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Ganondorf Qualitative Moveset Analysis and Usage Tips

I hate giving a score like this to a Ganon guide, but I really need to be as fair as I can. If you want I would be glad to read again and change my rating once a few changes are made. Even if you completely disagree with my thoughts on certain moves and your rating system here, I will at least change rating to 4 stars if small writing errors are removed and more information is added to each move.

Minor writing errors (spelling, repetitions, punctuation) pushed this from average down to poor, but I mainly wanted to focus on a couple larger issues, mainly the assertion that Ganon doesn't have any tech skill as well as the move rating system. Ganon has plenty of techskill at all different levels of difficulty, mostly dealing with spacing and timing of moves. Canceling fair in specials, wizkick cancels, dj autocancelling on platforms, rar moves as followups and combo starters, trump shenanigans, ledge get-up options, etc, not to mention speeding up your entire gameplay by learning the timing for fastfalling which moves at which heights.

As for the rating system, it claims to rate moves by value, but looks to ratemoves by speed. Certain slow or laggy moves are put very low but are actually very good (namely Dair), while others are slow but useful and deserve a bit of a higher ranking. I'm also not sure about the usefulness of rating Ganon's moves comparative to each other. A much more useful system would be to rate them in terms of their usefulness independent of each other.

In general, I don't think we need a guide for lower players; we need a guide that includes everything but organizes the information in a way that helps new players from getting overwhelmed and shows them how to work on and employ technique. And I mean that in the context of what this guide seeks to do, which is cover and rate Ganon's moves. I'm not saying that you should include counterpick advice or exhaustive matchup information, I just think you should include all possible information regarding each move, rate them more objectively, and include separate sections for each move that gives suggestions for usage based on level.

Feel free to PM me for any details (again, even if you just want to tell me you completely disagree, that's fine, too). I would at least suggest reading up on the other materials we have on the Ganon forums page, read through some discussions, and watch gameplay videos of some of the top Ganons here. Check out the Ganon tier list and look up the S and A tier Ganons on youtube; watch the options they use and how they use them to get a better feel for what can be done with each move and how that actually looks when applied.

Finally, thank you for taking the time to write this guide and I apologize for critiquing it so late.
Really good guide, but you could include some gifs mb?
Good work, but it would be nice if you formatted a little!
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