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Ice Climbers' Grab Game Vs Fastfallers

Okay, so we've all been there. You go for a wobble but before your D-Tilt/F-Tilt connects your opponent breaks free, this can be avoided with perfect timing but most of the time you'll be jump-cancel dash grabbing* and if they mash their heart out they usually escape :/. It can be quite frustrating. So the first step to avoid this is wobble M2K because his hands hurt too much to escape.

THANK YOU FOR READING! :D

...Okay that would be pretty rude, don't hurt M2K. anyway so you'll want to get some percent on them so once you have grabbed a good way to get percent is a D-Throw chaingrab. Get them to around 40(ish)% and wobble about

Say you can't wobble anymore. You are sopo. (Or really bad at timing) What will you do without this fabled technique!? If they are at low percents then a chaingrab will do the job, but what if you're looking to end their stock? An up-throw b-air can can end them near the edge but this may be dependant on DI, I don't know because I'm the second loneliest person on the planet.* You can probably follow their DI with an up-air which probably kills at decent percents an the top platform of Yoshi's.
PROBABLY.

*For more on Jump Cancel grabs look here!

*Currently no.1 is Leffen

:GCD::GCA:
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Oh, yeah thanks for stopping by! :) -Sprout
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Sprout09
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