- Applicable Games
- Smash 3DS, Smash Wii U
TABLE OF CONTENTS*
II. Basic Information
*(This exists so you can easily navigate my guide by using CTRL+F and typing in the code located to the right of each subsection listed under all sections. For example, pressing CTRL+F and typing in 0202 will take you to the "Who's Greninja?" section of the guide.)
Dec 28th, 2014 -
Before I start this guide I'd like to state that I don't have a reliable method of taking video in HD, so I have to resort to using screenshot gifs, which have all taken several hours (6-7) to make. I'm trying to upload as many screenshots detailing the moves and tactics Greninja can use as possible along with mediocre gifs until I can acquire a capture card, so please enjoy what little I can offer until then! Now, onto the guide. (THIS GUIDE IS CURRENTLY A WORK IN PROGRESS.)
There are many words exclusive to the Smash Bros. community which may be unfamiliar to those not apart of it. I also have some words, abbreviations and codes I've made exclusively for this guide. To clarify, let me list them:
Fair: Forward Aerial
Bair: Back Aerial
Dair: Down Aerial
Uair: Up Aerial
Nair: Neutral Aerial
(N/A)Zair: Z Aerial
Fsmash: Forward Smash
Dsmash: Down Smash
Usmash: Up Smash
Ftilt: Forward Tilt
Dtilt: Down Tilt
Utilt: Up Tilt
Lvl 1 Shuriken: Instantaneous Shuriken
Lvl 2 Shuriken: Water Shuriken charged for ~1 second.
Lvl 3 Shuriken: Water Shuriken charged for ~2 seconds.
MAX Shuriken: Water Shuriken fully charged or ~3 seconds.
(F/D/U)smashC: Fully charged F/D/Usmash.
Sweetspotting and sourspotting moves refer to hitting the move in a spot where it does more damage and/or knockback than normal, called sweetspotting, or hitting a move where the damage and/or knockback is less than normal, or sourspotting.
Spacing is the act of keeping your distance from your opponent, or positioning yourself in such a way that you can land a move just as you want. Spacing is useful for sweetspotting certain moves, such as any of Marth's moves due to the sweetspot on the tip of his blade which most players refer to as a "tipper."
Half percent: You may also be wondering what "1.5%" means in any of the tables or descriptions I have below. In this game there is a secret "half percent" which is tacked on to a lot of moves and is hard to notice in game. Through careful observation I've tested as many moves as I can to make sure I can spot all of these half-percent moves.
Greninja is a frog-like ninja Pokemon first introduced to the world through Pokemon X and Y in 2013 as the fully evolved state of a starter Pokemon. The rising popularity of Greninja in competitive Pokemon as well his basic evolved state, Froakie, being a popular casual player starter pick lead to his surprising inclusion in the latest entry of Super Smash Brothers for 3DS as well as Super Smash Brothers for Wii U, both being dubbed Smash 4 or Sm4sh. (0202)
Ground Speed: Greninja is a remarkably speedy character, having the 6th fastest running speed and the 4th fastest walking speed. His speed allows him to quickly dash in and attack opponents and sneak back out, as if he were a ninja.
Jab Description: Greninja's jab, like most fighters in the game, has the option of being multi-hit or a 3-hit jab depending on how much you press the button when initiating the jab. Pressing the button twice will make Greninja strike twice with hits that do 2% and 1.5% respectively. This is where the jab branches into the multi-hit and 3-hit jab, the former being a hard-to-escape flurry of water blades each doing 1% sparing the final 2% hit and the latter being a nicely (3.5%) damaging water ball of sorts with decent knockback and great range over any of his other jab moves.
Jab Uses: Greninja's multi-hit jab is a great move for adding on a couple extra percent, adding at least 10% if all hits connect and you do the least amount of multi-hits and adding even more if the attack button is pressed fast enough. The more useful of the jabs is Greninja's 3-part jab, which has such great knockback and range for a jab and can help distance you from your opponent so you can focus on mid-range fighting if necessary. As mentioned before in the Smash Lingo section (0201), this distancing is called spacing.
Jab Combos & Strings: The jab by itself does not combo into any moves truly. The first two hits can be combined with a special such as a lvl 1 Water Shuriken or Shadow Sneak to catch an enemy off guard due to the small window they have to react.