bit.

Thank you!

-Yink
UPDATE 1.2 - Includes two newly found absorbable properties, items, and absorbable energy on Wii U stages. A thank you shoutout to @The 0ne for the good research.

REFERENCE - NO Assist Trophies or Pokemon were tested in this due to their random nature. They will be tested in the future though for completion.

----------​

Regular PSI Magnet (No Customs)

Characters | Moves | Healing
Charizard | Flare Blitz Explosion: 19% | Heal: 24%
Duck Hunt | Trick Can Explosion: 9% on the ground, 11-13% in the air | Heal: 13%

----------

Items
Item | Damage/Hurt | Healing
Blast Box | Explosion: 30% | Heal: 30%
*Bob-omb | Explosion: 30% | Heal: 30%
Bombchu | Explosion: 14% light throw, 19% hard throw | Heal: 30% (29% if crawling on the ground)
Fire Flower | Flames: 2% each | Heal: 93% total if entire plant is absorbed
Gooey Bomb | Explosion: 26% | Heal: 30%
Killer Eye | Blast Shot: 6% each | Heal: 8-10% each, 173% total absorb of all hits
Lip's Stick | F-tilt's Glitter: 1% | Heal: 1-2%
| F-smash Glitter: Weak Initial Hit: 1%, Full Hit: 15% | Heal: 2-3% (charge makes no difference)
Motion-Sensor Bomb | Explosion: 25% | Heal: 30%
Ray Gun | Shot: 4% | Heal: 6%/
Star Rod | Star Projectile: 9% | Heal: 16% (charge makes no difference)
Super Scope | Shot (uncharged): 1% | Heal: 8% if all are absorbed
| Shot (fully charged): 28% | Heal: 30%
Superspicy Curry | Flames: 1% | Heal: 125% total absorb of all hits

----------

Wii U Stage Hazards
Stage| Hazard | Healing
Wily Fortress| Yellow Devil Eye Laser: 7% | Heal: 11%


---

*Reference: Bob-ombs work the same way as Link or Toon Link's bombs, in that if the bomb is thrown at Ness he will absorb the whole thing.
  • Like
Reactions: Lugugweegee457
UPDATE 1.1 - Includes 3DS Stage Hazards. Only Corneria and Wily Fortress have energy based projectiles, and both stages (because of their hazards in general) will be banned competitively.

----------​

3DS Stage Hazards

Stage | Hazard | Healing
Corneria | Arwing Laser: 6% | Heal: 10%
| Great Fox Laser: 5% each | Heal: 8% each
Wily Fortress | Yellow Devil Eye Laser: 7% | Heal: 11%
Top Bottom