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Mewtwo Tech and Tricks

Mewtwo Tech and Tricks

Author
hspiller17
Views
832
First release
Last update
Rating
4.33 star(s) 3 ratings

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Latest reviews

Very good guide, learned lots of new things
H
hspiller17
Thank you! I'm happy that you learned some new things.
Really nice, short and sweet video although the reason I do not give you 5 stars is because you simply explained the techniques with text which is not as descriptive as it probably should be for new Mewtwo players, like myself, looking to nail the technique. Using dialogue you could perhaps explain the movement of the joystick better and more specifically how it will turn out when done wrong. I know you aren't exactly aiming at a novice audience but despite all that I was able to figure them all out besides the Teleport slide. I either aim too high and just go horizontal in the air or aim too low and just land as usual, something I'm sure will take more than a half hour of practice, but perhaps a better description of the inputs would help people like myself develop this technique!
H
hspiller17
Thanks for the feedback!
The teleport slide is definitely the hardest and it took me weeks to actually figure out how to do it consistently. Keep practicing and you should be able to get it.
I am pretty critical so sorry if this comes across as mean.
Confusion never trues into anything. It does creat a disadvantaged state for the opponent however. If they jump, Uair will catch them, nothing, Fair or SB.

Are you claiming to have discovered the Fair combos?

I like the slide tech, I hadn't thought of using that before. Fox can do something similar right?

The jab infinite has been known about for a while. Take a step before the Utilt every once and a while to counteract proper DI. (Outwards)

The confusion thing is interesting, but the second confusion has landing lag annoyingly. A SH confusion autocancels, so it might be possible to autocancels a bit lower.
H
hspiller17
Thanks for the feedback!
I do not claim to have discovered the fair combos but I haven't seen anyone do fast fall fair into disable before.
Also I heard somewhere else that in the air confusion combos into things so I assumed. I was not merely basing it on the fact that the combo counter counts it as that is very unreliable. The slide was the main tech of the video and I just wanted to add the other things that I had observed about Mewtwo. Also, don't worry about coming off as mean as constructive criticism is helpful.
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