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Not Mario

Not Mario

After reviewing some footage, I noticed how much mileage Doc was getting from buffering inputs between during aerials. I didn't dwell on the full extent of those utilities in neutral.

Interestingly enough I actually learned that Doc could buffer a neutral air out of a short hop up-air. Some Doc mains may have already known this, but even so I rarely saw it used in sets. It's a small tech, but it added more damage to the "up-air > down-smash combo" which I think is neat because it's my favorite.

I went into more detail about them in the "Approaches" chapter.
The more i play Doc the more I realize how well his up-air combo's into grab. So I re-added re-grab strategy in the "Building Damage" chapter.
It's time to get technical!

After some long hours of labbing, I recorded Docs best ways to force missed techs, foot-stool set-ups, and locking tools with their respective percent limits.

This may be the final update of the guide (disregarding a few edits here and there). I think I've covered everything that's on par with the current smash4 meta.
After learning about RCO airspeed, I labbed Doc's safest ledge option:
  • ledge-drop > dj up-air (back to stage)
I also shed some light on an under-used tech that helps Doc exponentially against zoning characters, sword characters, and also allows him to escape pressure in general:
  • short-hop > air-dodge
Condensed baiting strategies to closing neutral, and changed the chapter name to "spacing and baiting" considering that they essentially get the same result.

I also added a video about Doc's back-air and how they can be used in neutral.
I did some more research with Doc's edge-guards to find out how to teach proper set-ups instead of blindly stating potential options. Some visual references were added to help.

I also added a new chapter for baits. It's an abstract concept, but I felt like the more concrete details should be addressed to help new players with neutral.
I didn't touch too much on combo's because it's hard to really know how to be consistent with them. However, I did some testing and posted what I found to be the most beneficial with the whole cast.
Recently I have discovered a frame perfect input that changes Doc's neutral drastically. full-hop buffer neutral-b

Getting this input window does some interesting things.
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